Minor observation from my group. The first two harm boxes on the Scavenger seem the wrong way around i.e. Winded should be the lighter of the two.
Minor observation from my group.
Minor observation from my group.
Minor observation from my group.
Minor observation from my group. The first two harm boxes on the Scavenger seem the wrong way around i.e. Winded should be the lighter of the two.
When a helper rolls 7-9 on Call for Aid and boosts a result to a 10+, what consequences do they share?
When a helper rolls 7-9 on Call for Aid and boosts a result to a 10+, what consequences do they share? 10+ results rarely have consequences.
Trying out a one-on-one game of Legacy with a friend of mine! Pretty excited about it!
Trying out a one-on-one game of Legacy with a friend of mine! Pretty excited about it!
We’ve created an alien world that in the Before was terraformed into something livable and earth-like, until “The Stars of the Creators” made planetfall (aka ancient space stations and satellites fell out of the sky). Now, thanks to their sturdy construction and near-limitless futuristic power supplies, wherever these “stars” embed themselves in the world, microcosms are terraformed and made livable, while the expanses in between are “The Shimmer” — dead, prismatic alien sands and atmosphereless, black starry sky that must be navigated in winter clothes and atmospheric helmets.
These livable, terraformed bubbles are the result of the advanced life sciences of the Creators: weather control, atmosphere generation, gene manipulation. Examples of this miraculous tech can be found throughout the wasteland in the form of bioprinters and transmats, rain machines and solar cells, genelocked facilities, vehicles, and weapons. They’re not the only product, however: communities of Uplifted (they prefer to be called Cybrids) dot the Homeland, products of the Creators’ ancient agenda — as do the Chimaera, misshapen and feral genetic aberrations created by the heavily-damaged Fallen Stars.
We’re going with a sort of “post-medieval+” technology level, like something out of Ghibli or Final Fantasy. The default look of things is tunics and swords and shields and farming and carts, but the families are already rediscovering the sciences, maths, and technology of the renaissance, so the tech is leaning forward from the Middle Ages. The “+” in this case are the things like flatbed trucks that peasant communities use to transport their goods, the commlinks that can communicate anywhere within a mile or so of a Fallen Star, or the futuristic lamps that illuminate the communities after dark.
My friend chose to play the Uplifted Children of Mankind, called the Children of Loki. From their Before, Fall, Threat and Family History choices I created the Inheritors of the Garden-Star (in control of most Creatortech) Covenant of World-Made-Flesh (human-centric zealots) and Skyblotters’ Wake (intelligent carrion bird barbarians) as Factions to pad things out. He is going to take the Envoy out for a spin for our first Age, so we’ll see how that goes.
I’m excited to see how things play out, one-on-one.
Looking forward to the new stretch goals.
Looking forward to the new stretch goals. So, how much has been raised through the Pledge Manager till now / any way to check that myself?
I love the new move to add adversity but I find it lacking in that the player that it effects, chooses the Need and…
I love the new move to add adversity but I find it lacking in that the player that it effects, chooses the Need and effect leaving aside that the GM may choose a Need on a certain result.
Have you considered going with what is done in Urban Shadows in having the player with the least Treaty with that player choosing the Need? We found that it added an edge to the move whilst allowing the player to still control how the adversity is framed.
Established group looking for about 2 players for a weekly game on Tuesdays, starting about 7 or 7:30pm PDT (GMT…
Established group looking for about 2 players for a weekly game on Tuesdays, starting about 7 or 7:30pm PDT (GMT -8/-7). Life has forced a couple of players to take a break, so our current campaigns are on hold, and I’m taking the opportunity to try out Legacy.
I’m not attached to any particular mode of play, but I am a fan of more gonzo settings. Please comment if you’re interested. I’d like to be able to start game generation this Tuesday, September 26.
We have a Family that may taken on an infectious mutation.
We have a Family that may taken on an infectious mutation. I was thinking about representing the stigma attached as a Need: Acceptance. Would that work, or am I missing something?
Legacy 2e pre-orders are up!
Legacy 2e pre-orders are up!
https://ufo-press.pledgemanager.com/projects/legacy-life-among-the-ruins-2nd-edition/participate/
Pretty rad world here at http://versecomic.com/1/
Originally shared by Aaron Griffin
Pretty rad world here at http://versecomic.com/1/
It might fit into a magical game of Legacy
Hi, I just got to read the new systems for companions and vehicles.
Hi, I just got to read the new systems for companions and vehicles. They seem great so far. Next, I wanted to know how the Order’s Ultimate Weapon move changed to reflect the new System. Well, it still adds 2 to a nonexistent stat.
Also, vehicles no longer get weapons beyond just ramming (melee brutal). Maybe add a tag that lets you take a weapon based on your armory but bigger/heavy?