Hello, Im new to the system and getting ready to start scripting out campaigns for my buds.

Hello, Im new to the system and getting ready to start scripting out campaigns for my buds.

Hello, Im new to the system and getting ready to start scripting out campaigns for my buds. Is there any suggestions for long term gm with setting. I have been a long time fan of MotW television shows. I have a few ideas but Im struggling with how campy to be or how much true horror. Or a blend?

Last thing I swear, can people post original campaign ideas for critique?

Greetings everyone.

Greetings everyone.

Greetings everyone. I was just wondering if there was any podcast that shows love to Monster of the Week? I see a few actual plays out there which are cool, but I am looking for theory, much like the Dungeon World Podcast. I think it helps learn the game better and sparks ideas to hear things such as discussion based podcasts. Thanks!

I’ve just started running a MotW campaign online for a couple friends.

I’ve just started running a MotW campaign online for a couple friends.

I’ve just started running a MotW campaign online for a couple friends. We’ve got a tight schedule of 2 hours for each weekly session, and i was hoping to knock out a Mystery per week.

After the first game last night, i’m thinking that a Mystery-per-week might be unnecessarily ambitious. Beyond arbitrary preference for tidy episodes, though, i cannot think of a compelling reason that each session needs to be a stand-alone Mystery, as long as we’re having fun together. Maybe a cliff-hanger every other week is fine. As the author notes, MotW is about the Hunters, not the Mysteries, and i want to give the players ample opportunity to play the Hunters so we can learn about them.

Last night, their first session after character creation, the players tended to engage scenes to learn about NPC motivations, figure out who is culpable, who is innocent, who is a patsy to some nefarious party, etc. It led to great interaction, and gave me some insights into their interests as players. But it doesn’t help with pacing for a 2 hour mystery.

I’m thinking that i could provide the players with these rough “goal posts” of the game, to help them stay focused on how to progress through a Mystery:

1) Learn what kind of Monster it is.

2) Learn what the Monster’s weaknesses are.

3) Defeat the Monster!

While framing scenes, we could use this to keep a “goal” of the scene in mind, to help keep focused and prevent chewing the scenery. On the other hand, we might miss out on some fun bits of dialogue that help breathe life into their characters, and inspire me for future opportunities that they may enjoy.

Do any of you have any experience running or playing in short sessions of MotW? Do you have any advice to run tight sessions, or just embrace the idea of letting Mysteries take as long as they took?

I’d appreciate any insights the veteran Hunters and Keepers could share!

Totally want to use this during a session: https://www.reddit.com/r/chemicalreactiongifs/comments/6rz0uv/is_it_alive/

Totally want to use this during a session: https://www.reddit.com/r/chemicalreactiongifs/comments/6rz0uv/is_it_alive/

Totally want to use this during a session: https://www.reddit.com/r/chemicalreactiongifs/comments/6rz0uv/is_it_alive/

https://www.reddit.com/r/chemicalreactiongifs/comments/6rz0uv/is_it_alive/

Hey everyone!

Hey everyone!

Hey everyone! I’m a few sessions in to my first MotW campaign and was wondering how others handle characters that want to get a piece of information, but their question doesn’t fit into the list of questions that accompanies the “Investigate a Mystery” move and they don’t roll a 12+.

So far my MO has been to allow them to stretch the interpretation of a question to fit what they’re asking, as long as it seems plausible enough. However, if they’re unable to justify the stretch, then I’ve used GM fiat to decide whether or not they can find the answer based on how they’re trying to learn the information, and how likely it is that that information would be available to them.

Is that alright? Or is there something in the rules (or spirit of the rules) I’m missing? Thanks in advance for the feedback!