A way back, someone suggested a cool idea for a game: play a game of Monsterhearts, then follow up with a Monster of…

A way back, someone suggested a cool idea for a game: play a game of Monsterhearts, then follow up with a Monster of…

Originally shared by Michael Sands

A way back, someone suggested a cool idea for a game: play a game of Monsterhearts, then follow up with a Monster of the Week game in which you are hunting down the player characters from the first game. 

Well, yesterday I did that at a minicon (with Daniel Steadman co-GMing). Daniel ran Monsterhearts, with me playing, and we swapped for part two.

It was a lot of fun!

Kind of messy, which is to be expected, especially with a larger group than we had planned on. But the basic idea of using the end of the Monsterhearts game to build a Monster of the Week situation worked just fine. And everyone really enjoyed the monster hunters discovering the fallout from what their teen monster characters had done – including slaying some of them.

The plot ended up being centered on the Infernal and Vampire in the Monsterhearts game – they teamed up (and the Infernal was vampirized as well) by the end, so they formed the central problem in the MotW mystery – the Infernal’s master was using them to reawaken an extra-dimensional evil. The monster hunters put a stop to that, at least!

Oh, and three of the teen monsters were left in town: a Chosen, a Witch, and a Werewolf. The things they were getting up to just weren’t high enough profile to get hunter attention!

My daughters are really into Gravity Falls so I’m going to hack MotW a little to make it more kid-friendly and…

My daughters are really into Gravity Falls so I’m going to hack MotW a little to make it more kid-friendly and…

My daughters are really into Gravity Falls so I’m going to hack MotW a little to make it more kid-friendly and create some kits that conform to the characters in the show. Just curious if anyone has done either, and has some tips?

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

I feel like a self-promoting shill, but I don’t think I can add additional photos to an existing thread. Sorry.

Here’s an updated shot of the Hunter’s Kits I’m working on for my #Gateway2013 Monster of the Week game. You can see both the inside and outside of the metal case, and the front and back of the play aid cards.

The case on the left is my test case. I tried to pick it up well before the clear sealer dried, hence the ugly finger prints on the inside cover. The real kits won’t have that as I’m going to be a lot more careful.

I tried hitting the cases with some coarse grit sand paper to see if that would distress the text a bit more. It didn’t, but fine grit sand paper (180 grit) did take down the “dusty” feel that the spray sealer left. I also tried using a Tamiya Weathering Kits (the kind that looks like a make up compact and is used for model tanks and what not) to apply some soot and rust effects. That didn’t work at all, as the stuff doesn’t stick to the clear label. It just looks weird and leaves a dirty ring around the label (this is why you always make a test copy).

I didn’t put any bullet hole or scratch effects on the label. As I ca’t get the label all the way to the edge of the case (it would peel off too easily that way) I thought it would look weird to have scratches that did’t go all the way to the edges. Plus I thought it would obscure the text too much. Maybe next time I’ll try hitting the case with a “rust effect” spray before putting the clear sealer on them. The kits look slightly distressed, but I’d like them to look really beat up.

OK. This is me just showing off, so feel free to ignore me. ;)

OK. This is me just showing off, so feel free to ignore me. 😉

OK. This is me just showing off, so feel free to ignore me. 😉

This is a WIP shot of the “Hunter’s Kit” I’m making for the #Gateway2013  Monster of the Week con game I’m running. It’s all the Basic Moves compressed onto 20 business-sized cards inside a hinged aluminium case. I had to slightly reword a few of the Moves to get them to fit on a business card, and others had to be spread across multiple cards (Use Magic takes up five cards alone between the Move, the effects, the glitches, and the optional Keeper requirements). There’s also a card about Harm, a card about Healing, and a card about Luck. The only Move that didn’t make it in there was Big Magic, as I doubt that will be used in a con game. I still have room for about 5 more cards in the case, so it might make it in, just to be complete.

I still need to print up a clear sticker for the front of the case. It’s going to say “Monster of the Week – Hunter’s Kit” in the distressed MotW typeface, and possibly have graphics to make it look bloody/dented with a bullet hole and claw marks. You know, like it’s actually seen some use. 😉

This past weekend I ran my first ever session of a (hopefully) continuing MotW game.

This past weekend I ran my first ever session of a (hopefully) continuing MotW game.

This past weekend I ran my first ever session of a (hopefully) continuing MotW game. The session went great and was smoother than I expected. But I had a question about leveling up that I couldn’t find in the book.

I’m a little concerned my hunters are leveling up too fast. In the first session, two hunters leveled up twice, and one leveled up three times (it was a three hunter team). Is that too fast, or is that about expected?

Mainly it seemed to come because everyone was trying to do things that would cause them to roll one of their highlighted stats (which I assume is kind of the point). But my main concern is that if my hunters continue to level up this quickly, will the game become “too easy” for them? As Keeper, should I be concerned with trying to reign this in some how (but I don’t want to be purposefully difficult, because, I want to “be a fan of the hunters”)?

Thanks for any advice!

OK.

OK.

OK. So I ran my second (fairly short) session of MotW last night and I’m really struggling with the “Investigate a Mystery” Move. As I consider myself a decent * World GM/MC (I run Dungeon World and Monsterhearts mostly) the fact that I’m not getting this move bugs me. Can someone help? Here’s the setup from last night for context.

I’m running the sample Mystery from the MotW book. The one about the O’Connell house. After getting the case file from the Agency Director and then discussing for a bit about how to approach the Hadley family, the Hunters finally drive to the house. The information they have so far (contained in the file they were given) is that about 45 years ago, Marie O’Connell disappeared and two years later her husband, Damian, committed suicide in the house. It’s been empty since then, until the Hadley’s moved in about six months ago. The Hadley’s have called the police three times about break ins and missing items, but in every case the police found absolutely no evidence of anyone entering the house. The “stolen” items were also always found a few days later, simply having been moved to a different location in the house.

The Hunters asked about connections between the O’Connells and the Hadleys, and as they probably have (or can obtain) access to all sorts of records, they discovered that Andi Hadley is the daughter of Agatha Blackthorn, who was the younger sister of Damian O’Connell. So they realize there’s a family connection, as Damian O’Connell was Andi Hadley’s uncle.

When they get to the house, the Professional, the Spooky, and the Wronged try to talk their way in, running up against a skeptical Mark Hadley. Meanwhile the Flake walks to the side of the house and, using the information in the police reports contained in their case file, Uses Magic to observe the master bedroom around the time the item was stolen. They see a large leather-bound book float off the shelf and slide under the bed, before a multitude of tiny red eyes block out the vision. The other three Hunters manage to talk to Andi, the Spooky rifles through her mind with telepathy, and discovers that every item that has been moved is connected to Marie O’Connell. Also, simply by talking to Andi, the find that the family moved here after her mother died a few years ago, leaving the house to the family.

The convince Mrs. Hadley to take them to the master bedroom. The Spooky pulls the big leather bound book from the shelf and flips through it. It’s an old photo album, obviously belonging to Marie. The player ask to make the Investigate a Mystery Move to look for clues. Here’s where the game ground to a halt. Which was OK, because we had to call the game to make our last trains home.

That was a longer setup than I intended, but I wanted people to see exactly what clues the Hunters were dealing with before they made the IaM Move. Looking at the list of IaM questions, I am confused. Firstly, I don’t see how the Hunters can answer any of the IaM questions based on their current actions. Leafing through an old photo album will not be able to tell them what happened, what type of creature they’re dealing with, what it can do, what can hurt it, where it went, what it was planning to do, or if anything is being concealed.

I’m not trying to stonewall the Hunters (or the players) here by not providing them with clues. But I kind of felt like I was. On the other hand, it seems very unsatisfying if the Spooky was able to leaf through the photo album, make the IaM Move, ask “What sort of creature is it?” and just get a direct answer from me. If this were a TV show, only about 10 minutes would have elapsed so far. Should the Hunters really know, with absolute certainty that they’re dealing with a [monster] that early in the episode? That feels kind of cheap.

Which leads me to the questions the Hunters can ask via the IaM Move. It seems like each of those questions, will simply end the investigative part of the mystery. As long as the Hunters (and players) can provide a reasonable explanation as to how their actions allow them to get an answer to the question they are asking, they should get the answer. That seems to be how the move works.

So am I missing something here? Can someone help me with this?

I did a one-hour, one-shot of Monster of the Week yesterday afternoon for a group of four. Here’s how it went:

I did a one-hour, one-shot of Monster of the Week yesterday afternoon for a group of four. Here’s how it went:

I did a one-hour, one-shot of Monster of the Week yesterday afternoon for a group of four. Here’s how it went:

We had a Mad Scientist, a Big Game Hunter, an Expert, and a Professional. The adventure started “en media res;” the hunters, with backup from the Professional’s agency, launched an attack on a den of vampires. Four of the vamps escaped, and the four hunters chased after them. The four vamps were out of blood from all the fighting, so they had few powers at their disposal. One good stake through the heart would finish them off! 

Unforunately for the hunters, the vampires fled into a nearby super Wal-Mart that had just opened its doors for its annual Black Friday sale. The Professional’s agency, following the player’s selection of “has to do questionable or odd tasks for the agency”, was directed NOT to shut down the Wal-mart or cause a panic. So the hunters tried to be subtle.

Well, “tried” might be a bit of a stretch. There were many, many casulties. Very few of them were from the vampires.

So Origins in done, I got to run two MoTW events and both were well received and everyone had a good time.

So Origins in done, I got to run two MoTW events and both were well received and everyone had a good time.

So Origins in done, I got to run two MoTW events and both were well received and everyone had a good time. As promised here is a link to the three mysteries I built for the event. All happen  in the town Ossipee NH so there is a map as well the works with all three. please feel free to share use or modify to you liking.

https://drive.google.com/folderview?id=0B87APnl6XAumQWxCOU5qdUdrdkk&usp=sharing