I need some help.

I need some help.

I need some help.

The Playbooks in the main MASKS book and in Unbound have a GM section for special moves to use against EACH playbook. But I can’t find any for the Halcyon City Playbooks. I’m running a game now with ‘The Joined’ and would realy like to know what the designers had in mind as GM playbook moves.

Does anyone know where I can find these moves?

(Here is an example of what I’m talking about:

“The Protege

● Convey their mistakes

● Bestow wisdom, wanted or unwanted

● Hold up a mirror to them

● Give them exactly what they need at a cost

● Endanger their mentor” )

I’m finding the rules for player hooks a little vague and have some questions. Hoping some of you can help.

I’m finding the rules for player hooks a little vague and have some questions. Hoping some of you can help.

I’m finding the rules for player hooks a little vague and have some questions. Hoping some of you can help.

*How do I use the ‘hook impulse’s? Take for example Mundane vs Savior, ‘To ask for empathy and mercy’. Is this something I should activate as a move? Should I have an NPC asking this player for mercy at the moment of his defeat?

*under Freak vs Savior there is an impulse I don’t grok. ‘To place responcibility’. it doesn’t read as a complete sentance to me, and I have no idea what it means.

And feedback appreciated.