So I’ve been thinking about information moves kinda skeptically.

So I’ve been thinking about information moves kinda skeptically.

So I’ve been thinking about information moves kinda skeptically.

Mostly DW’s Discern Realities but also PbtA generally

When a player asks a question about the scene wanting to know something new(what here is not what it appears to be?), what happens when you don’t have a thing up your sleeve that they don’t know about?

Do you say “Nothing”? Obviously not, that’s the null answer, it doesn’t chain into the next move and the player doesn’t have a thing they’re getting +1 to

Do you make up some pirates hiding in a bush? Surely this is the thing to do? right?

But from the players perspective they’ve got a 10+ and ended up worse off.

Yes, they have +1 to dealing with the problem but they got it by asking for the problem in the first place

Yes, the game is more interesting now but still

Maybe questions like these are meta-moves for increasing scene complexity?

Writing moves you don’t think will see use

Writing moves you don’t think will see use

Writing moves you don’t think will see use

So I’m running this Dnd game and using DungeonWorld Principles whenever possible/I remember(Cos Dnd is all “figure it out yourself”). And I’m writing this move for dealing with the arcane horror living in one of the PCs head.

The way I’ve written it I’m pretty sure they’ll never use the move but they will consider it.

I like the way it shows them what the monster could do if they let it BUT I can feel Baker scowling about moves that don’t engage…. or something