John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.

If you want to have the group play all as a singular archetype (ie. just Vampires or just Mages) or if you want to play in typical Urban Shadows fashion with a mixed group, this game works.

This supplement includes:

Changeling the Lost

Vampire the Masquerade

Hunter the Vigil

Orpheus (Wraith was just not a good combination with US.)

Mage the Awakening

Slasher

Werewolf the Forsaken

Demon the Fallen

This add-on doesn’t take the game away from being Urban Shadows. It is still the great game that Andrew Medeiros created, but just a 100x more World of Darkness(-ey).

I have included an altered XP system based on the XP styling from AW: Dark Age since US focuses on multi-supernatural entanglements, and some groups may want to focus on single supernatural confrontations.

Richard Rogers, this may wet your taste for something WoD/VtM. I know Jason Cordova that you group up playing these as well.

Lowell Francis, you can see here what I did for Changeling. I did have to remove a few Seemings as Darkling and Ogre were almost exactly like other books from different add-ons. Amazing how much White Wolf recycled from itself.

Steve Moore and Chris Riexax were both huge contributors at the beginning.

Big thanks from T. Franzke for helping me move past the +1 type moves to mostly narrative based moves.

https://drive.google.com/open?id=0B9Hhx1yXlz-OdnVrRWxMMFU0YTg

64 thoughts on “John Layton and I are finally done with our MASSIVE World of Darkness supplement for Urban Shadows.”

  1. I really, really, strongly recommend that you have your text edited before you commit anything to physical paper. It’s a great hack idea and the mechanics look pretty solid, but the prose execution is a little shaky.

  2. Carrie Schutrick It has been edited multiple times, but I am not worried about spending a few bucks to ave a physical copy to write in if need be.

    If anything has been missed it is due to the few of us just looking at the document way too often. If you see anything, let me know.

    A lot of the prose was taken from the World of Darkness books themselves …… so not even going to comment on their writing style.

  3. tommy.rayburn@gmail.com If you want, download the pdf and add comments on there ….. easiest way. Just having a fresh pair of eyes will do wonders.

    Funny i thought about asking for CW help, but was a bit pretentious asking. Love seeing the community come together and lend a hand.

  4. Rob Brennan, his name is fixed. I think I screwed up the typo when I was editing to make it right actually. Copied and pasted the name and well, didn’t copy it all. Grrr.

    Thanks.

  5. I’ve only skimmed the main rule book and I don’t see something in this pdf. How do you fuel your abilities? And if you do not have to, certainly they still need to refuel. I’m thinking of Blood Points, Glamour etc.

  6. Brian Scott, this uses US as the core, which has both the positives a great basis as well as the downsides, as the reduced individuality. Just as with the US Vamp, you do not need to feed, there is no need here as well.

    But, I will say that I ran about 30 empathy interviews before even starting, and people told me that was their least favorite part of World of Darkness, so it was easy for me to discard.

    That said, for Mages, you do have to cast Channeling to gain spell hold.

  7. Brian Scott, I wanted to add that I understand that for some people the lack of having such touch points may deter them from playing, but in the many playtest …. I never saw it as an issue.

    As an MC, you can easily take away health on missed ability rolls as fictional way to show the usage of such powers.

  8. Brian Scott Not trying to insult, but have you read Urban Shadows? Curious if this issue was with the base game as well or just with the supplement? You can feed and gain bonuses through the base game, but it is not needed. I am just building from that basis.

  9. I’ve skimmed the book but do not know the rules. The main theme to all world of darkness games is that you are no longer human. Part human, but beyond it also. Furthermore, not only are you not human, but you feed off of humanity in one form or another. Even Mages who feed off of mana, are able to get it by killing a human. Vampires by drinking blood, changelings feed off of emotions etc.

  10. Brian Scott I think you should read through US a bit more because it already solves this by adding in things that give give people corruption, like killing a human, which by doing so slowly removes your humanity, initially making you stronger, but slowly taking you over.

  11. Excellent. I left WoD for US but it’s great to be able to revisit using the US rules. Please share Lulu files if it prints out OK.

  12. Before anyone prints, someone has offered to do a content review to clean up the copy. I will post an update with such update and that will be the only additional version.

  13. I state that in the book. This is not WoD, but US a 100x closer that of World of Darkness.

    This is also not a VtM hack, many choices would have been made differently if I was focusing on just one book.

    Btw, I love Paul’s game, it feels urgent and painful. But for me, it lacking the different clans is huge. Inner clan politics is key.

  14. Guilherme Eisenlohr They are completely opposing mechanics. You don’t need and would not use both. You could update Undying to have clans, but making it have dice takes away from what makes Undying good.

  15. Tommy Rayburn​ will you have (sub)palybooks for easier use in the game. Because this is also one of the main aspects of a #PbtA game, isn’t it?

  16. Sub play books?

    These aren’t playbooks but extra moves and traits for existing playbooks.

    I do have a sheet at the end of the book for easier move tracking.

  17. Some other #PbtA games like #LegendsOfTheElements call it that way Tommy Rayburn​

    Not sure it makes sense to have a sheet for all the groups and such as you usually only belong to one of those.

    But a sheet for tracking might also work.

    Just a little bit more writing

  18. That’s the thing Markus, you can pick and choose as you want so I wasn’t going to make sub playbooks as it up to your advancement style to choose however to make your character.

  19. Marcelo Paschoalin its mostly about removing fiction than adding. White Wolf adds so much fiction, you are left with little room.

    I cut the fiction down to bare bones.

  20. Yes, Tommy Rayburn​, I see that. And what I think it was great too was the way you set the stage to allow room for a full werewolf game or full changeling game without relying on limiting the players too much. Great job.

  21. I was familiar with it when you were putting it together. Good stuff and I really like the option for one supernatural type games.

  22. I was wondering how I can use this if I want to run full Chronicles of Darkness (as in, VtR instead of VtM, and Geist instead of Orpheus, as well as adding Promethean, Mummy, Beast, and the upcoming Deviant).

  23. You would have to rewrite everything Maria Rivera for those specific books

    Geist does not really work with the Spectre, which is why I went with Orpheus.

    I could have went VtR, but I am far less a fan than VtM. I probably should have done VtR, would have been far less work.

    As to the others. I could do Mummy for Revenant, Promethean for Hallowed , and just not do Beast because to me it doesn’t fit with US.

    But here is the thing, I have Zero interest in those games. I write this game really, for me. If you want to write the other two, I will gladly edit them and view them, do the design and add them in.

  24. Just made my last update I will make to the file.

    Two corrections:

    1. Noticed some typos and a broken paragraph in Changeling.

    2. I have been asked about advancements using other US AT’s.

    When viewing an advancement chart, you will see “Get a new X move.” In the example of the Changeling supplement, it reads “Get a new Fae move.” In this circumstance “Fae” equals the base Urban Shadow’s archetype playbook your character would be based upon. In the example of Changeling, if you are not using Fae, but using the Vamp as your base archetype, assume that the advancement text reads “Get a new Vamp move.”

Comments are closed.