Hi! Kyle Simons!

Hi! Kyle Simons!

Hi! Kyle Simons!

In my games, players have reported there’s a rule conflict between the Last Chance move and the advancement that raises the number of Critical Conditions.

So, I’ve rewritten the move to put everything at the same place, connecting the Last Chance move and the advancement text.

When you try to keep on going despite taking the last Critical Condition, roll. On a 10+, you do it, you’re in a bad spot but you’re still alive and conscious – you resist the last Critical Condition suffered. On a 7-9, you do it, but you can only get up and resist the last Critical Condition suffered if you can keep your enemy talking (you must get them to reveal an answer to one question from the list) or if someone close to you is in peril. On 6-, your fate is sealed and you have no control over what your enemies do to you and those you failed to protect. Mark the last Critical Condition once for all. The EIC will tell you what happens as the darkness takes you … you are Dead For Now.

What do you think?

Can anyone give me a ficcional example for this move:

Can anyone give me a ficcional example for this move:

Can anyone give me a ficcional example for this move:

From Beyond The Grave: Whenever your loss hinders or prevents you from accomplishing a task that brings you closer to getting back what you lost, cope with it right away. If you cannot, roll+Protect. On a 10+, you control the manner in which you lose control, say what happens. On a 7-9, you control the manner in which you lose control but the EIC will give you a complication to deal with as a result of it.

I didn’t get it. The trigger describes something the PC needs to cope it right away. The clause “If you cannot” happens after Defying the Danger after losing control?

PS.: Sorry about my english, I’m trying to push the boundaries 😉

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

Guys, when you have 5 critical conditions and trigger the Last Chance move, what happens on a 10+?

– You step back 2 critical conditions, conscious with three Critical Conditions.

– You step back to the 4th Critical Condition.

Wazzup guys!

Wazzup guys!

Wazzup guys!

I have some questions:

– How many times can we raise the number of Critical Conditions (with Advancements)? The chart shows me one step up (Max 5), but if I choose to raise it again?

– Is there no limit for how many bond points a Bond can receive? I mean, if someone has a relationship represented by Bond 8, and trigger a Burnout, he’s going to roll +8?

Good morning guys!

Good morning guys!

Good morning guys!

Kyle Simons and Adam Bosarge, you have done an awesome job with Worlds in Peril, for me and the brazilian fans, it’s the best game of the genre. I’ve been asked by the players fan base if there’s any chance to bring this book to brazilian portuguese.

So, I know the text content is CCed, can I translate it? Do you have any interest to expand the limits of your super powers in my beloved country? 😉

Are you interested to negotiate? I’d love to make this dream come true.

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book…

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book…

There’s just one thing  bugging me on WiP, the Another day, another Armageddon on Adapt to a changing world book move:

Another Day, Another Armageddon:

When things look dire, tell the group about a time when things were really bad and how you made it through (feel free to exaggerate) and roll+Influence. On a 10+, consult the list below; you may raise your Bond with one person of your choosing by 1 and they can choose to do so as well. On a 7-9, consult the list.

➤➤ If they stay silent, they may remove one Minor or Moderate Condition.

➤➤ If they laugh or snort or show disbelief they may remove one Critical Condition.

➤➤ If they get excited, pumped up or inspired, they may remove one of each Condition.

Move available to open when: You prove to someone that doing something the oldfashioned way gets better or quicker results.

On 7–9 you take off all the choices from the PC, isn’t a bad design?

Guys, I barely remember that someone wrote a Jurassic World hack and post it here, but I can’t find it anymore…

Guys, I barely remember that someone wrote a Jurassic World hack and post it here, but I can’t find it anymore…

Guys, I barely remember that someone wrote a Jurassic World hack and post it here, but I can’t find it anymore…

It was a short but awesome game, I’ve been searching in all AWE communities, could you help me?