New for Legacy: The Herald!

New for Legacy: The Herald!

New for Legacy: The Herald! Another of our Titan-level custom playbooks, the Herald is someone who has dedicated themselves to an icon of pre-Fall culture.

By wearing their symbols and re-enacting their legend they gain the power to bring that legend into reality: gaining heroic strength, mythical tools and a whole cast of supporting characters.

It’s still in pretty early playtesting, but any feedback is welcome!

https://www.dropbox.com/s/m0n2bf0o23jcl4g/The%20Herald.pdf?dl=0

12 thoughts on “New for Legacy: The Herald!”

  1. Aaron Griffin

    Say, your Antihero Herald (+2 Steel, 0 in all other Stats) found an ancient dojo in the ruins (or is a martial arts store in a shopping mall?) and there you gathered a ninja-to (3 charges), a black kimono (3 charges) and a battered book (1 charge) where Mr. Kim teaches ‘men like you how to become a silent and deadly assassin’!

    With you 7 new charges, you decide to unlock the Masks of God for 5 charges and spend 2 Charges in the black kimono, a simple Camo Outfit, to give it Mobile as well.

    Later that night, you use the powers of the deadly ninja to infiltrate a Faction stronghold… carefully following the instructions of Master Kim, the book’s wise author.

    The guards there can kill you with their guns (3 Harm), so you set up an ambush in the dead of the night (Key element of a Scene! 2 Charges), using your ninja kimono (Camo, Mobile) to deftly reach a vantage point. You dare to Fiercely Assault them from stealth! If you succeed you have just performed a Stunt! for 3 Charges (based on the guards Harm) and you just passed Mr. Kim’s first test, who becomes your Iconic Ninja’s Mentor, thus gaining yet another 2 Charges.

    What move will you unlock now with your new 7 charges? Or what about finding out you ninja sword (melee, silent) is in fact a legendary weapon (+hidden, +area!!) by spending 4 charges with Masks of God?

  2. Aaron Griffin It’s the only playbook so far with alternate roles, yeah. We thought it’d be cool for the playbook that’s about assuming dramatic roles to do something a little different with them 🙂

  3. I’m reading Douglas Santana’s post above and I don’t understand how the Herald is gathering charges because it doesn’t read like the Herald’s rules in the dropbox.

    How does the ninja-to get him 3 charges? No longer relevant?

    Is the Stunt move removed?

    Assuming the rules have changed, it looks like the Herald ought to start with a few charges (2? 3?) and then take risks in play to get additional charges.

    But basically, it’s going to need a worked example – ninja, Bat Dude™, Sherlock Holmes, Man With No Name or some public figure (Elvis perhaps?).

    But with explanations, I think this is a flexible and potentially powerful playbook.

  4. Trey Palmer true! the example posted above came from an earlier version of the playbook. I’ll update it!

    The quest for Icon’s remains is central to the experience, and they start with an extra Data precisely to point them in the right direction as soon as possible. In any case, few to no starting charges function exactly to balance this playbook – on the long run it can truly be incredibly flexible, and thus powerful.

    But keep an eye out to their Harm slots: if you have 3 of them with penalties you already start with 6 charges! This is a power into itself, as you may start without any stat penalty, a boon only shared by the Untamed. And if you have at least 1 Charge, you can cheat death with a smile in your face.

    Thanks for the interest, I’ll add these elements on the play advice.

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