Does anybody happen to know of a good supervillain generator? I’m okay at coming up with them, but sometimes I need help.
Does anybody happen to know of a good supervillain generator?
Does anybody happen to know of a good supervillain generator?
Does anybody happen to know of a good supervillain generator?
Does anybody happen to know of a good supervillain generator? I’m okay at coming up with them, but sometimes I need help.
Anyone else here a fan of ‘Worm’ by wildbow?
Anyone else here a fan of ‘Worm’ by wildbow?
Dark-ish supers story, starring a girl named Taylor who is bullied at school. The world building is better than most stories, and I frequently borrow power descriptions, which are very detailed, and characters for my Masks.
Read: https://parahumans.wordpress.com/
Listen: http://audioworm.rein-online.org/
Wiki: http://worm.wikia.com (SPOILERS!!)
Hey folks
Hey folks,
I’m going to be running Masks for the first time at a game convention in a couple weeks. Does anyone have a good suggestion for an accessible one-shot I can use?
Revelation from Sunday’s game: since a Beacon can change playbooks after fulfilling their Drives, then the list of…
Revelation from Sunday’s game: since a Beacon can change playbooks after fulfilling their Drives, then the list of Drives could actually be the steps for a secret ritual to grant a person superpowers.
Some Abilities questions for the community/devs: How do you interpret “impossible mobility” and what is “biokinesis”…
Some Abilities questions for the community/devs: How do you interpret “impossible mobility” and what is “biokinesis” exactly?
When you choose a role you commonly play for your love or rival as the Bull, do you choose one role for each, or is…
When you choose a role you commonly play for your love or rival as the Bull, do you choose one role for each, or is it the same role for both?
Just curious, have the limited Edition playbooks been released yet for purchase?
Just curious, have the limited Edition playbooks been released yet for purchase?
Looking at Young Justice, it’s easy to see where the Masks come from.
Looking at Young Justice, it’s easy to see where the Masks come from.
Miss Martian ~ Outsider
Robin ~ Protege
Super Boy ~ Bull
Kid Flash ~ Legacy
So, Aqualad? – He does have Mentor of course, but his relationship to Orrin is not the one implied by the Protege playbook. He never struggles with growing into an image of Orrin or not. Their different powers and the fact that Aqualad will never become King of Atlantis notwithstanding, their values and outlook pretty much align already.
Other than that, Aqualad does come Somewhere Else, but if he ever had problems adjusting to the Surface World, that was before the series started. Legacy doesn’t work either. There is no dynasty of Aqua-People yet. (Tula might react in that way.)
But let’s look at the issue in terms of what actually applies. I think, the most pertinant question to Mask playbooks is their defining relationships. The Doomed relates to their Doom, the Bull to Love & Rival, the Protege to their Mentor, the Transformed to their new body.
So what is the difficult relationship that Aqualad struggles with? – His career choice. That’s what the Heroing thing is to him. A job. A worthwile one, sure, but not the only worthwile one in the world.
Unlike the others, he wasn’t pushed into this life, like Megan. He didn’t stumble into it, like Wally. It was not his way to salvation, as for Dick. Sure, being a prime student at the Academia, he was offered the position of Aqualad, but he could have said no.
The playbook, I have not considered here, is Beacon. Is Aqualad a Beacon? Not quite. Beacons also choose the life, but they do so for novelty and adventure. But that is not why Aqualad is here.
And having found that pattern, there are some other characters in other franchises who act similarly: Yang in RWBY, Sakura in Naruto. They all do the hero / hunter / ninja thing, because, where they come from, it is a valid way of life.
How do people deal with villains from the Deck of Villainy who acquire a condition that does not make immediate…
How do people deal with villains from the Deck of Villainy who acquire a condition that does not make immediate sense? For example, Satin’s drive is to create fear, chaos, and panic, and has all 5 conditions (!), but because of that drive, I have a hard time envisioning what could make them guilty!
Hi all
Hi all,
There are 5 conditions in the game, and 5 labels.
Each condition actually affects the actions associated to a specific label: :
Afraid <=> Danger (-2 to directly engage)
Hopeless <=> Freak (-2 to unleash powers)
Insecure <=> Savior (-2 to defend or reject influence)
Guilty <=> Superior (-2 to provoke or assess situation)
Angry <=> Mundane (-2 to comfort or support or pierce the mask)
Am I right in understanding that adult moves are not affected by conditions ?
If true, wouldn’t it be more intuitive for newcomers to put each opposing condition in front of the corresponding label in the playbooks ?
At the same time, the page about Adult Moves would state explicitly that they aren’t affected by conditions, and the information about Insecure affecting the reject influence move could be added directly in the move description ?