I just want to say having playbook specific gm moves within reference sheet is a stroke of genuis.
I just want to say having playbook specific gm moves within reference sheet is a stroke of genuis. It kinda needs to become standard in all powered by the apocalypse games. Is this the first time its been done because if so, well played.
I found what may be a potentially embarrassing typo that is repeated on all the playbooks. Under Looks, it says:…
I found what may be a potentially embarrassing typo that is repeated on all the playbooks. Under Looks, it says: Ambiguous, Male, Female, Transgressing. From the context, I assume you meant Transgender instead of Transgressing?
As my evening freed up. I want to run a Masks RPG one shot. This is a Apocalypse Wold hack still in development. Let me know if you are interested in joining me for a test run of the system as it it.
The game focussen on young superheroes as they come to terms with their abilities and place in the world as super heroes.
As coincidence might have it my Urban Shadows game won’t be on tonight.
As coincidence might have it my Urban Shadows game won’t be on tonight. So since i’ve been readin a lot about Masks I’m thinking of running a one-shot tonight.
Time 19:00 CEST tonight (27th of September). anyone interested/available?
edit: I plan on a 3 hour session until 22:00 CEST.
Hello. I’m giving a talk on getting non-gamer/geeky family and friends into table top gaming tomorrow, and part of my talk is recommending easy to grasp systems for different genre.
Would it be okay to mention Masks as my recommendation for superhero fans? Or is it too soon to do so?
Was thinking to show the Masks image (the group shot) and mention:
MASKS
An upcoming Powered by the Apocalypse super hero system perfect for trying your first super hero game.
“Something about your powers dooms you. It’s just a matter of time before It all goes wrong. Everybody carries around the heavy burden of their own death. Yours Is heavier than most.
“Until the day that your doom comes for you, though…you will do
amazing things.”
The Doomed knows their fate, and it’s not good. They’re haunted by the knowledge that at some point down the road, their doom will come for them, be it the demon that’s hunting them or their powers exacting one final price. But their doom gives them access to powers that the other heroes don’t have. They can call on it, bringing it ever closer but giving them great power in the moment. They also have a Sanctuary, some space that is theirs where they can use their powers fully and solve problems that no other hero can solve. They can really do amazing things…if only they weren’t chained to such a fate.
The Doomed is inspired by such characters as Raven (Teen Titans), Veil (Avengers Academy), Velocidad (Generation Hope), and Hellboy, among many others.