Villain Changes
I have noticed some of the playbooks are (obviously) geared towards heroes. I have altered one move for 5 playbooks to represent a more maniacal bent.
Janus – Replaces “I’ll Save You!”
“It Was Me All Along!”
When you reveal your identity to an NPC or PC you have been misleading roll Mundane, on a 10+ you choose 2, on a 7-9 choose 1.
– This person gives you Influence over them.
– This person gives you Influence over someone else.
– This person won’t stand in the way of your plan.
– This person blurts out a secret of some important person.
Legacy – Replaces “Fight the Good Fight”
“Open the Gates of Abaddon”
When engaging a mob or group of mooks you may roll with Savior instead of Danger to directly engage a threat. On a 10+ they disable the leader and most of the mob/mooks. On a 7-9 they get the same but must expose themselves to consequences, put the team in danger, or take -1 Forward on their next roll.
Outsider – Replaces “The best of them”
“On My Homeworld” (Honestly just a rewrite)
When you tell a teammate that on your planet they would be dredges, slaves, or otherwise useless and they should be lucky to be on Earth use Freak instead of Mundane to reinforce their self image.
Transformed – Replaces “I am not my body!”
“Lilith’s Delights”
When you see an NPC is repulsed by you or a PC tries to change your self image, you may reinforce your monstrosity to them. Roll Freak and on a 10+ clear a condition or gain Influence over that person. On a 7-9 choose one but also face unforeseen consequences or infuriate a person with means to do you and/or your team harm.
Beacon – Replaces “Won’t Let You Down”
“Better Than Normal”
When you ignore an NPC or innocent in favor of seeing to a teammate first, add 1 to the Team Pool before you roll to interfere with that teammate.