Hello, i’m scratching my head about Hitting the Street – if you are succesful on your roll, and you Get what you…

Hello, i’m scratching my head about Hitting the Street – if you are succesful on your roll, and you Get what you…

Hello, i’m scratching my head about Hitting the Street – if you are succesful on your roll, and you Get what you were after, do you need to pay your contact somehow? Or he/she wills to help you for the sake of being your contact?

4 thoughts on “Hello, i’m scratching my head about Hitting the Street – if you are succesful on your roll, and you Get what you…”

  1. If debt or payment doesn’t come up in the course of that conversation (and it often will, given the likelihood that the roll indicates that they have their own problems), it is likely to come up in the end of session move (when you ask if anybody did you a favor without payment).

  2. Your group gets to define how you want it in your game.

    In game I’ve played higher cost usually meant that you will owe one to the NPC. 10+ usually let us get it for free. Things may vary greatly depending on your fictional position. If you ask a vamp about his rival he might give it to you for free just because you will cause his rival some trouble. If the vamp is friendly to the target he might ask for debt even on 10+ because betraying allies is costly.

    Another thing we agreed in my games is that there are limits to what you can achieve by hitting the streets. Hitting the streets gives you small stuff. One would not sell good trusted ally to you just on hit the streets. To get medium stuff done sometimes we had to persuade NPC as well because then pc needs to have some leverage on NPC.

    For really big game changing stuff you need to have and use debts on NPCs.

    Make things changing, depending from fictional position and drives of NPCs. Sometimes demand a debt, sometimes not, sometimes make a deal between PC and NPC, sometimes put the NPC in trouble and PC needs to help NPC to get the info.

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