Hi! Kyle Simons!

Hi! Kyle Simons!

Hi! Kyle Simons!

In my games, players have reported there’s a rule conflict between the Last Chance move and the advancement that raises the number of Critical Conditions.

So, I’ve rewritten the move to put everything at the same place, connecting the Last Chance move and the advancement text.

When you try to keep on going despite taking the last Critical Condition, roll. On a 10+, you do it, you’re in a bad spot but you’re still alive and conscious – you resist the last Critical Condition suffered. On a 7-9, you do it, but you can only get up and resist the last Critical Condition suffered if you can keep your enemy talking (you must get them to reveal an answer to one question from the list) or if someone close to you is in peril. On 6-, your fate is sealed and you have no control over what your enemies do to you and those you failed to protect. Mark the last Critical Condition once for all. The EIC will tell you what happens as the darkness takes you … you are Dead For Now.

What do you think?

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