Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie…

Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie…

Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Only 12 hours left! Thank you all for your support!

Only 12 hours left! Thank you all for your support!

Only 12 hours left! Thank you all for your support!

Originally shared by Magpie Games

The #Epyllion  Kickstarter is closing in just 12 hours! And we just crossed $32,000…

We’re excited to welcome Kate Lytle Elsinger to the Encyclopedia Draconica! Kate will be writing a piece about House Tessith, the House Without a Home that sacrificed everything to keep the Darkness at bay during the War of Shadows.

Next up:

$33,000 – Michelle Lyons-McFarland will add an entry about the discovery of Dragonia and other legends of draconic lore!

$35,000 – Epyllion is printed as a limited edition, foil-stamped hardcover! 

https://www.kickstarter.com/projects/1921129910/epyllion-a-dragon-epic-rpg/posts/1219246

https://www.kickstarter.com/projects/1921129910/epyllion-a-dragon-epic-rpg/posts/1219246

Just a reminder for folks, for #TasksFromTheCouncil , there’s a lot more tasks on the list than just Dragon Selfies!

Just a reminder for folks, for #TasksFromTheCouncil , there’s a lot more tasks on the list than just Dragon Selfies!

Just a reminder for folks, for #TasksFromTheCouncil , there’s a lot more tasks on the list than just Dragon Selfies! There are lots of ways to contribute, and you can do them all! 

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing…

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing…

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing skills, but I am still curious about a few game questions not addressed in the kickstarter previews.

Basic mechanics questions

 1. Does rolling a miss grant XP, or only end of session questions?

 2. Do friendship gems carry over between sessions or reset? I would guess the former, but I’m not sure.

 3. Does the first box of the XP track (the one that says “XP:”) also count as one to tick off? (meaning Raw Scaled Drakes need 6 xp to fill their track, not just 5)

 4. When Flying through the Valley of Death, rolling +Gems probably refers to gems you have total, since there’s no other person whose gems would count, and the move is more about the moons’ overall stance toward you, right?

 5. Is there anything official or public yet about how to run the collaborative map-filling activity at the start of a campaign that is shown in the YouTube Exhibition game? Does the GM just ask each player to tell about a bit of Dragonia history that their dragon was involved in and have them add a related location to the map?

 6. Just to clarify, the default assumption is that dragons are the only sentient beings in Dragonia? The social moves all refer to dragons, and therefore don’t technically seem extensible to something like intelligent nature faeries or spirits.

 — I’d love to hear any ideas or examples of how others have conveyed Darkness other than tangible predatory beasts or moral corruption among dragons.

Another move: Affirm a Friend

Another move: Affirm a Friend

Another move: Affirm a Friend

In real life, I’m not sure why, but I have found that it is strangely rare for me and others to authentically affirm what we notice and admire in those we care about. Since I aim to play Epyllion with my family, I want the game to encourage and reward practicing this kind of sincere affirmation.

[I wrote this move assuming the idea of taking bonuses forward, but Epyllion may not have that concept, in which case, this move would need to be modified.]

What do you think?

Affirm a Friend

When you set aside time to sincerely affirm something you admire about another dragon in your clutch, roll +Gems (max +3). On a hit, your affirmation deepens your bonds and lifts your clutchmate’s spirits. Choose one:

—Give the clutchmate you affirmed +1 forward (+1 on one future roll)

—The clutchmate you affirmed may erase a Shadow if you return a gem

On 10+ the exchange also lifts your own spirits. In addition to the choice above, either take the other choice above or choose one of the following:

—Take +1 forward yourself 

—Erase a  Shadow if you return a gem

On a miss, your well-intended effort goes awry somehow, perhaps due to interruption, misunderstanding, or perceived insincerity. Choose one

—Take -1 forward (-1 on your next roll)

—Return a gem to the clutchmate you tried to affirm

—Mark a Shadow

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

I talk a lot about Strongholds in my game – Places where Dragons grow up.

I talk a lot about Strongholds in my game – Places where Dragons grow up.

I talk a lot about Strongholds in my game – Places where Dragons grow up. Here’s one from one of my earliest games. After I post a few, I might write a move for the one that people seem to like most. 

Wickerhome (A Stronghold of HouseTessith)

Many dragons of Tessith made promises to themselves and their families as they emerged from The War. The ancestors of Wickerhome’s inhabitants promised ‘Never Again’. Never again would they be tied to one place which could be besieged, and forced to choose between their lives and their homes. Under the leadership of elder crafters, and the hands of drake and dragon trained nearly from birth in the arts of weaving, Wickerhome wove itself shelter – Shelter that would never be tied to one strip of land. 

The treehouse homes of this Tessith enclave resemble massive upside-down teardrops, woven from not reeds or grass but from massive strips of bark and whole saplings, with larger homes housing larger dragons, who seem to barely fit, bird-like, into the round holes of the homes. However, what makes Wickerhome’s dwellings unique is their mobility.

Scouts map out copses of Leviathan Pines ahead of each migration. When the time comes for the nomadic tribe to move on, larger dragons merely unhook the dwellings of their smaller brethren from the branches and carry them to their new homes, hanging them in the boughs of a new, distant Leviathan. Of course, no larger dragons exist to carry the largest dwellings – Most seasons, the tribe’s largest members are content with the canopies for shelter, although a particularly beloved elder may receive a gigantic nest and ‘Honor Flight’ to move these enormous structures. 

Drakes are put to work young in the house. A young dragon might be tasked with scouring the forest floor for suitable materials, clambering over dwellings to spot weakness and perform repairs, and of course, every drake in Wickerhome is taught the ins and outs of elaborate weaving, both structural and decorative. In addition to woven art, Wickerhome’s oral traditions are alive with stories woven through with clever and determined dragons, who always know when it is prudent to press onward valiantly, and when to withdraw and gather their friends. 

(Next- Rabaton, the Rothscar Supply Depot)