How fast-paced are your games?

How fast-paced are your games?

How fast-paced are your games?

One of my players has been complaining that my pace is too fast. My Halcyon City is constantly keeping them running around. My players are a Soldier, a Newborn, a Janus, and a Beacon.

The beacon is a football player. The Quarterback, Liam Lyons, an NPC, dropped out of school to do super-hero stuff when he found out his dad was a super-villain (Dr Wrath), throwing the team in disarray.

The Quarterback’s older brother, former golden boy, Logan Lyons, is in college now. One of their classmates developed powers after attending a frat party. At first they thought it was because she was pregnant, but her gravity powers kicked in again after she had an abortion, tearing down the Planned Parenthood building with the Janus inside with her.

The team stopped Seismic Prime from wrecking havoc, and stopped La Espada from robbing a bank during the distraction. Espada told them she was doing it to take care of her sister, who was sick due to super-related radiation. The team didn’t believe that justified robbing banks and turned her in and reported her sister as being without a guardian.

AEGIS took the little sister and gave her some of Dr. Wrath’s syrum that turns normal people into powered individuals. This cured her disease, but granted her such rapid healing that one of the scientists at AEGIS went too far and cut off her hand – her hand grew back and the severed hand grew a new her. They cut the new clone in half, and both halves regenerated.

La Espada opened a portal into the Beacon’s bedroom and asked for his help breaking her sister out. He told her to suck it, she’s a villain. She broke her sister(s) out and left them in his house while she went on the run.

Hearing her story, they started to trust AEGIS a little less.

The Soldier’s parents were out of town for a mission. Carbine swept in and introduced herself as Aunt Jessie. She was making inroads in gaining the soldier’s trust by answering all his questions (whereas AEGIS proper told him things were classified above his clearance) and giving him whatever weapons or tools of death he wanted. She gave him access to files that showed his real parents were mutants killed by his adoptive AEGIS parents.

The Lyons house got found out by AEGIS as Dr. Wrath’s headquarters because of the team’s social media. Dr. Wrath was captured.

The soldier came clean to his adoptive parents while they were in the hospital after Dr. Wrath was abducted from AEGIS headquarters by Rampage, who wanted to force him to cure her. The team stopped Rampage. Also in that wing were the Gravity girl and the new quarterback who took Dr. Wrath’s drug trying to be a better player, but instead developing a power that made everyone around him drunk. Worried about the scientist who would cut a girl in half and Carbine, then instructed the soldier to get his friends out and keep them safe.

He put the girl who had just had an abortion on the lap of a horny football quarterback in a two-seater convertible. She started to have a panic attack, broke her AEGIS power-suppression collar and was about to explode the car. The Soldier broke the football jock’s collar and quashed the explosion by making everyone in the block drunk – while driving. They managed to avoid destroying the city themselves, but only barely.

When La Espada checked in with the Beacon to get her sister back (they had already hidden her with the Newborn’s “mom” – a computer scientist who developed the AI that is the Newborn), he wouldn’t tell her where the sister was, and got all preachy demanding she turn herself in for the bank robbery. So, she did, and told AEGIS that her sister had been at his house. When he came home from the football game, his parents and little brother were not there. He spent a few hours in a panic and thinking murderous thoughts about La Espada, assuming she had somehow portaled in and abducted his family to hold for ransom for her sister. Then when the AEGIS van pulled up to drop them off after hours of unsuccessful questioning, he started to feel like he should turn himself in, too.

Beyond that, there’s a subplot where someone is trying to make the cheerleaders and the football team think they’re at war with one another. There’s a C-storyline with anti-mutant legislation being lobied (the Janus’s mom is one of the strongest supporters of this).

I’m playing a cosmic power Nova and I just hit my third advance, and I was hoping to get some help!

I’m playing a cosmic power Nova and I just hit my third advance, and I was hoping to get some help!

I’m playing a cosmic power Nova and I just hit my third advance, and I was hoping to get some help! I’m trying to decide if I should take a move from another playbook. Right now I’m eyeing some of the condition related moves/+Freak moves from the Transformed. If anybody has seen the Unbound playbooks and they’re good, I’m happy to wait until I can buy ’em.

I grabbed I am what you see from The Janus and have all but three of my flares (not super interested in Worship, Overcharge, and Elemental Awareness but willing to be convinced). I haven’t taken any of the +1 to label advances because I love failure :^D

Me, reading a book on the invention of the artificial heart (which was primarily tested in calves).

Me, reading a book on the invention of the artificial heart (which was primarily tested in calves).

Me, reading a book on the invention of the artificial heart (which was primarily tested in calves).

Also me, playing a Bull with fire powers given to her through experimental implants by a questionable organization.

Now I can’t stop wondering if there are cows with fire powers in some hidden part of the lab.

So I’m interested in playing a Pokémon Trainer-esque character in Masks.

So I’m interested in playing a Pokémon Trainer-esque character in Masks.

So I’m interested in playing a Pokémon Trainer-esque character in Masks. Does anybody have some ideas on how that would work? Or what playbooks that could be?

Question: when you switch playbook, do you pick abilities from the new playbook in addition to picking moves?

Question: when you switch playbook, do you pick abilities from the new playbook in addition to picking moves?

Question: when you switch playbook, do you pick abilities from the new playbook in addition to picking moves?

The Core book’s page 117 specifies: “whether you keep the abilities, moves, and extras of your first playbook depends on the exact circumstances of your switch.”

But as far as I can see, there’s no explicit mention of you gaining a new suite of powers. I don’t suppose these are considered part of the new playbook’s extras?

Thanks for your time.

Hello!

Hello!

Hello!

First game ever just last night.

It was a simple issue: Dr.Ghost tried to lure supers with hostages in a research lab to trap some of them

and the team (with a starlight-personified newborn that looks like a nova, that attracted the DR. interest) arrived in place

i had the whole game a strange sensation

they keept doing nothing but “trying to restrain” the villain with raw superpowers (telekinesis, solid light projection, shapeshifting and magic)

They just resisted or body/energy blocked the villain soft moves

i am used to other PBTA where the player should just react to the “what do you do?” question, but in this case, with other “power” moves triggering

one: only when they try to damage the enemy

and the another: only when they try to defend someone/thing else

in a situation in which the villain had as a purpose “grab you and trhow / lure / take / telekinetically push” inside the “cage-chamber” they felt compelled to just “oppose” with the unleash move

where i am wrong? i love this game and i love PBTA but something broke in this frist session and i am afraid they will quit the playtest if i fail the next too..

PS: i tried to being understandable although i am not properly skilled in english, sorry for eventual errors. ^^”

Running one-shot games of masks, do you do anything differently compared to the first session guidelines in the book?

Running one-shot games of masks, do you do anything differently compared to the first session guidelines in the book?

Running one-shot games of masks, do you do anything differently compared to the first session guidelines in the book?

Things that seem to have worked well for me in the past include:

Starting with a social situation that brings older heroes and the influence moves into play early. But then try to get the older heroes out of the way so they don’t get all the spotlight.

Building up to a fight, especially as in a one-shot I try to use important villains from the hero’s backstory / extras etc. “They just show up and attack” seems a bit anti-climactic if they’re a big deal.

Lean hard on things like the beacon’s drives when looking for things to introduce into the fiction. If it’s something the player picked they want to see it do, since we’re only playing once, why not include it.

Do you have other ideas about this?

About the Basic Moves. Some doubts.

About the Basic Moves. Some doubts.

About the Basic Moves. Some doubts.

In Defend: “you expose yourself to cost, retribution, or

judgment.”

How can you explain this with an example?

In Provoke Someone: “For PCs: On a 10+, both. On a 7-9, choose one.

• if they do it, add a Team to the pool

• if they don’t do it, they mark a condition”

What about that? You can’t activate the effect of the two options

simultaneously.

Thank you, very much. 😀

I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a…

I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a…

I’m giving the “Nerds on a Roll” podcast a listen, and in the very first episode, fighting the very first villain, a Mask rolls an 11 to Directly Engage a Threat. He chooses to create an opportunity for a teammate, and to resist or avoid their blows.

The GM narrates the fiction, then announces that “the way villains work is, as soon as you hit them, they get to make a move.” He then proceeds to make a move (not sure which one) and has another villain join the fray.

The part that I’m confused about is the part I put in quotes. That’s not the way Dungeon World (which I’m much more famililar with) works, and I can’t locate where in the rules it is stated or implied that this is how Masks works. It seems really strange to me.

Is the quoted inerpretation accurate, or is it just a matter of a GM getting a rule wrong in the first session of a game he may not have run before? If it is correct, could someone give me a page number to study? (Or if it’s wrong, just out of curiousity, does anyone who listens to the podcast know if the GM starts getting it right in later episodes?)