I’m going to have a 5-day vacation from 9/19/2015 to 9/23/2015 (note I live in Japan, so that’s sort of like…

I’m going to have a 5-day vacation from 9/19/2015 to 9/23/2015 (note I live in Japan, so that’s sort of like…

Originally shared by Thrythlind aka Luke Green

I’m going to have a 5-day vacation from 9/19/2015 to 9/23/2015 (note I live in Japan, so that’s sort of like 9/18/2015 to 9/22/2015 for Americans)

I plan to run some one-shots on that week as part of playtesting for a game-concept of mine and getting ready for the October Virtuacon.

The Systems I will be running are:

Monster of the Week – Scenario: You and your friends are a team of monster hunters based around the one of you who wields a relic that was created for the participation in an ancient tournament. There are four other wielders with their own allies. The winner of the tournament is charged with sealing an ancient beast into its seal for the next 60 years and also gets a magical boon.

Fate Accelerated (Divine Blood setting) – Scenario: The recently reincarnated and middle-school aged Amaterasu is missing, find her before something horrible happens. Pre-Gens exist but are optional. Unusued pre-gens will possibly be used as NPCs.

GUMSHOE (Divine Blood setting) – Scenario: The cousin of one of the characters has gone missing from Toledo in the 1920s and the characters all volunteer to help track him down. The scenario is based around the Pre-Gens, to work as expected, 6 players would be needed, but we can fix that by allowing more Investigative points to characters in the case of fewer players.

Just a Game (Fate Core and possibly Powered by the Apocalypse rule sets) – The premise of Just a Game is people stuck in their MMO, the playtest packet is available on DrivethruRPG. Exact scenario undetermined yet. Virtuacon is set to use the Fate Core rules but I also want a playtest of my own for the PbtA rules. (I will probably use that as my major RPG project next year)

http://www.drivethrurpg.com/product/153922/Just-a-Game–Playtest-Packet

These will be done via Google+ Hangouts and broadcast on my youtube channel.

No other info on this yet.

Pretty cool webcomic. Very Monster of The Week. The two main character’s are definitely a Chosen and a Spooky.

Pretty cool webcomic. Very Monster of The Week. The two main character’s are definitely a Chosen and a Spooky.

Pretty cool webcomic. Very Monster of The Week. The two main character’s are definitely a Chosen and a Spooky.

http://www.demonhunterkain.com/comic/dhk-prelude-cover-page/

I’m new to PbtA, but I’ve seen it recommended more than a few times by gamers I respect.

I’m new to PbtA, but I’ve seen it recommended more than a few times by gamers I respect.

I’m new to PbtA, but I’ve seen it recommended more than a few times by gamers I respect. Since I’m a huge fan of Buffy, Supernatural, etc, Monster of the Week seemed like a good candidate to dive in with. I’ve read most of the book and I have a couple players willing to Guinea pig it for me. I even have a possible first mystery seed based on a cheesy 80s movie poster (Raw Force: Its nourishment – raw flesh; Its guardian – the undead; Its sanctuary – the island. Seems to mostly cover the non bystander threats). I’ve played a little Fate, which is the closest to the spirit of PbtA I can think of from games I’ve tried.

A couple questions:

Any advice more experienced Keepers have for a newbie to the system like me? The reference sheets seem pretty helpful for keeping the key stuff at my fingertips, but it’s impossible to know exactly what to expect before that first session. First session should be this weekend.

I’m thinking of doing this in arcs as seasons, arbitrarily choosing 10-12 Mysteries to play through for each. I’m not planning ahead so much on the what or the how; I think my improv style as a GM will fit in nicely here. Does this seem like a workable idea, giving the players a sense of how long it’ll take to play through any particular arc? Might this help remaining focused on the countdown? Or am I being too rigid?

Are two players enough to survive, or will I need to adjust anything or add players/hunters? These two have shown interest in the Wronged and Spooky playbooks, so it might get a little Sam and Dean.

Thanks in advance for any insight, thoughts, or suggestions.

Google Hangout Game on Saturday the 15th at 8.30am Pacific.  If you want to go, sound off below.  I can’t get the…

Google Hangout Game on Saturday the 15th at 8.30am Pacific.  If you want to go, sound off below.  I can’t get the…

Google Hangout Game on Saturday the 15th at 8.30am Pacific.  If you want to go, sound off below.  I can’t get the event thing working so I’m putting this in General Discussion.

Here’s the blurp:

This is a buffy-style game with teenagers attending Mission Priory, a school for the upper middle class and ex-pats living in San Francisco in 1901.  This is a test of a con mod I want to run next moth.  I’m looking for 3 to 5 players.  If you’re intersted pick two playbooks as you might not get your first pick.  

Are we blocked from creating event games in this group?  I’ve made them in other groups but this one seems to not…

Are we blocked from creating event games in this group?  I’ve made them in other groups but this one seems to not…

Are we blocked from creating event games in this group?  I’ve made them in other groups but this one seems to not let me make one. 

Sort of off-topic. Just a realization.

Sort of off-topic. Just a realization.

Sort of off-topic. Just a realization.

Okay, with reading Urban Shadows I’ve figured out why the idea using the rules in Monster of the Week, Urban Shadows or Monsterhearts to run a Divine Blood setting is difficult for me to get started.

The matter is one of base assumptions.

Most urban fantasy style games assumes the existence of certain conceits or tropes. I’m going to focus on three of them:

There is a fundamental difference between a normal person and a supernatural one.

Supernatural characters are regularly involved in life-and-death circumstances and used to risking their lives.

Someone with supernatural powers is inherently more dangerous than someone without them.

Supernaturals are inherently antagonistic to normals.

None of these conceits is true in Divine Blood. In fact, Divine Blood operates with conceits that oppose those three:

A soul is a soul is a soul. It doesn’t matter if that soul currently resides in a human, a werewolf, a God, Demon, is now a ghost or has not yet lived in a physical form. Their base existence is the same.

The way a brain processes data is inherited. Morality, ethics and other values are learned. As result, due to humans being by far the most populous sentient species, human morality, ethics and values are by far the most dominate even among entities that predate humanity.

Most inborn supernatural abilities give roughly the same level of advantage as being born especially tall, smart or strong. Even Gods and Demons who are connected to the vast pool of power of their kin rarely have the permission to use much more than their inherent power which is usually pretty low. Heck, most vampyr are born, live and die without ever learning what they are and simply believe they have medical issues which appear from time to time in their families.

The average supernatural of the twentieth century has never been in any situation where someone is trying to even seriously hurt them or vice versa. Most would freeze up if their life were threatened. This extends to even immortals like Demons and Gods.

Training surpasses talent. The most powerful and dangerous mortal supernatural organizations are almost entirely populated by humans that were born with no inherent talents but were lucky enough to be born to families with lots of knowledge on sorcery, magic and/or feng shui (practices anybody can learn). The most dangerous Immortals, the ones whose names appear in myths, are those trained for military, espionage or law enforcement purposes.

Most surviving supernatural species are ones that fit in with humans and work with them very well. There is nothing that “needs” to feed on humans that isn’t a self-made monster and those are rare and inappropriate for play.

All of this means that I’d essentially have to come up with completely original playbooks/archetypes. The agendas work for varying parts of the world.

For example, a Pysche freelance team that hunts beasts and witches would be easy to represent using MotW’s agenda. And a look at the intrigue between the sorcerer families or between Yomi and Nirvana or between the various secret societies like Avalon, the Path of the Golden Dawn, Thule Society and Psyche. All that would work with the agenda in Urban Shadows.

But the archetypes focus heavily on what is or isn’t human about a character and that’s counter to the base assumptions of Divine Blood which focuses more heavily on what is human about every character and the least human things are often normal, non-supernatural humans (population thing. There are far more humans thus there are far more monstrous humans than monstrous demons).

#RPGaDay2015

#RPGaDay2015

Originally shared by Kane Cathain

#RPGaDay2015  

#3 Favorite New Game of the last 12 months

Monster of the Week

My favorite new game is also an introduction into a new system for me. Monster of the Week’s theme drew me in far enough to actually get me to set up and run a game after I had been looking at Apocalypse World and Dungeon World for some time. Years ago I picked up Dungeon World at Gen Con after a nice combination of hearing lots of good things, enticing aesthetics, and salesmanship from Adam Koebel. DW had never made it to my table because I had a hard time getting my head around the system and a gluttonous collection of fantasy based RPGs was competing for my attention. That has since been remedied and I’ve played Dungeon World a number of times as well as picked up about a dozen powered by the Apocalypse games and DW hacks.

As the name implies, MotW replicates spooky/monster/mystery TV shows and other media. I’ve pitched it with easy and accurate references to X-files, Supernatural, Buffy,  Hellblazer, etc. I really enjoy how the setting works with the bonds between characters along with archetypes and tropes that players will easily get into right at the start. The choice of playbooks can alter the mood of how the “fiction” will play out throughout the session. I’ve run a mystery (“mystery” meaning adventure or module) multiple times and the first time it played out like a Delta Green story and the other it was more akin to something out of Hellboy. The moves and playbooks add to the mechanics in a way that doesn’t make if feel like a simple re-skin of a fantasy setting.

The episodic nature of MotW doesn’t seem to easily lend itself to an intricate campaign. But that is actually a huge plus for me. I run a weekly game that is a long term campaign – I also like to run one-shots for people outside of that without having to invest in returning players and consistent schedules. I’ve run MotW about eight times now with never having the same mix of players but some cross over with players/characters and it worked seamlessly. [As an aside: Are there any good games out there built from the ground up to be exclusively non-campaign focused?] 

I’ve seen the author, Michael Sands, popping up on G+ to answer questions and engage with players around the game he’s created. This is one of my favorite things about gaming, when people care about sharing what they’ve created and participate in the ways it grows once its out there in the world. Also, you can get a free PDF when you buy the physical book and I like supporting the bricks and mortars as well as the convenience of transporting all my books on my ipad. 

http://www.evilhat.com/home/monster-of-the-week/

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in…

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in…

Originally shared by Thrythlind aka Luke Green

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in the way of people looking at the game, I’ve cropped the image to focus on the computer player.

http://www.drivethrurpg.com/product/153922/Just-a-Game–Playtest-Packet

The other image might still eventually get used as a piece of internal art…but it was distracting from my purpose for now.