My players are all visibly non-human, so attending a normal school is problematic.

My players are all visibly non-human, so attending a normal school is problematic.

My players are all visibly non-human, so attending a normal school is problematic. The group consists of a marble skinned mutant, a vampire, and a scaled dragon-man.

Has anyone used a “hero high” in their game? A school for super teens?

Starting a new game with local friends tomorrow and I’d love to hear about your favorite adult heroes from your own…

Starting a new game with local friends tomorrow and I’d love to hear about your favorite adult heroes from your own…

Starting a new game with local friends tomorrow and I’d love to hear about your favorite adult heroes from your own games.

I have the Deck of Villany, but I could use some ideas for heroes of the previous generations. Preferably not just re-skinned Marvel and DC regulars, unless done really creatively.

Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks?

Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks?

Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks? I’m talking about the chapter that starts on page 182 of the AW 2e book. Or if there isn’t yet, is something like that planned?

What’s your favorite established apocalyptic setting?

What’s your favorite established apocalyptic setting?

What’s your favorite established apocalyptic setting?

Comment if you have another suggestion, but preferably something that has more than a single movie, unless they really get into the world.

Might be a stupid question, but is the book being sold on the http://apocalypse-world.com website the 2nd edition…

Might be a stupid question, but is the book being sold on the http://apocalypse-world.com website the 2nd edition…

Might be a stupid question, but is the book being sold on the http://apocalypse-world.com website the 2nd edition book? I assume it is, but it doesn’t directly say so and I wouldn’t want to find out the hard way that it’s the 1st edition one.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists.

So I’m finding that although I love PbtA games, I really hate the GM Moves lists. I feel like these are probably great for new GMs, but as someone who’s been playing and running games for 20+ years, I feel like they are restrictive or a hassle.

I don’t mind the whole part about reacting to 6- rolls or when they play gets stagnant, but the GM moves themselves bug the heck out of me.

Does anyone else just basically ignore them and focus on the player’s moves and the Agendas/Principles stuff?

Will the next book (I forget the name) have GM moves for each of the new playbooks?

Will the next book (I forget the name) have GM moves for each of the new playbooks?

Will the next book (I forget the name) have GM moves for each of the new playbooks? I’ve got a Reformed and I think I can manage with tweaking the Delinquent ones, but that’s not going to work with all of the new playbooks.