6 thoughts on “Has anyone ever had a PvP situation come up in Masks?”

  1. I GM’d a Masks session at GenCon on Thurs where one teammate Directly Engaged another. Our Star took off to confront an AEGIS helicopter that was trying to arrest them (the rest of the team wanted to just run for it).

    So, the Outsider flew after the Star and grabbed him by the leg to pull him back to earth. He had a partial hit, and picked “frighten the opposition.” I had the Star mark “Afraid.” Then they each took a powerful blow.

    Outsider rolled a miss. Star had a 6 pushed to a 7 by that new condition and chose to lash out and inflict a condition on the Outsider. But, once he’d done that, they both settled down and fled with the rest of the team.

    If the fight had gone on, the rest of the team could try Provokes or Defends to cool it off. If the players (rather than the characters) got hotheaded, I might call for a bathroom break and/or have a villain or something else urgent interrupt.

  2. Directly Engage is also for arguments, not just fists and power blasts. Having a third member intercede with a save has built in things with Defend. Using moves on one another is more of a double check OOC that people are cool with it rather than a change up mechanics.

  3. My delinquent pc doesn’t want to become a hero. In fact, in our conversation about the trajectory of his character he specifically said he wants him to end up being a villain. I can see the rest of the team putting their feet down at some point and haven’t had much PvP in my games thus far.

  4. I’ve had a few verbal fights occur which often led to onlooking adults shifting a label or 4. I’ve only had one direct confrontation occur and it was done in a well-meaning way: the innocent (who leaned very heavily towards delinquent/struggled with doing the right thing) quite suddenly began attacking the doomed after the doomed had brought up how poorly his personal training had been going. A sort of “teach him to swim by tossing him in the river” type thing. They didn’t carry it on too long and neither one was aiming to seriously harm the other so I let it play out and it was a pretty good bonding moment for the two when all was said and done.

Comments are closed.