I need some help.

I need some help.

I need some help.

The Playbooks in the main MASKS book and in Unbound have a GM section for special moves to use against EACH playbook. But I can’t find any for the Halcyon City Playbooks. I’m running a game now with ‘The Joined’ and would realy like to know what the designers had in mind as GM playbook moves.

Does anyone know where I can find these moves?

(Here is an example of what I’m talking about:

“The Protege

● Convey their mistakes

● Bestow wisdom, wanted or unwanted

● Hold up a mirror to them

● Give them exactly what they need at a cost

● Endanger their mentor” )

4 thoughts on “I need some help.”

  1. I have a vague memory of the Halcyon City book having a section on how to run the playbooks in the chapter about them, although I don’t have access to it right now to confirm.

  2. Page 107 in the pdf

    • Offer them, and them alone, opportunities for success or fun

    • Flaunt the abilities and successes of their other half in front of them

    • Mistake them and their other half for being each other, or a single entity

    • Express interest in them, and them alone

    • Separate them

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