Hi everyone. I have recently run a US game settled in the dresdenverse. the group was composed by a white council guardian (wizard), a changeling (Fae), a Specter (a dead wizard), a white court vampire (Vamp) and a mortal (Aware). Everything revolves around a inminent conflict between the local faeries (a gargyles-like faeris that turn to stone during the day “wink-wink”) and the werewolfs. the local white council and everyone want to stop this conflict because the consecuence could be awful. Some local faeries are desapearing during the day and they blame the wolf for that, because they have always been enemies in the past, but now thay have a sort of truce that the wolf “broke”, at least , this was what the faeries believe.
Actually, the faeries are disapearing because a vampire is using an ancient vampiric magic tome and the faeries are the ingredients, and she is blaming to the wolf for that.
The game was super political, everyone were very nervous and the party keep together solely for the debts interwined between the character. The game tasted really to dresdenverse and it was amazing.
GREAT GAME!
I definitely prefer Urban Shadows, but I figured I’d ask: what made you play this over the two official Dresden games?
Well, The main reason was time. We gifted to a friend for his brithday a Dresden File RPG copy. I hadn’t read in detail the game (but I know fate core) but we wanted to run a session in the dresdenverse for “the gift”, so I grabed the most similar game that I know and that is Urban shadows and it was perfect! it run smoothily and very close to the “feel” of the dresdenverse…
I think that if I want to recreate in a better way the dreddenverse maybe it could be neccesary to twitch some details in the magic area. Maybe add some ritualistic spells and call them “thaumaturgy” and let the normal spells in the wizard playbook as evocation. Also, I think it could be necessary to explain how to create spells (ingredients, effects and costs).
interesting