Dungeon Starters are pretty cool, and I was thinking of making something similar for Apocalypse World (an apocalypse starter?).
This is my first try to see what might or might not work: The Float (think Waterworld).
What it contains:
• A list of possible resources to use for scarcity, barter or decoration
• A list of things to encounter
• Three custom moves (weather the storm, spin yarn, go fishing)
• A list of appropriately maritime character names
• A number of threats with associated stakes-questions
• Some alternative frames and tags for vehicles
• And since a brainer might make for a cool navigator, I also gave them a new option for gear: the neuro-receptive gyrocompass
Anyways, let me know what your first impressions are.
Is this something you’d see yourself using?
What do you think is useful, missing, or needs work?
Super cool. I can totally see myself using this.
Only negative feedback is that most of the stakes questions aren’t stakes, they’re details that need establishing. It’s pretty hard to come up with stakes questions in advance of play, cuz they’re supposed to be things you (the MC) are genuinely interested in finding out what happens.
Nice!
Where’s DW starts in media res, AW starts more slice-of-life. Consider adding some really mundane questions like, where do you get gas for your boat? Who makes the best fish hooks and lures? What was the last thing a seagull stole from you? Where do you get your fresh water? Who makes the worst sails? When was the last time you went for a swim? How many leaks still need plugging? When was the last big storm? What’s so important that you wear it on a lanyard? Who do you actually believe has walked in solid ground? What’s the best thing people eat here?
Jeremy Strandberg thats true! Maybe just “encounters” or something like that
Marshall Miller oh yeah, that’s good! I’m gonna add a paragraph for the getting-things-started-sorta thoughts and questions (and probably use a bunch of the ones you just wrote down).
Cool.
Andrea Di Stefano