Thinking of writing a hack/expansion of Masks with adult playbooks tentatively called ‘No City for Old Capes’. It will be about what comes after you’ve really had your moment of truth and more or less cemented who you are at your heart. A focus more on how you try to change the city and its inhabitants, and how you’ve chosen to interact with them on YOUR terms. It is just in the brainstorming stage, so I’m working on Playbooks and would like your opinion on the ones I’ve thought up so far:
– The Family Man (Handling your obligations, taken to the next level, each choice in the field can positively or negatively effect those you care about. How do you keep at it, knowing that you may be putting them in danger?)
– The God (You ARE superior to humanity in nearly every way and every time you’ve tried to fix them, they screw it up. How do you handle being a perfect being in a imperfect world?)
– The Bridge (All about keeping up a positive relationship between earth and your home. How do you make each side understand each other?)
– The Monster (You can’t go back to thinking you are still human, but you can still keep the damage you cause to a minimum… Right?)
– The Comeback (You were forgotten or disgraced, but you are going to show you are still relevant in this city. How will you get back in the spotlight?)
– The Mentor (You can mold the next generation if they give you a chance, but push to hard and or too soft and they will push back. Can you you find the right balancd to teach them right?)
– The Activist (You’ve taken up a cause and know it will help the world if others take it up. How do you navigate the press and alter public opinion?)
– The Retiree (Something happened to bring you out of retirement, and you aren’t very happy about it. What do you have to do to solve the problem and get back out of the business?)
What do you think? Is it a futile attempt to try to shoehorn in a concept? Is this better handled with Masks as is? What playbooks, themes, moves, etc would you like to see represented?