#MorningStar episode 2: Back to the Bridge

#MorningStar episode 2: Back to the Bridge

#MorningStar episode 2: Back to the Bridge

The situation

* An expedition led by INC-07 and Verity has found The Bridge. They have also found the army of Colony Defence drones surrounding it, and learned that there is a search & destroy team hunting for “boarders”. The MC and its Listener allies are now recognised as crew by Colony Defence, and will not be fired upon. The other inhabitants of The City are probably targets.

* An attempt by the Enforcers to seize territory in The Hole failed messily. Igor and the Hole Gang are causing more problems than usual.

While the others had been searching for the bridge, Major Petrova has been doing police work, working snitches, collecting deck plans (such as they are) and sensor readings, all to get a fix on Igor so the Enforcers can plan an assault to take him out. Now he’s killed a bunch of them, they need to hit back, and hit hard. But the return of the expedition puts her plans on hold.

The Families discuss the bridge, the drone army, and what to do next. Major Petrova is interested in Lt Elijah. Is he the only mind the MC found, or do they have more? The MC dissembles, hiding the real truth: they have a cache of mind backups, but Lt Elijah was the only one they had DNA for, and the viability of the others has not been tested. They insist that Elijah is under their protection. Meanwhile, scavs are bringing back tales of being fired on by combat drones in the near dark. The families need to solve this to prevent a panic. Fortunately, the Enforcers have dug up the old colony defence protocols, including the command channel and override codes. They rig up some broadcasters so they can attempt a shutdown if the drones get too close to the City, but the better option is to go to the bridge, and use the network there. The Enforcers, MC, and Keepers agree a plan to recall the drones to a central location, shut them down, and split the salvage. They tool up for the job and set about retracing their steps, marking the path as they go to find a safe and repeatable route.

Two thirds of the way there, somewhere near the environment plant, they realise that something is stalking them. INC-07’s bodyguard drones disperse, and try and herd whatever it is towards the group. They succeed, but too well – the next minute, there’s a flash of teeth, claws, and fur, and Lt Elijah is being dragged into the darkness. Major Petrova opens up with her stunner, dropping both Elijah and the beast, but is swiped by a second one rushing from the shadows. INC-07 rushes to Elijah’s rescue, and manages to scoop him up then ram the animal off Petrova before it too is stunned. Petrova quickly kills both stunned creatures before they wake up, then finally gets a good look at them: its a pair of black panthers. How are they roaming the decks? Because the Sleepers – who were the last of their species – were being transported with a representative sample of their surviving biome, including apex predators. what they have in the stasis tubes or wandering the ship is all there is of Earth…

A more practical question is “what have the panthers been eating”. At this stage, the group realises there’s an open door to a sleeper hold nearby. Inside, its a nightmare of smashed open stasis tubes, dried blood, and old bones. The panthers (or something) have been using it as a meat locker for some time, and there’s only a few active tubes still left. Verity identifies at as a habitable space which could be used by the City once cleaned out, though it is a long way from anywhere (though conveniently on the route to the bridge).

Heading closer to the bridge, they try a short cut, but stumble into an area where the decks are damaged and collapsing. Verity uses the thrusters on their suit to haul Major Petrova across the dangerous area without incident, but they’re clearly going to need to survey a slightly different path in future.

At the bridge, Verity again impersonates a colony defence officer, and is granted access. Lt Elijah lets them in, and Major Petrova successfully broadcasts the recall and shutdown command via the security network to get the drones to return to a nearby space. While they wait for them to show up, Major Petrova and Verity suggest (with the assistance of Verity’s recall of old ship regulations) that Lt Elijah should grant them permanent access to the bridge by deputising them as emergency flight crew. Elijah is persuaded, but only after the MC agrees (having been bought off with Treaty). Once that is done, the group takes a look at their new haul of battledroids. INC-07 uses a rootkit device to overwrite the programing of several and indoctrinate them into the MC’s network (gaining Surplus: Soldiers for a rainy day), but the effort ends when one goes crazy and and has to be disabled – destroying the rootkit in the process. The others plan how to use their haul of tech to start reactivating the bridge and gain some control over their lives…

Second session, a few more hazards, and a first test of character-level combat. The pick-lists slow things down compared to the freeform narrative style of Uncharted Worlds, but I’m hoping we’ll get used to it. The story flowed fairly naturally from the setup, and I didn’t need to throw any of the kickers I’d prepared into the mix. They’ll keep. Meanwhile I’m wondering: what’s the Hole Gang been getting up to while people are off traipsing around the ship? I think we’ll find out next week.

I gave away far too much Tech (5 points each, or 2 points and a surplus) for the drone army. OTOH, they got nothing last session, its a big score, and half of it has been invested straight into bridge control. Still, the characters are now feeling a bit better resourced, and have angles on a few more surpluses they can get.

We review the recent release of a Powered by the Apocalypse system, which is co-authored by a brazilian.

We review the recent release of a Powered by the Apocalypse system, which is co-authored by a brazilian.

We review the recent release of a Powered by the Apocalypse system, which is co-authored by a brazilian. It is Legacy: life among the ruins. The game goes beyond adventures of science fiction in a post-apolyptic setting, but tell the tales of human history in two dimensions: the characters and the families they belong. At each campaign a whole new world is build within a couple hours with a propper worldbuilding mechanic that values the players choices. Check with us!

(Review in portuguese)

http://donjonmaster.blogspot.com/2018/07/criacao-queda-e-reconstrucao-do-mundo.html?m=1

I was thinking about how a Pokemon hack would look like.

I was thinking about how a Pokemon hack would look like.

I was thinking about how a Pokemon hack would look like.

Family = trainer and explorer = pokemon.

Pokemons could be 3 quick characters, maybe with a litle more depth. Or one main playbook with 3 quick characters that you swap in into the main playbook when you switch pokemons via a move.

This would open a more pvp like game I think. Like a combination of Rhapsody of Blood and Primal Pathways.

I was thinking of trying my hand on GMing Primal Pathways in a play-by-chat over at https://www.rolegate.com/.

I was thinking of trying my hand on GMing Primal Pathways in a play-by-chat over at https://www.rolegate.com/.

I was thinking of trying my hand on GMing Primal Pathways in a play-by-chat over at https://www.rolegate.com/.

I have decent experience in GMing at a table, but this would be my first try doing it online.

Just checking if we have any interested players here who are familiar with the rules already who’d care to join.

https://www.rolegate.com/

Hey everyone, just wanted to give a heads up – I’ve updated my fillable google sheet based sheets to not only have…

Hey everyone, just wanted to give a heads up – I’ve updated my fillable google sheet based sheets to not only have…

Hey everyone, just wanted to give a heads up – I’ve updated my fillable google sheet based sheets to not only have Family sheets, but now also have fillable character sheets. Hope they help! Let me know if you see any issues/have any questions!

https://docs.google.com/spreadsheets/d/1vxwJvG1ddqtiK5GW-BQtntJJNH8zOGKvsD8BN3ZbtrI/edit#gid=305957292

Morning Star: Session 1

Morning Star: Session 1

Morning Star: Session 1

“Morning Star” is a campaign of “Generation Ship”. we ran our first session last night. here’s how it went:

Call to Order

* Major Petrova of the Enforcers of Harmony asks the Maintenance Collective to fix the regular brownouts in the Left Bank. They accept.

* Verity of the Keepers complains that someone in The Hole is preventing children from accessing educational subsystems, resulting in widespread illiteracy. They ask the Puppeteers of trade to do something about it – build a school or something. Mr Vyapura refuses, giving Treaty to everyone. Verity then asks the Enforcers, who accept.

* INC-07 of the Maintenance Collective lays out the problem of finding the Bridge, but notes that they will likely need assistance to bypass some of the security systems. They ask the Keepers for help. They accept.

* Mr Vyapura of the Puppeteers of Trade says that they need raw materials to supply their factory workers and ensure there are sufficient goods to meet the market’s needs. The Maintenance Collective agrees to help.

The Enforcers decide they will just seize an area in the Hole from the local residents to set up a school – they’re scum, and they don’t own anything down there. They go in dumb and hard, and are promptly ambushed by the Hole Gang. The survivors flee; the bodies of the dead are dumped at the entrance to The Hole, missing a few body parts, which have been added to Igor’s collection. The Enforcers are now short of manpower and Need Recruits.

The MC reveal research to discover a new power system in the dark decks. They set about dismantling it and reinstalling it in the Left Bank to fix the brownouts (solved).

Zoom in

The MC then put together an expedition into the dark decks to find the bridge. At this stage, they’re keeping the other factions in the dark about the drone army that they believe is guarding the way (and moving towards the City), but they reveal that they know that the bridge is DNA-locked so it is only accessible to members of the bridge crew (who are a different species who look human, but aren’t). Fortunately, they have a solution: they’ve cloned a dead helm officer, Lt Elijah; force grown his body in INC-07’s incubator; and dumped his mind into it from backup. So, if they can find it, they should be able to use the controls. Should.

An expedition consisting of INC07, Verity, an Enforcer named Johnson (good at security, bad at charm), a Keeper team of “hatchbreakers” and an MC team of bodyguards for Lt Elijah head out into the dark decks. First up they encounter a team of scavvers, disassembling an important dehumidifier unit which keeps the City’s atmosphere suitable for human life. INC-07 persuades them to stop, but has to leave the bodyguard team behind to repair it and keep them from coming back. The scavvers head back to the City, grumbling (they’ll no doubt be back in future).

Continuing onward, they get lost, but find an area of the ship which is warm, with the background throb of machinery. Verity identifies it as an environmental processing plant, which could provide a surplus of water, if it could be piped back to the City. If only they could work out where it was…

They finally make it to the area of the bridge – brightly lit, well-maintained corridors, with working panels and good air. As they open a bulkhead, they’re met with a rattle of automatic gunfire. INC-07 risks being shot to identify the threat: a heavily armed and armoured walker-droid – one of the drone army. Verity realises it is a Colony Defence drone, designed as a contingency to defend the colony against threats after Worldfall. They adjust the holy iconography of their vacc suit to match that of a Colony Defence officer, allowing them to convince the droid to stand down and obey their commands.

The droid identifies itself as PD-17. It has orders to defend the bridge against “unauthorised boarders”. These boarders appear to be human (uh-oh), and have been active for some time. PD-17 itself has been active for 743.497 megaseconds – about 23 years. A search and destroy team is currently hunting for the boarders (uh-oh again). Colony Defence has become active as a contingency as shipboard security is inactive and possibly compromised.

The characters have some theories on how this disaster happened: scavs, data corruption, the current residents of the ship not being on the passenger manifest (the idea that there might be actual boarders on a deep-space sublight sleeper ship is dismissed as ridiculous). But however it happened, they have a problem: that drone army is probably looking for the City. And when it finds it, there will probably be a bloodbath…

PD-17 escorts them to the bridge, and the drone guards there (including a tracked point-defence model) stand aside as Lt Elijah is scanned in. Elijah checks his panel and notes that the Morning Star is a long way off course. The others examine their surroundings and debate what to do. INC-07 has found the security panel, and may be able to add people or groups to the passenger list, meaning the Colony Defence drones won’t attack them. But who to add? Specific groups, or all humans? The latter would allow scavs to damage the bridge area. In the end, INC adds only the MC and their Listener friends; they’ll sort out what to do about the humans later.

After the group returns from the bridge, the Enforcers dig up the old Colony Defence protocols in an effort to find a solution. They’ll need to have one before the drones arrive. Fortunately there’s mention of a kill switch, though they could just designate the City as the Colony and so refocus the drones on outward threats. But to do that, they’ll need to travel back to the Bridge to do some hacking…