I found this video on YouTube about one of the Night Witches
I found this video on YouTube about one of the Night Witches
I found this video on YouTube about one of the Night Witches
I found this video on YouTube about one of the Night Witches
I found this video on YouTube about one of the Night Witches
I’m curious about the narrative of staking cred when taking a mission.
I’m curious about the narrative of staking cred when taking a mission. I get that cred is money and reputation. How does that factor into taking the mission?
If the mission is completely secret outside of the client and your team how do you lose cred if you hid your identity? Sometimes the cred stake could be the middleman’s cut, but not always.
How does staking different amounts of cred work in the story? How does staking 3 cred cause the narrative effects of the clock advancement?
Do people find the Midnight print version harder to read?
Do people find the Midnight print version harder to read?
I have 2 questions.
I have 2 questions.
1) Regarding Roles. Each says that you are good at a certain move. Does that actually influence the roll for the move?
2) Why do the different ranks give different options for attributes? I guess I haven’t seen the primary advantage of starting higher in rank.
Is there an 8.5×11/letter version of the playbooks? The legal layout shrinks a lot on letter 🙁
Is there an 8.5×11/letter version of the playbooks? The legal layout shrinks a lot on letter 🙁
For marking XP:
For marking XP:
It’s almost all directive-related right? No XP from 6 minus?
Not sure I get the harm clock.
Not sure I get the harm clock. Is it really just stylized harm check boxes like Monster Of The Week or something more complicated? The different size boxes are throwing me off.
I’ve only run a couple games, but my favorite move is the Mundane’s trust me move.
I’ve only run a couple games, but my favorite move is the Mundane’s trust me move. Both times I’ve had a player use it they were using it on somebody who was not just a normal person.
The best was when the player walked up to the werewolf and confessed they were hunting a monster in the area. We got right to the action/bloodshed in that game.
As one of the ways to pay for cyberware, “Ad supported” should be an option.
As one of the ways to pay for cyberware, “Ad supported” should be an option.
Pop up ads in your vision/targeting or interruptions in your hearing. Ads in your jack’s data stream.
I was thinking about Monster of the Week and was inspired by the GM Holocron described in an old episode of the…
I was thinking about Monster of the Week and was inspired by the GM Holocron described in an old episode of the Order 66 podcast for the Star Wars RPG. You could use a tool like Evernote to create a handy compendium of things to pull together for any story as needed. Instead of just prep for this story, you have a compendium of prep work to draw from as needed.
Imagine a digital notebook of monsters, minions, locations, and bystanders (especially bystanders) that is tagged and searchable. You just write them down when ever your inspired. Each one is defined enough to be useful but has all the “hook” points that would tie it to your story open.
Now next time your running the game you suddenly need a Victim Bystander to plug into your small rural town, because things have stalled. You check your notebook for notes tagged bystander, victim, and small town and see that you’ve got a sheriffs deputy you wrote down 6 months ago when you were watching a movie. A quick search for location, maze, outdoors and small town, and you’ve got a note you wrote down when you were hiking 2 months ago. You’re ready to roll because the deputy and the forest have a personality, description, motives and names—maybe even pictures, ready to go.
It could speed up your prep for any individual story because it will spread it out over many instances of natural inspiration instead of that time just before your game when you sit down to think it all up.