I’m running Masks at a convention next week. I’m not new to Powered by the Apocalypse games, but I’ve never run Masks before. I’ve read the book, taken notes, and sketched out a scenario, however–I wanted to get some feedback beforehand.
What rules are most likely to be forgotten or misapplied, and how much does it hurt the game when they are?
Of the elements unique to Masks, what seems to be the hardest concept to get across to players, or to grasp when running the game?
When you first ran the game, what surprised you the most that you didn’t expect either from reading through the book or running other AWE games?
Thanks in advance, and wish me luck!