A couple of NPCs from our game!

A couple of NPCs from our game!

A couple of NPCs from our game! I took a vote from my players and let them all request a couple of popular characters to put in the game, with tweaks, so that they fit in the setting – which is how Stevie Ramsey, our current iteration of Venom, got there! (And yes, they lost their arm in an accident but use the symbiote to grow it back when they’re suited up.)

Then we have my two OCs, Synapse and Magma!

Synapse (Marcus Samson) is a veteran hero, a telekinetic super with some very mild telepathic powers – at most he can read ‘true’ emotions. Which helps a lot in his civilian job – being a therapist. He works mostly with people under 30 and specializes in grief counseling and certain personality disorders. (And he has a therapy cat named Ham, who has a backstory all her own, hah!)

Magma (Ethan Morey) is Synapse’s partner in hero work and at their job. He’s a pyrokinetic similar to Johnny Storm, except his whole body isn’t normally consumed by fire when he’s working. He’s not very creative, and his costume reflects that. Off the hero clock, Ethan is Marcus’ secretary and assistant.

Ethan and Marcus are an active part of the PCs’ lives as of right now, since we’re still in ‘building the context/story’ mode. Marcus is part of the New Hero Initiative, a team of veteran heroes who help gather resources for newbies. And Stevie will be having their own part in the heroes’ story in a few sessions. 😛

These are all really sketchy and messy because I have commissions to work on and can’t spend a lot of time working on personal art. But my players wanted refs of some characters, so I’m picking away at the different NPCs whenever I have 30 minutes to myself. Hope yall enjoy!

Using MASKS as my first-time campaign system, and so far we’re really enjoying it!

Using MASKS as my first-time campaign system, and so far we’re really enjoying it!

Using MASKS as my first-time campaign system, and so far we’re really enjoying it!

I have a couple of villains that have dodge-able moves, but I wasn’t sure how to implement it. It wouldn’t be ‘take a powerful blow’ because the PCs would have to get hit first…

I’m thinking of letting them roll a flat 2d6 (minus how many conditions they have) and having it be straight up-and-down. Below 6 is a hit, 6 and above is a miss. If there is a dodge system in MASKS I’d love to hear it, though!

And if anyone’s interested, I might post some of my villain battle guides! We have some cool ones (in my opinion, at least!), including a villain who shapeshifts into different videogame antagonists.

Happy gaming, everybody!