Why did nobody tell me there is a dedicated Wonder Woman move in the Apocalypse multiverse?
Why did nobody tell me there is a dedicated Wonder Woman move in the Apocalypse multiverse? Really loving Spirit of ’77 now that I finally coughed up the bread for a copy.
I really tried to keep our new game of AW serious after reading the Road, but I couldn’t resist throwing in an old…
I really tried to keep our new game of AW serious after reading the Road, but I couldn’t resist throwing in an old stuffed Smokey the Bear as a mascot for the local warlord. A real honest-to-life-size stuffed bear with a ranger hat and a charred patch on his but. A bit dusty and rearing on his hind legs for a strike. The warlord and his men are the soldiers of the 9th Calvary of the Republic. And then that spiraled into a “painting” in the major general’s office of their founder — a fellow in a black hat riding ol’ Smokey and holding a machine gun. A gift from the President of the Republic.
For a long running campaign, the NPCs throw around complex magic and the players want in on the fun.
For a long running campaign, the NPCs throw around complex magic and the players want in on the fun. I based the following additional Advanced Magic moves on Hex with a little influence from Dungeon World. We’re just trying them out, but I thought someone else might want to try them too.
Has anyone thought about using World Wide Wrestling for something like MMA or even Street Fighter?
Has anyone thought about using World Wide Wrestling for something like MMA or even Street Fighter? The basic format seems to fit as far as booking matches is like any sort of fighting tournament. But then there’s kayfabe and how the matches are booked to win ahead of time.
I was thinking of maybe putting together a simple hack, but also it could just be run straight I guess. Kayfabe could just be the narrative of the fight if you’re doing something like Street Fighter. And breaking kayfabe is like breaking character or breaking the 4th wall maybe.
What got me here is I was toying with my own basic moves for a SF like game and I started thinking they were basically like WWW. So, why not just use what is already there?
Single player games. I’m play testing / running a fairly straight hack of the AW2 rules that is meant for a single player. Anyways, here’s some tweaks I made to the Base Moves and their Hx (one playbook example)…
Ask for help
When you are making a roll and ask someone for help, first roll+Hx. On a 10+, you take +2 to the roll you sought help on. On a 7–9, you take +1 to your roll. On a miss, be prepared for the worst.
Session end
At the end of every session, choose a character who knows you better than they used to. If there’s more than one, choose one at your whim. Add +1 to their Hx with you on your sheet. If this brings them to Hx+4, they reset to Hx+1 (and you mark experience). If they aren’t on your sheet yet, start them at Hx+1.
Hx
List the names of who you have history with. Choose names for 1 or more of:
Sometimes I think the hardest thing about designing a hack or new World book is naming the moves.
Sometimes I think the hardest thing about designing a hack or new World book is naming the moves. I want them to be named like moves, clear, and ideally emulate the genres or tone of the hack itself.
This picture was somewhat popular this week, and you may have already seen it.
This picture was somewhat popular this week, and you may have already seen it. It made me think of my own apocalypse powered fairy tale game that you probably don’t know about – wherein it is possible to change from the death god book to the princess book.
So, in honor of that, here’s a magic item for Midsummer:
Death Note
wealth 3
A simple, black notebook owned by one of the legendary shinigami, that kills anyone whose name is written in it.
Write the Name
When you Write the Name of another whose name and face are known to you in the Death Note, roll the dice and add your Wisdom. On a hit, they die. On a 7-9, choose one of the following:
– the authorities discover a clue to your whereabouts
– you attract the attention of another shinigami
– you attract the attention of one of your victims’ mourners
On a miss, they have eluded you for one of the following reasons, and the Narrator will choose:
So here I am looking at fairy tales for Midsummer, my Powered by the Apocalypse game, and thinking about how much…
So here I am looking at fairy tales for Midsummer, my Powered by the Apocalypse game, and thinking about how much genre rules have changed. See, this is because I have made sure to code the genre rules into the system because we all know system matters of course. Only I’ve got a game built on urban fantasy with fairy tale folks running around in the modern, mundane world. So I need to support both.
Let’s take Hansel and Gretel for example. That’s your basic trapped with a monster story. Goes all the way back to the minotaur. This is the same story nowadays as Saw or Jaws. If you want the classic version, it’s the Sin that gets you thrown in the labyrinth. If you want the modern version, it’s the Sin that gets you eaten.
So, by modern standards, if Hansel and Gretel eat some of that delicious candy house they aren’t going to survive the witch.