I think I’ve come up with a new GM move:

I think I’ve come up with a new GM move:

I think I’ve come up with a new GM move:

Support or Undermine a Ship

The Bull, Janus, and the Nova are in a love triangle, so it’s a lot of fun seeing which characters approve of the romance, and which don’t.

The Bull’s mother doesn’t approve his love for the Nova, while the Nova’s mum thinks the Bull is a gentleman. And that’s just the ones the PCs know about.

Even the villains have their preferred ships, which is funny when they say ‘I hope it works out, now get back I have a death ray!’ I know it’s gonna get much worse when one PC changes their playbook to the Star.

What about you guys? Do you take advantage of your PCs falling for each other? Do you engage in playful (or not so playful) ship wars among the NPCs? Are you gonna start?

Hi

Hi

Hi,

I’m new t the world of Masks and Halcyon City, a few friends and I are going to begin our first adventure next week within the world this game provides I will be using the Delinquent playbook and was just wondering to what extent am i able to utilize the hacking and gadgetry ability as most games I have seen players tend to play as more of a tech support role where as I would like to also play a partly more offensive role through the use of gadgets and technology and wondering if that would be a viable route for my character as I’m not completely sure.

any advice is welcome, thanks..

I was watching a show where one of the heroes had his grandmother show up, and he didn’t want her to know he was a…

I was watching a show where one of the heroes had his grandmother show up, and he didn’t want her to know he was a…

I was watching a show where one of the heroes had his grandmother show up, and he didn’t want her to know he was a superhero but was worried she would recognize him even through his costume. What did he do? Pretend to be a girl while in his “hero” persona! And it struck me that A) that was really funny as a one-off event, and B) a closeted-transgender Janus whose hero persona is the gender they identify as could make a really interesting character.

Speaking of the Janus, what exactly does it mean to “affirm either your hero or secret identity”?

So, the core book mentions additional playbooks (for The Brain, The Harbinger, The Innocent, The Joined, The…

So, the core book mentions additional playbooks (for The Brain, The Harbinger, The Innocent, The Joined, The…

So, the core book mentions additional playbooks (for The Brain, The Harbinger, The Innocent, The Joined, The Newborn, The Reformed, The Soldier, and The Star)– are these actually available anywhere, or is this more of a forthcoming thing?

“When a villain gets hit hard, make them mark a condition as appropriate.”

“When a villain gets hit hard, make them mark a condition as appropriate.”

“When a villain gets hit hard, make them mark a condition as appropriate.”

What counts as getting hit hard? I mean for a normal person or a superperson without super-toughness, obviously if the villain is super-tough it will take quite a bit more to damage them.

Does the villain get hit hard every time a hero successfully directly engages them?

So, I’m new here and looking for advice.

So, I’m new here and looking for advice.

So, I’m new here and looking for advice. I’ve read the book pretty thoroughly since launch, and before that I followed the Strand Gamers podcast Masks game up until they stopped recording it. I felt ready to handle anything, but was apparently wrong.

Opening session, one of my players, the Transformed, took to tearing the now unconcious mooks I sent at them apart, limb from limb. I thought “hey, maybe he’s playing it as he lost control, could be interesting.” Not only was there no emotional impact, but the other players mostly played it off as a joke (except the Nova who was doing the bulletproof barrier thing and could only watch in horror). The Bull ran up and hugged the still gore splattered Transformed.

I’d rather not just browbeat them about how they’re not roleplaying it properly. They’re generally quite good, this is the first time my group has blatantly ignored my advice on what is appropriate to setting. What I’m looking for is some suggestions on to handle it through the narrative, to show how that kind of behaviour is not to be condoned by Heroes and is also emotionally scarring. I’ve already confronted them about it with an established hero, but I don’t think that alone will do the job.

TLDR: transformed went on a killing spree and no one seems to see a problem with it.

Would it make sense for there to be a “seeking a game or players” category, or does that go under actual play or…

Would it make sense for there to be a “seeking a game or players” category, or does that go under actual play or…

Would it make sense for there to be a “seeking a game or players” category, or does that go under actual play or general discussion?

In combat, how do I handle henchmen or other faceless goons who attack in groups?

In combat, how do I handle henchmen or other faceless goons who attack in groups?

In combat, how do I handle henchmen or other faceless goons who attack in groups? Do I keep track of each one as a separate villain, or lump them together as one bigger, badder threat?