I decided to start working again on a hack I lost all my files for a little while ago, Land of the God-Kings, a game…

I decided to start working again on a hack I lost all my files for a little while ago, Land of the God-Kings, a game…

I decided to start working again on a hack I lost all my files for a little while ago, Land of the God-Kings, a game about playing a powerhouses in a high-fantasy setting.

Does anyone have any tips or ideas they’d like to share concerning playbooks, moves, and what else should be in the book besides rules? Thanks!

3 thoughts on “I decided to start working again on a hack I lost all my files for a little while ago, Land of the God-Kings, a game…”

  1. Your game text should include:

    -how to run the game, including the responsibilities of the GM and the responsibilities of the player(s)

    -what the characters do and what the players do

    -everything you need to play the game so your readers don’t have to rely on the internet/printers being available once they have a the text (except pencils and dice, natch.)

    That middle one is where a looooooot of game design falls down.

  2. Michael Kailus Going by the classic LotR method, think Sauron or Smaug. For something a little closer to my heart, Anomander Rake from the Malazan Book of the Fallen was a big inspiration.

    Meguey Baker Thanks!

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