Okay, I have ideas for new Archetypes for each Faction, going to be bringing them in my game when I have it ready,…
Okay, I have ideas for new Archetypes for each Faction, going to be bringing them in my game when I have it ready, but some feedback on the alpha versions will greatly be appreciated and will help me not make game breaking or game losing archetypes. The first up is THE MONGER, a Power based Factionite who levies great resources into superior power while being controlled by their job in ways no other person is.
Here are the Stats and Moves as I currently have them –
Blood -1, Heart +1, Mind +1, Spirit 0
Mortality 0, Night -1, Power +1, Wild +1
(Like the Veteran’s Workshop you get:)
The Monger’s Carnivale
You are known for being able to get one item better and more safely than anyone else in the City and can be called upon to get a few other items. What main item you can get can never be disrupted by the MC and you may only lose the others on a miss on your moves. Choose one item that you barter with as an expertise and two more that you can scrounge up on the reg:
Dreams, ephemera, drugs, tomes, blackmail, high-tech, weapons, ammunition, food, contracts, collectibles, music, sex, vacations, medicine, or animals.
Your main source is what you are a known Monger of. Ex: A Monger specializing in Dreams is a “Dreammonger” while one specializing in Blackmail is a “Secretmonger.”
Archetype Moves (Devil’s Due plus 2 More)
Devil’s Due
You are the only source of illicit goods or what you sell in the city. This brings a certain level of respect to you. You may offer up one of your goods to instantly gain a 12+ to Escape a Situation. If you are threatened you may spend a Debt you are owed to make the person who owes it to you show up in the scene and defend you.
Owned By the Hoard
Your job is more than a way of life, it is alive itself. You may automatically Refuse a Debt by giving your business 2 Debts on you. The MC may spend these debts normally or to require you to obtain something for your job. Your hoard is now sapient.
Does This Catch Your Eye?
You may offer someone an item in your possession or that you sell as if you were Cashing In a Debt to boost a Persuade an NPC roll. You must then give up this item or they gain a Debt on you.
Materialistic Triage
You may spend an entire day organizing, stocking, and otherwise renovating the store you work for or gathering an item for a Faction in order to heal 2 Harm done to you once a session per Faction. You may be given a Debt by another PC for them to gain the benefits of this Move as well.
Capitalist Animist
When someone offers to give you access to one of your chosen Carnivale items, you may roll Mind to Figure Someone Out and gain an additional 2 Questions, even on a miss, to read what they are trying to sell. The Questions for the item are as follows:
~ Is this Item their most prized example of Item?
~ Why are they willing to part with this Item right now?
~ Will accepting this Item put me or my store in danger?
~ Who can I best barter this to?
~ Are they selling this Item of their free will?
Green Eyes and Golden Teeth
Gain an additional Item from the Carnivale list to barter in and upgrade one of your side Items to an additional main Item.
Corruption Moves
Sign In Blood, Please
You gain an extraordinary barter mechanic from the following list:
Beauty, slaves, youth, power, or desire.
Whenever you barter in the chosen Item you may force the person buying to give you 1 Debt if a PC or 2 Debts if an NPC in addition to whatever price you levy. Then Mark Corruption.
Friends in Low Places
Whenever you are leading a group they lose one trouble and act as if they are one size larger than they really are. After you accomplish your goal with them or they disperse you mark Corruption.
Swallowed by Success
Whenever you cash in a Debt from someone who has purchased your services you additionally get the following:
They offer you a useful item or piece of information. If you take it or use it, Mark Corruption.
Goblin Marketeer
You may Mark Corruption and take 1-Harm (ap) to immediately ask questions about a person as if you had rolled 12+ on an Advanced Figure Someone Out roll.