Had a couple of ideas for Fallen Empires playbooks.

Had a couple of ideas for Fallen Empires playbooks.

Had a couple of ideas for Fallen Empires playbooks. Here’s the Apostate, a follower of an old god from before civilization. This is still very much a draft, of course.

https://drive.google.com/open?id=0BwbHes6iNuGrdGYtYkVtQ3BXeHM

I have a crazy friend who is struck by this crazy idea for a Fallen Empires playbook.

I have a crazy friend who is struck by this crazy idea for a Fallen Empires playbook.

I have a crazy friend who is struck by this crazy idea for a Fallen Empires playbook. Is he crazy, and is there a template for such?

How does the Hardholder work out in actual play?

How does the Hardholder work out in actual play?

How does the Hardholder work out in actual play? I know that it creates a lot of setting fiction when you take it, but is this unfairly limiting to other players who may want a more nomadic-style? Does it keep the groups foot nailed to the floor or encourage turtling behavior?

What setting-creation questions do you ask your players, preferably things that are relevant to their playbook?

What setting-creation questions do you ask your players, preferably things that are relevant to their playbook?

What setting-creation questions do you ask your players, preferably things that are relevant to their playbook?

For example:

To the Driver: What terrain separates hardholds around here, and what preys upon the weak and unwary between hardholds?

I’m looking for a PbtA game where the PCs were a gang of thieves, pulling heists and expanding their turf in a very…

I’m looking for a PbtA game where the PCs were a gang of thieves, pulling heists and expanding their turf in a very…

I’m looking for a PbtA game where the PCs were a gang of thieves, pulling heists and expanding their turf in a very dark and gritty steampunk-esque world. The touchstones were Thief, Dishonored, and the Gentlemen Bastard series. Does anyone know this game?

I’m working on a paleolithic era hack, where the PCs are nomadic hunter-gatherers.

I’m working on a paleolithic era hack, where the PCs are nomadic hunter-gatherers.

I’m working on a paleolithic era hack, where the PCs are nomadic hunter-gatherers. Here’s a move for when the clan must undergo a journey, whether due to a lack of hunting or being chased away by danger.

When your clan journeys to a new place, roll+meat spent. *On a 12+, the journey is easy and relatively safe. *On a 10-11, the GM chooses one. *On a 7-9, the GM chooses two. *On a 6-, the fate of your clan is in jeopardy against an immediate threat.

What kinds of troubles might arise on the journey? Cold weather, food spoilage… Help me think up some more!

I heard that there was a Dark Ages AW version being produced by Vincent. Whatever happened to it?

I heard that there was a Dark Ages AW version being produced by Vincent. Whatever happened to it?

I heard that there was a Dark Ages AW version being produced by Vincent. Whatever happened to it?

Has anyone ever added an faerie Otherworld to their game?

Has anyone ever added an faerie Otherworld to their game?

Has anyone ever added an faerie Otherworld to their game? An example of this would be the Bright world from Changeling: the Dreaming, or Neil Gaiman’s Neverwhere, if you wanted to emphasize the “urban” part of it.