Custom stipulation for tonight’s game:
KING OF THE HILL MATCH
A King of the Hill match features multiple wrestlers in a single ring, with a raised platform in the middle. At the end of a five minute timer, whoever stands on the platform is King of the Hill! Any wrestler knocked out of the ring is eliminated.
Set the timer to 10. After any Wrestling move (and possibily other moves, Creative’s call), reduce the timer by 1. When the timer becomes 0, whoever is currently King of the Hill wins; they gain +1 Audience.
Creative chooses who starts as King of the Hill and who starts with control (default is most Audience and most Momentum, respectively..)
Whenever you make the Wrestling move, use this for the result:
If you are King of the Hill:
On a 10+, you hit it clean, choose one. You retain control of the match.
*You gain +2 momentum.
*You gain +1 Heat with someone challenging you for the hill.
*You knock a challenger out of the ring, they are eliminated!
On a 7-9, you hit it okay, choose one:
*You keep control of the hill, but at a cost. Lose one momentum and choose a different challenger to gain control of the match.
*You are dumped off the hill! Choose who dethrones you and give them control of the match, and gain +1 Heat with them.
On a Miss, you get dumped off the Hill. Whoever dethroned you gains control of the match and becomes King of the Hill. Choose one:
*Give one Momentum to the new King of the Hill and stay in the match.
*You’re thrown out of the ring and eliminated! Gain +1 Heat with whoever took you out.
If you are challenging for the Hill:
On a 10+, you hit it clean, choose one. You retain control of the match.
*You become King of the Hill
*You gain +2 momentum
*You gain +1 Heat with the King of the Hill.
On a 7-9, you hit it okay, choose one
*You make a valiant effort but you don’t make it up the hill, lose one momentum and choose another challenger to gain control of the match.
*You need to work with someone else- choose someone else to become King of the Hill and give them control of the match.
On a Miss, you get dumped off the Hill. Whoever is King of the Hill gains control of the match. Choose one:
*Give one Momentum to the King of the Hill and stay in the match.
*You’re thrown out of the ring and eliminated! Gain +1 Heat with the King of the Hill.
You should have about 12 wrestlers in a given King of the Hill match, that way even if someone is eliminated every move, it will go down to the timer.
this-is-awe-some clapclap-clapclapclap
Are you looking for critique? When you challenge for the Hill, the 7-9 options seem kind of all stick and no carrots. What if 7-9, choose one:
*You make a valiant effort but someone else sabotages your climb up the Hill, gain +1 Heat with them and give them control of the match.
*You’re forced into a temporary alliance, choose someone else to become King of the Hill and they give you +1 Momentum, you retain control of the match.
(if you’re not looking for critique, no worries!)
I used your first tweak for the 7-9 result as is, but didn’t use the second one… I want control of the match to change up frequently in a King of the Hill match.
If you want to play it straight, use those rules. If you have a booked winner, at Time 1, have whoever’s booked to win make their finisher against a relevant foe (this replaces the “winner gains 1 audience”).
10 seemed like a pretty short timer in play- I would probably tick it up to 12 if I did this again.
Cool, sounds good. Doing something “after every Move” ends up going super fast, I found that with the “bring in a new entrant after every Move” for some of the other stipulations as well.
Hey Willow Palecek , I’m including this stipulation in the latest round of file updates! You are credited on the sheet. I just realized I didn’t think to check with you before this moment, let me know if you want me to take it out or anything.
Nice!