Went back to illustrate the split-party adventure we had in Masks: The one where the boys (Captain Bowmaster,…

Went back to illustrate the split-party adventure we had in Masks: The one where the boys (Captain Bowmaster,…

Went back to illustrate the split-party adventure we had in Masks: The one where the boys (Captain Bowmaster, Torque, Halfpenny—Beacon, Outsider, Protégé) go to a rave to investigate dealers of superpower-granting drugs, and the girls (Sonia, Panic—Bull, Delinquent) go to a foreign embassy to interrogate a prisoner—the wily Viscount Consternation.

Aether tries to talk Volt down . . . and they all learn about a threatening government program.

Aether tries to talk Volt down . . . and they all learn about a threatening government program.

Originally shared by Melissa Matos

Aether tries to talk Volt down . . . and they all learn about a threatening government program.

http://momtoast.wordpress.com/2018/05/13/titan-academy-episode-3-wild-thoughts/

Hey all! Glad to be part of the group!

Hey all! Glad to be part of the group!

Hey all! Glad to be part of the group!

I’ve been keeping record of my current Masks games on my blog. We hare having such a blast with this game! This is our second time through.

https://momtoast.wordpress.com/2018/04/22/titan-academy-masks-rpg-introduction/

https://momtoast.wordpress.com/2018/04/22/titan-academy-masks-rpg-introduction/

I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless…

I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless…

I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless of their relative strength. But I’m so amused by how our team has such different rates of acquiring conditions.

Beacon: .4 conditions per session

Outsider: .5 conditions per session

Protege: .75 conditions per session

Delinquent: 1.6 conditions per session

Bull (Me): 1.8 conditions per session

I’m on the Masks Discord, and I’m currently running a game I’m calling Fight for the Future.

I’m on the Masks Discord, and I’m currently running a game I’m calling Fight for the Future.

I’m on the Masks Discord, and I’m currently running a game I’m calling Fight for the Future. We’ve done a session 0+1, and a session two. I’ve asked certain members of the party to create ‘Issues’ based off their character’s PoV during the session. For the first session, here is the narrator’s writeup of “Issue One.”

“We open fifty years in the future. Halcyon City has become a haven for supervillainy in the world, and any hero that tries to stand up to the might of the once-revered members of the Dominion is destroyed. This is a bleak time, and the citizens of Halcyon live in fear. Metahumans are registered and regulated under the watch of the Reign, a constabulary established by the Dominion. Regular citizens have been turned into a workforce that serves the whims of the Dominion, and politicians have been utterly corrupted. Only the Dominion is law.

There is an underground group of resistance fighters, named the Control, that seeks to displace the Dominion. There’s only one problem; they can’t do it in this time.

The Control has selected one of their own, a young woman named Antiphon, to go back in time using a portal that one of their escaped metahumans created. Antiphon managed the jump back to the present day — the Now — and must find powerful young heroes of the past, and together they must prevent the future Antiphon knows.

She was given a rota. Four powerful young heroes whose names still appeared in the rewritten history books. Alloy, a former underground gladiator, Aether, a being from outer space, Aria, an air-weaver who studied under the golem hero, Breakout, and Nightfall, whose family legacy stood as a paragon of hope in the old Halcyon city.

The heroes of the Now don’t know this yet. Right now, they’re getting pizza from a bowling alley, Sal’s Pins and Pies in the Commons neighborhood. It’s been a long day for these four heroes — Captain Zeppelin and the High Flyers attacked the city — they still have dust in their hair, but nothing says ‘kicking it’ like bowling and arcade games.

They receive a mysterious message attached to the top of the pizza lid, and although suspicious, they decide to follow its instructions, and meet up with the author at an abandoned warehouse. There, they find Antiphon, who explains the terror of the Future, and enlists the four heroes to at least try to help save it.

After some debate, the four heroes agree, and Antiphon gives them all small communicators which nestle into their hands, embedding Future technology into their palms. She asks that they meet her at the same place in two days. When they come back…Antiphon isn’t there.

They wait for her, and she finally crashes through the ceiling, yelling for the heroes to run. Aria and Nightfall bring the team together and as they prepare to fight, an all-encompassing darkness surrounds them all, resisting their attempts to break free. It doesn’t take long, there is no fight, no battle, no struggle. This darkness drags them all in. The issue ends, and all of our heroes are floating in a dark, inky in-between, caught in a time-bending limbo.”

Alpine Academy, Session 3, Scene 1

Alpine Academy, Session 3, Scene 1

Alpine Academy, Session 3, Scene 1

So, I ran our third session of Masks the other night, and things went pretty well. Two of the characters were absent, but they were actually split from the party so we’re just going to run their scene another time. For now, I’ll explain that we started with Wispy. She’s a pink haired hetrochromic girl who has connections to the Fae, she’s basically a magical-hero in the vein of Doctor Strange, but her focus is mental magic. She uses telepathy and illusions and such. Last session she was hinting at the fact that she was being followed, so we started with that. She takes the bus home from the Hero school she attends (which pretends to be a regular private school and is mostly cloaked). When she arrives at the outskirts of the city, she notices strange noises coming from nearby. A group of goblins appear to be following her, magical creatures that only she can see. She detects them, but everyone else thinks she stares at air. She uses an illusion to give them the slip and moves around the back of her house. The goblins appear to be weakened and slightly blinded by the sunlight, so they don’t see her.

When she finds her mom in the kitchen cooking, she tells her about the goblins out in the front doorway, which is hanging open. It was made known that Wispy’s mother has red hair and her eyes are gold, whereas Wispy only has one golden eye. Wispy’s mom plays along, knowing about her daughter’s supernatural gifts, and pretends to scare away the goblins with her iron cooking pan. It actually works and they skitter away. Wispy goes to her room.

Scene 2

We see the anti-hero Dancing Shadow work out her stress from her previous battles in her own way. She shows off her ‘costume’ for the first time. She wears a black ballerina leotard (no tutu) and an old halloween costume that makes her look like a hooded phantom. She returns to the scene of her previous battle with some villain henchmen at night. As a consequence of the battle, a building was destroyed and there is debris everywhere. Shadow uses her mental powers (which mostly influence fear and darkness, but she also has telekinesis) to scare some kids who are poking around the site. Her powers come out almost too potent, because she has little control over them. A tornado of dust and rocks soon forms around the children and all the nearby PCs come to see what is happening.

Ninfu, (a modern alchemist/magical scientist) and Specter (an adrogenous ghost-mutant who works as a pizza boy) arrive on the scene. Wispy also teleports there, able to see the dust from her house.

Scene 3

Wispy reads Shadow’s mind and determines that something is wrong with her. Her powers are controlled by some dark force within her mind, and the fae becomes determined to discover it. She pulls the nearby heroes into an astral space within Shadow’s mind, much to the annoyance of Specter and even Shadow herself. Specter was in the middle of a job, and in his astral form he appears as a more feminine boy with different features in a sci-fi outfit. Ninfu glows with radiant light in the astral world. Wispy represents a more insectoid fae form, with curled legs and fairy wings.

Scene 4

For the first time, the teen heroes have a leader outside of their normal teacher’s aid in Wispy. She does her best to organize and unify the group, but Shadow refuses to help directly and warns them to leave. As they ignore her and enter the darkness, their fears come to life.

Ninfu’s power stems from the fact that she creates magical formula. One in particular involves using unicorn horn powder to preserve herself as a childish (loli) girl. She is extremely worried that if others found out about the formula they would hunt down unicorns to extinction. The fear manifests itself directly and the party is now in a forest illusion where poachers hunt unicorns in the backdrop. Arrows fly overhead.

Specter attempts to catch the arrow, but finds that the illusions cause real pain. His transparent form begins leaking blood. Ninfu manifests a magical philosopher’s stone within the mental space that allows her to focus her mental energy. She uses this mental energy to urge Specter to heal.

Scene 5

After the poachers fade away, Specter feels dejected because of the pain and stress and strangeness of the situation. His fear of being a burden and being mocked socially come into play. He sees illusions of his comrades mocking him (the PCs didn’t really jump in to act things out, so i just described that he was being treated badly) and he is isolated by the darkness.

Meanwhile, Wispy’s fear (which is not directly shown) begins to swallow her up as well. Ninfu reacts quickly and shoves the magical stone into the cocoon of darkness. The shell is destroyed and the darkness is forced back. Everyone is shunted out of Shadow’s mind.

Scene 6

Back in the real world, Specter and Shadow flee to return to their lives. They fall apart from the group and are unhappy with Wispy’s choice to invade the astral space. Ninfu, by contrast, grows closer to Wispy due to the battle and decides to go home with her. We end on sort of a bookend, with Ninfu being introduced to Wispy’s mother and sleeping over for the night. Wispy is happy she has somehow made a new (abnormal) friend.

An exciting session. The Team went to the zoo and cooed over a Time Sloth.

An exciting session. The Team went to the zoo and cooed over a Time Sloth.

An exciting session. The Team went to the zoo and cooed over a Time Sloth.

Panic (Delinquent) gave up some of her closely-guarded secrets in order to protect her other closely-guarded secrets.

Sonia (Bull) bonded/flirted with Panic’s wholesome superheroic older brother, Adonis.

Torque (Outsider) hacked a magic wand from inside a pocket dimension it had trapped him in.

Halfpenny (Protégé) argued with his mentor Penny Dreadnought about how to be a hero, and learned that his predecessor as Penny Dreadnought’s sidekick became a villain: Red Cent!

The team also dispatched with the anagram-casting witch and hammer-wielding minotaur that had shown up to cause trouble at Adonis’s press conference. Good job, Salvatores!

Had a fun session last night. Split the party, so I printed out separate Team pools for each half of the team.

Had a fun session last night. Split the party, so I printed out separate Team pools for each half of the team.

Had a fun session last night. Split the party, so I printed out separate Team pools for each half of the team.

The boys infiltrated a superpower-granting drug rave and the girls interrogated Viscount Consternation (in what turned out to be a Hannibal Lecter-style scene, where he was a pretty big threat to them from behind bars).

And Halfpenny the Protégé not only took the superpower drug, but used his Moment of Truth to agree to train with his mentor’s archnemesis! Wild. I love it when my players surprise me.