I GM’ed my first session of Masks last night, and found that even a five-condition supervillain didn’t present much…

I GM’ed my first session of Masks last night, and found that even a five-condition supervillain didn’t present much…

I GM’ed my first session of Masks last night, and found that even a five-condition supervillain didn’t present much of a threat to the PCs. If your Danger isn’t negative, your “directly engage a threat” roll will come up with a hit better than half the time, which means you can often choose the option to avoid the enemy’s blows. My players took down their supervillain with only two of the PCs taking one blow each. Not an impressive showing for the supervillain.

Can anyone suggest something I might have missed? Or is this in line with everyone else’s experiences?

Greetings!

Greetings!

Greetings! I’d like to run a one-shot session of Epyllion online, and I’m hoping to find a few brave dragons to participate. No prior experience with the rules necessary–everyone is welcome!

I’m planning to run this on May 28, 29, or 30, depending on everyone’s availability. The game should last no more than four hours. I’ll have some pre-generated dragons ready, or you can bring your own. I’m planning to use Google Hangouts, but I can adapt if people would rather use Roll20 or Skype or some other platform.

This is an early test of an adventure I plan to run at Origins, and I’m hoping to find out what happens when I put it out in front of actual players.

Reply if you’re interested and I’ll set up a private G+ group to discuss scheduling and characters.

Has anyone experimented with custom moves for monsters who can incapacitate heroes with weapons like tasers or…

Has anyone experimented with custom moves for monsters who can incapacitate heroes with weapons like tasers or…

Has anyone experimented with custom moves for monsters who can incapacitate heroes with weapons like tasers or knockout gas? I have a situation coming up where the monsters would prefer to capture the heroes instead of immediately killing them.

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

https://docs.google.com/document/d/1iH37jkZMw58hSlxdUGjWkVJ25I9q-KEtASgE7jmnQmI/edit?usp=sharing

The material is presented more or less in the order that it would be useful during play, but there’s no other organization, so potential DMs should read it all the way through first.

I designed this adventure for a maximum of four players. The pregenerated dragon characters I gave out included the Academic, the Daredevil, the Seer, and the Warrior. I excluded the Crafter and the Nature Adepts since I didn’t think they’d have much to do in this scenario. I leveled up the characters to Winged Drakes to give them a little more breadth of ability, and because I wanted them to be able to fly all the way up to the summits of the Longtail Mountains on their own.

It’s a short adventure. I got through it in two hours pretty consistently. If you have more time, you can certainly let your players linger around some of the setting elements and try to resolve some of the other questions in the adventure outside the main mission. Do Thilda and Chelle ever make it to the capital? Does Krim recover his courage? Does Aeria ever break out of the prison of resentment that her ancestors built for her? Will the PCs ever get any more of that cake?

Had a blast GMing Epyllion at Gen Con.

Had a blast GMing Epyllion at Gen Con.

Had a blast GMing Epyllion at Gen Con. I ran three sessions, and each time the players quickly got into the spirit of the game. The rules are easy to grasp even when I haven’t explained them very well. My third session included a player who had never roleplayed before, and she jumped right in and was storytelling along with the rest of the clutch.

I did notice that it seemed trivially easy for players to hand around friendship gems. Since these were just 2-hour sessions, I wasn’t too worried, since it helped the players build up to the big rolls they needed near the end. However, players who weren’t casting magic were able to save up quite a big bonus for “help another dragon” rolls. Over time I expect it would take some of the drama out of things if you were sitting on 10 gems and you could always roll a hit on your “help another” rolls. Possibly I’ve misread part of the rules there.

Overall, though, this was a joy to run, and I’m looking forward to trying it again at the next Games on Demand. I’m also planning to clean up my GM notes for the adventure and share them with the G+ group.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon. Looks like I can get through the whole adventure in two hours if I keep everyone moving and on task.

Unfortunately, the short time slot means that I can’t introduce story complications when someone rolls a miss. Adding any extra obstacles could leave me out of time without the story coming to a resolution.

My players did notice something right away on the playbooks that I had seen but not thought through. The first age bracket is “Raw Scaled Drake” and the second bracket is “Winged Drake.” Does that mean that beginning characters don’t have wings yet?

Greetings!

Greetings!

Greetings! I’m hoping to run Epyllion at Games on Demand at GenCon, and I have a couple of questions about the playbooks and basic moves:

Most of the basic moves don’t list the effects of a miss. Should we assume that, on a miss, something bad happens and the DM and players work it out in context?

Also, the DM’s moves sheet suggests that the DM can “inflict wounds (as established)” and “trade wounds (as established)”. When would a dragon receive a wound? Should the DM just assign wounds as penalties for missed moves?