Anyone have a less lethal version of the combat move to share? 🙂
Anyone have a less lethal version of the combat move to share? :)
Anyone have a less lethal version of the combat move to share? 🙂
Anyone have a less lethal version of the combat move to share? 🙂
Anyone have a less lethal version of the combat move to share? 🙂
Is there some fast wireless hacking move around?
Is there some fast wireless hacking move around? I think it could be useful for simple on-the-fly interactions with low-sec devices like room lights, maintenance drones, public doors, etc.
Does anyone have a Lifestyle move to share? Something like this..
Does anyone have a Lifestyle move to share? Something like this..
At the start of the session, spend 1-Cred for your lifestyle. If you do it, you got some soyfood and a shelter: describe it. If you can’t or won’t, choose:
– You’re hungry or badly sick. Take 1-harm AP.
– You work a gig for food and shelter. Describe it (prostitution, bodyguarding, drug testing, etc) and Act Under Fire to see how it goes.
I would like to enrich our “downtimes” but in simple ways, and preferrably not fragging up the game’s economy. Thanks!
Hey Shadowrun fans, take a look at this TECHNOMANCER (WOOHOO!!) I just did.
Hey Shadowrun fans, take a look at this TECHNOMANCER (WOOHOO!!) I just did.
https://drive.google.com/open?id=1EotBzWwqusg3dNIt-cj8AUX_dzm6uGUG
I made it distinct to the decker by making it kinda hyper-focused and a glass cannon. Special mention to the What if this ICE wants to be free? move that allows her to speak to ICE as if it were people, and even infuse some self-awereness in it!. (dont tell anyone I took inspiration from Kit of the netrunner cardgame xD )
I think it has too many moves though, and would like to cut out 2 or 3 to make it cleaner. Suggestions appreciated!
https://drive.google.com/open?id=19sq1woVAFBv_Uyn4IDpGXniHy-TKwu4e
Intel: How powerful or flexible is it in your games?
Intel: How powerful or flexible is it in your games? Do you use it in wildly crazy and extravagant ways? Or do you keep it more grounded in causality? Please say how you’ve been using it in your games. We played the game for the first time recently and I felt that perhaps we stretched things a bit too much. We are experienced in Blades in the Dark, where all manner of crazy use of “Flashbacks” are fair game, but I don’t know if this is really appropriated for the kind of gritty & dirty cyberpunk games we are looking for in The Sprawl. For example, how would you deal with these two situations:
1) The group was on a hurry to escape from a research lab in the 30th floor of a building. We already established that the only access was through the main elevator. Question: Would you be Ok if a player wants to use Intel to establish there is a new emergency elevator somewhere in the floor, even if contradicts what was established before? Would the character specialty and the way he acquired this Intel have a say in your decision? Say, if he was a hacker that got the Intel on a (matrix) Research move and justified that he looked into some old public blueprints, would it be fair game? How about he was a Hunter who got his Intel from some street kids with little knowledge of the instalation?
2) The group faces a squad of guards in the way out of the building, and a player wants to use Intel to dictate that he already met the guards beforehand and bribed them into letting them slip by the gates (and paid, say, 2 creds for this). Would it be fair in your game? How about the character is a Fixer full of style who deals in info brokering, would you allow it? And if the character was a killer with no style nor related background?
Thanks in advance!
Shouldn’t the Hacker have a move for reducing the action clock similarly to that Infiltrator one where he pulls it…
Shouldn’t the Hacker have a move for reducing the action clock similarly to that Infiltrator one where he pulls it off with 12+ rolls?
This was the argument our hacker presented in last session, and it makes sense to me. See, the hacker seems the playbook apt to exert greater control on the mission site security through distractions, alerts supression, cams surveillance, fake service calls, etc. much more than the Infiltrator move descriptions suggest (fast-talking guards into relaxing and similar). Thoughts?
PS: how would you do a custom move for it? I thought about simply replicating the Infiltrator move for the hacker but rolling with Mind or Synth. Thoughts?
Legwork clock in your games: does it stay really low?
Legwork clock in your games: does it stay really low?
We’ve played a single session this weekend and ours stayed clean, which made the Get Paid move pretty trivial. Perhaps we just had luck in the dice, or maybe we passed too fast by this phase (each of the 4 players did 1 legwork action). So, is this clock in your experience? Thanks!
What about a players move for passing/advancing the seasons and years
What about a players move for passing/advancing the seasons and years ? I know there is one by default for the MC, but it would be interesting to see a version where the players roll to see if certain events happen. Anyone thought about this or came up with a house-rule for it ?
Catherine Ramen, for some reason I was unable to reach you privately through G+, so I’m posting my latest edits to…
Catherine Ramen, for some reason I was unable to reach you privately through G+, so I’m posting my latest edits to your Man v2 playbook here, to facilitate finding it. If you have a more recent version of yours please share!
https://drive.google.com/file/d/0ByF9qkt14FlUR0VraGJxZ05GMk0/view?usp=sharing
https://drive.google.com/file/d/0ByF9qkt14FlUR0VraGJxZ05GMk0/view?usp=sharing
How much inter-characters tension and conflict do you have in your games
How much inter-characters tension and conflict do you have in your games ? Do your always go for blood operas or you ignore this aspect altogether ? (or you find a mid-term ?)
My group ended up assuming it as a default, but after my last reading of the book I ain’t sure if that’s really emphasized. Perhaps I automatically assumed this on the basis of Sagas being a sibling more of Monsterhearts and Night Witches than of, say, Dungeon World or Monster of the Week in my view.
Thoughts ?