Hero machine 3 this an avatar creation program that I’ve been using since version 1.0, here’s a picture I created…

Hero machine 3 this an avatar creation program that I’ve been using since version 1.0, here’s a picture I created…

Hero machine 3 this an avatar creation program that I’ve been using since version 1.0, here’s a picture I created for my first MASKS rpg character: Psimura (Protege)

#MasksRpg   #MagpieGames  

Villain Changes

Villain Changes

Villain Changes

I have noticed some of the playbooks are (obviously) geared towards heroes. I have altered one move for 5 playbooks to represent a more maniacal bent.

Janus – Replaces “I’ll Save You!”

“It Was Me All Along!”

When you reveal your identity to an NPC or PC you have been misleading roll Mundane, on a 10+ you choose 2, on a 7-9 choose 1.

– This person gives you Influence over them.

– This person gives you Influence over someone else.

– This person won’t stand in the way of your plan.

– This person blurts out a secret of some important person.

Legacy – Replaces “Fight the Good Fight”

“Open the Gates of Abaddon”

When engaging a mob or group of mooks you may roll with Savior instead of Danger to directly engage a threat. On a 10+ they disable the leader and most of the mob/mooks. On a 7-9 they get the same but must expose themselves to consequences, put the team in danger, or take -1 Forward on their next roll.

Outsider – Replaces “The best of them”

“On My Homeworld” (Honestly just a rewrite)

When you tell a teammate that on your planet they would be dredges, slaves, or otherwise useless and they should be lucky to be on Earth use Freak instead of Mundane to reinforce their self image.

Transformed – Replaces “I am not my body!”

“Lilith’s Delights”

When you see an NPC is repulsed by you or a PC tries to change your self image, you may reinforce your monstrosity to them. Roll Freak and on a 10+ clear a condition or gain Influence over that person. On a 7-9 choose one but also face unforeseen consequences or infuriate a person with means to do you and/or your team harm.

Beacon – Replaces “Won’t Let You Down”

“Better Than Normal”

When you ignore an NPC or innocent in favor of seeing to a teammate first, add 1 to the Team Pool before you roll to interfere with that teammate.

Boom, shaka and or laka.

Boom, shaka and or laka.

Boom, shaka and or laka.

Originally shared by Jason Corley

I’m doing my part for the mission by sharing a custom End of Session Move for Magpie Games  ‘s Masks RPG, in which you toss those boring old superheroes for a scene and play government bureaucrats talking about superheroes! I definitely have my finger on the pulse of what’s exciting about RPGs.

In all seriousness, as most of the End of Session moves are about you declaring how your characters’ relationships have shifted over the course of the game, this Custom Move, “D.A.T.A. Meeting,” is directed at your character’s relationship with the authorities. However, instead of defining it through a GM move or through your own descriptions, it’s done through the eyes of NPCs, with a bit of randomness thrown in to reflect that the authorities aren’t as monolithic as youthful heroes often perceive them to be….

All custom moves in PBTA games come with a handout, a worksheet and 3 pages of instructions, right? Right. #masksrpg   #halcyonjailbreak  

When you suck up to a friend’s parents, roll 2d6.

When you suck up to a friend’s parents, roll 2d6.

When you suck up to a friend’s parents, roll 2d6.

Take +1 if you:

-Followed through on something you told them you’d do

-Are clean, well respected, and polite;

-Have influence over their progeny (+1 per child, max +4).

Take a -1 if:

-You’ve been caught getting into trouble

-You got their CHILD into trouble

-They’ve…heard things. About your folks.

On a 10+, they’ll make you dinner, Choose two:

*clear a condition

*take +1 forward

*Learn something embarrassing about one of their kids.

 On a 7-9, you can choose one but have to help with the dishes.

Final

Final

Final

Where were you ?

When you take off your mask and must face the obligations of your secret identity, roll +Mundane. On a 10+:  you pass for the teen you should be. On a 7-9: pick 1:

-You raise suspicion and an eye will be kept on you in a near future

-You must make some efforts now if you don’t want to loose someone or something

-You need to make a fool of yourself, losing Influence on a witness or someone involved

On a 6-: they don’t believe you and jump to the worst conclusion

Previous

Where were you ?

When you take off your mask and must face the obligations of your secret identity (parents, exams, boyfriend,..), roll +Mundane. On a 10+:  you pass for the teen you should be. On a 7-9: pick 1:

-You raise suspicion and an eye will be kept on you in a near future

-You must make some efforts now if you don’t want to loose someone or something

-You must reject the influence of someone who’s holding you accountable (not sure that’s the right translation/phrasing)

On a 6-: they don’t believe you and jump to the worst conclusion

#Masksrpg #Halcyonjailbreak 

Speed up

Speed up

Speed up

When you need to reach quickly an accessible spot, roll +Mundane if you try to reach it normally or +Freak if you use your powers to do so. On a hit, you reach it. On a 10+: pick 1. On a 7-9: pick 2

-You draw attention to you on the way

-It’s longer than you thought

-Your final spot is unstable and your opposition gets an opportunity

-You exhausts yourself and mark a condition

When players had to get to the fight scene while they were somewhere else, or pursue an fleeing vilain, unleashing powers didn’t do the work totally well (7-9 options resulting automaticaly in marking condition or “your move create danger… so you must stop it to manage the danger”), so I propose this custom move ^^

#Masksrpg #Halcyonjailbreak

Armature kicking(well punching actually) butt.

Armature kicking(well punching actually) butt.

Armature kicking(well punching actually) butt.

Brought to Halycon at a early age to receive life saving surgery after a explosion, sadly her arms and one leg had to be amputated. But that never stopped her and eventually she joined the think tank, Rasnoss, due to her inspired designs for suspension bridge cables that actually could redesign it’s structure based on its load.

It was when Technocrat was sent to SuperMax that a flight of fancy and quick illegal hack into the lab report on his implants gave her the idea to use her invention as a advanced mind controlled prosthetic.

Let’s just say it went better than she expected. Now she can walk again, now she can run again, now she can do things not even normal people can do and she is never going back. She is Armature.

#Masksrpg #Halcyonjailbreak Magpie Games

So hey y’all.

So hey y’all.

So hey y’all.

I have been working on an alternative take on powers. I felt that the default was just a bit restrictive.

So I’ve written up something that I hope people enjoy, it’s intended in much the same spirit as the alternate harm rules for Apocalypse World.

Let me know what you think.

https://docs.google.com/document/d/1drvgZmVzleHdpkc_HYZPn6JkrcTknoY–yjINvIm8_M/edit?usp=sharing