I’ve been working on Marvel-like templates for WiP character cards here is the prototype, what do you think?

I’ve been working on Marvel-like templates for WiP character cards here is the prototype, what do you think?

I’ve been working on Marvel-like templates for WiP character cards here is the prototype, what do you think?

Question, what are the full range of attributes, is -1 the lowest or can there be -2 and -3 ranked attributes as…

Question, what are the full range of attributes, is -1 the lowest or can there be -2 and -3 ranked attributes as…

Question, what are the full range of attributes, is -1 the lowest or can there be -2 and -3 ranked attributes as well? I don’t recall noticing that info in teh book, only the maximums of +3.

Thanks

Question, if I am making a setting for WiP and I have hero npcs do I make them like you do a villain or like a PC…

Question, if I am making a setting for WiP and I have hero npcs do I make them like you do a villain or like a PC…

Question, if I am making a setting for WiP and I have hero npcs do I make them like you do a villain or like a PC with bonds and all so a player could potentially use the npc hero.

If they are made like a PC how do I create a number of bonds when I dont have a player group as a base? Does that make sense. ..

Hey Kyle

Hey Kyle

Hey Kyle,

The rules say skills count as powers. Will they work like passive powers like iron skin so they don’t have to be listed in the profile to be used without pushing and only pushed if used beyond their bounds? So like here: http://marvel.wikia.com/T’Challa_(Earth-616)

Not sure if I am clear…

Thanks

http://marvel.wikia.com/T’Challa_(Earth-616)

Question, how would I handle a power in which my power comes from controlled minions that have their own stats?

Question, how would I handle a power in which my power comes from controlled minions that have their own stats?

Question, how would I handle a power in which my power comes from controlled minions that have their own stats? Someone like The Darkness for example. Say I have smash 0, but my minionswarm has a better chance to say bust down the door in my way, do I use my smash still?

Thanks

I posted this in the Latest Draft section and I realize I should have posted it here.

I posted this in the Latest Draft section and I realize I should have posted it here.

I posted this in the Latest Draft section and I realize I should have posted it here. Sorry for the double post, but I want to make sure I get some info on this.

Copy of Other Post Follows:

I have a question, how will we know how much a hero can lift or how fast they run, is that just text in a power? How does that workout in game play? So if the Hulk has +3 Smash and so does Luke Cage, who is stronger for example, clearly it should be the Hulk. Or what if say Wolverine had +3 Smash due to his claws, how is that separated from lifting power? To further clarify, could an attribute have some trait for it like, Protect 0 might have at trait of (Psychic +2), meaning that it is only +2 vs. psychic attack, is that part of advantages and powers?

Also, I noticed the attributes range maxes at +3 apparently, how are cosmic level heroes handled? So if I was playing Silver Surfer and another person was playing Black Panther how would their abilities and attributes scale. Is that also in power description, if so how exactly?

Based on the beta, the game looks great! Nice to see a non-complex hero game that is closer to the comics. I have been thinking of a game system pretty much like this for years. Glad someone is working on it.

Thanks

I have a question, how will we know how much a hero can lift or how fast they run, is that just text in a power?

I have a question, how will we know how much a hero can lift or how fast they run, is that just text in a power?

I have a question, how will we know how much a hero can lift or how fast they run, is that just text in a power? How does that workout in game play? So if the Hulk has +3 Smash and so does Luke Cage, who is stronger for example, clearly it should be the Hulk. Or what if say Wolverine had +3 Smash due to his claws, how is that separated from lifting power? To further clarify, could an attribute have some trait for it like, Protect 0 might have at trait of (Psychic +2), meaning that it is only +2 vs. psychic attack, is that part of advantages and powers?

Also, I noticed the attributes range maxes at +3 apparently, how are cosmic level heroes handled? So if I was playing Silver Surfer and another person was playing Black Panther how would their abilities and attributes scale. Is that also in power description, if so how exactly?

Based on the beta, the game looks great! Nice to see a non-complex hero game that is closer to the comics. I have been thinking of a game system pretty much like this for years. Glad someone is working on it.

Thanks