So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl.

So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl.

So, I wrote an application in Twine that generates random named gun models, complete with stats, for The Sprawl. It uses the tags from the rulebook plus some “gun quirk” tags that I came up with myself.

Twine probably wasn’t the best choice for this project, but I wanted to learn Twine, and it worked.

It’s technically complete at the moment, though I may add more bells and whistles later. It’s pretty bare bones at the moment.

http://xiombrag.tripod.com/FotS.html

Shameless plug! :)

Shameless plug! 🙂

Shameless plug! 🙂

Originally shared by Kirt Dankmyer

So, I’ve been working on something for quite a while now, and I put up a pretty extensive, playable preview for free / Pay What You Want.

It’s called CROSS WORLD, and it’s a post-apocalyptic science fantasy supplement for Dungeon World!

Here’s the pitch:

Remember when you were twelve years old, and the most AWESOME thing you could think of was a world stuffed full of everything kewl? You know, a world with magick, laser weapons, psionics, skulls, mecha, plasma axes, biotech, skulls, rune weapons, nuclear grenades, uncontrolled AIs, and skulls…

It’s time to return to that world. In Cross World, the entirety of planet Earth has turned into a nexus for other universes. Because that is AWESOME.

While this is a sample, there are enough classes, races, and other material in this to run a complete Cross World game. All you need is Dungeon World or the Dungeon World SRD and a desire to be AWESOME.

#uft  

http://drivethrurpg.com/product/186719/Cross-World-Sample

So, I have a player that when being rushed by wolf minions, kept wanting to mainly dodge and only do damage if an…

So, I have a player that when being rushed by wolf minions, kept wanting to mainly dodge and only do damage if an…

So, I have a player that when being rushed by wolf minions, kept wanting to mainly dodge and only do damage if an opportunity presented itself. Now, I could just rule that as Act Under Pressure or Kick Ass, but I like the idea of making a custom move available to my players.

What do people think of the balance of the following?

Dodge, Parry, Thrust.

If you see a non-ranged attack coming and you mostly want to dodge rather than fight back, explain how you’re dodging and roll +Cool.

* If you get a 10+, you don’t take any damage, In addition, you can either hold 2 or harm your opponent if you have a weapon at hand.

* If you get a 7-9, you have a choice. Either you don’t take damage, no other effect, or else hold 1 and you take a blow from your opponent that does one less harm than normal.

* On a miss, you take at least one harm more than usual, and your opponent takes none.

Spend one hold to do one of the following:

* You put you opponent off-balance. Next time it is hit, an additional harm is done to it, unless it is given time to recover.

* You sense a weakness in the way your opponent attacks. Take +1 forward the next time you try to hurt it or dodge.

* You get a good feel for what part of you it tends to go for, and can move to protect it better. Take one less harm the next time it hits you.

* As any one of the above, but the advantage is given to one of your friends. You need to narrate how that works.

So, I’ve been Keeper for a MotW campaign for a little while now, and I had a few questions…

So, I’ve been Keeper for a MotW campaign for a little while now, and I had a few questions…

So, I’ve been Keeper for a MotW campaign for a little while now, and I had a few questions…

1. When someone changes to a new hunter type, I assume all Luck boxes that were checked remain lost, yes? I’m pretty sure turning over a new leaf doesn’t make you less likely to die. 😉

2. So, I love the Mundane’s “Oops” move, but it seems to go against the idea of the fiction going before dice. It seems like the Mundane can “Oops” their way through the whole mystery, since it can happen whenever they “want to stumble across anything important.” If their Weird is highlighted, they’re going to be marking an awful lot of Experience.

I’m sure I’m thinking about this in the wrong way. Should it only work if there’s something to stumble upon in the vicinity? Should stumbling on important things also get the Mundane into trouble? I’ve probably just been too nice about it…

3. On a similar note, the Expert’s “Lore Library” seems an easy way to just push through the mystery, earning lots of experience if their Sharp is highlighted.

I’m sure the “historical or reference works” thing is relevant, but it seems very in-genre for there to be reference works on most monsters that have existed for a decent amount of time, traded among hunters and very much the sort of thing for a Lore Library.

Again, I may just be too nice. Also, I suppose that the other key here is that searching books can take hours or even days, during which time the monster may be advancing its agenda…

Well, gonna run my first Apocalypse World-powered game tonight: Monster of the Week.

Well, gonna run my first Apocalypse World-powered game tonight: Monster of the Week.

Well, gonna run my first Apocalypse World-powered game tonight: Monster of the Week.

Think I’m ready. The hook: A car’s driver-side door pried open with brute force. A skeleton leans out, red and gnawed and stripped of flesh.

I think that’s sufficiently “obviously supernatural” for a first MotW session. 🙂

Any advice? We’re all Apocalypse engine newbies.