As part of my ‘system basics’ section in my current book, I thought I’d chart out the flow of the conversation,…

As part of my ‘system basics’ section in my current book, I thought I’d chart out the flow of the conversation,…

Originally shared by Jay Iles

As part of my ‘system basics’ section in my current book, I thought I’d chart out the flow of the conversation, moves, gm reactions. Here’s the current version – comments/feedback/reactions welcome!

7 thoughts on “As part of my ‘system basics’ section in my current book, I thought I’d chart out the flow of the conversation,…”

  1. The thought is more… if the action a player describes their character taking would cause something to happen before they completed their action, the gm gets to make a move. A good example is a fighter trying to charge down a trapped hallway and stab a kobold. Because it’s been established that the hallway is trapped, the GM gets to make a move with those traps before the fighter gets a chance to trigger Hack and Slash.

  2. Very nice and helpful! One thing I was wondering, though: from the “Is this a move?”-box, the “no” – should it lead to “Ground the results in the fiction”?

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