It’s looking like a player in my campaign (the Beacon) will have to miss three sessions in a row. We are all a bit bummed about it. I’m thinking over how to handle this so that positive things come out of it for his character and for the story. I’m open to advice!
My basic idea is to chat with my player about what he’d like his character to do, in general terms, during the sessions he’ll miss. I may suggest playing to some of his current Beacon drives: Take down a threat all on his own, and Travel to an incredible place or time.
Then I’ll craft love letters based on that, probably one for each missed session. I’ll also allow/encourage the players to play a couple out-of-session roleplaying scenes (in a Google doc or something like that) for times the Beacon is able and willing to communicate with the team.
How have your playgroups handled things like this? Or how would you advise me to proceed here? Any tips are welcome!