Excitement! Excitement!

Excitement! Excitement!

Excitement! Excitement!

Seems that the third mystery in my “Monsters of Europe” line will be out on Friday! “It’s still Sparta” approaches!

It’s a crazy two-layered story with players first becoming ancient Spartan warriors for a while and dying heroically to protect their city ant then inheriting those warriors’ memories as the regular hunters and, you guessed it, having to save Sparta again. Expect meddling Muses, ambitious archaeologists, classic “one down, two regrow” monsters, dangers of historical reenactment and much more mess the hunters will have to clean.

And, by the way, it will be much more concise than previous installments – about 13 pages as opposed to 27 or 35. Less focused on providing a detailed setting, more on suggesting a unique mode of gameplay. I did my best to make sure less is more here 🙂

Hi!

Hi!

Hi!

Some time ago I’ve posted a move for exploring a haunted escape room. I’ve finally tested it and it was a bit too simple, my players expected a more detailed simulation of escape room experience. That’s a new version I hope to test on them one day. It has become quite a minigame but it seems that’s what my dear players want.

HAUNTED ESCAPE ROOMS

When inventing a haunted escape room, think of three things:

-What is its theme?

-How is it haunted and what happens if the visitors don’t solve it on time?

-What are three hardest riddles?

Assign each of those riddles difficulty ranging from -2 to +1. The average should be around -1. In play add the number of Hunters to this difficulty – so with 4 hunters -2 becomes 2 and +1 becomes 5.

SOLVING THE ROOM

When the hunters enter the room, describe its general feel and the hardest riddles. Then one of hunters rolls +Sharp. On 10+ they hold 3, on 7-9 they hold 2 and on a miss 1. They can spend 1 to know the difficulty of one of the riddles or get a vague idea about what will happen if they won’t solve the room on time. For riddles they don’t analyze that way give them difficulty either 1 too high or 1 too low, of course without telling how is the number wrong.

Then each hunter rolls +Sharp or +Cool. This roll represents their contribution to solving or investigating the room. On 10+ they hold 3, on 7-9 2 and on a miss 1. Each hold can be spent either to work on one of the riddles or to investigate what’s wrong with the room. Put holds spent by all hunters on each riddle in separate stocks. Then the hunters who spent their holds to investigate the room ask one question about the room’s foul secrets from Investigate the Mystery or Read a Bad Situation lists per hold spent.

Finally you compare each hold stock with the real difficulty of each riddle. If they gave enough holds to solve all of them, they are free far ahead of the timer and suffer no ill effects of the room’s curse. If they solved two riddles, they make it seconds before the time runs out and the room’s curse brushes them but it’s nothing serious. If they solved even less riddles they run out of time and are at the room’s mercy.

*

The room from my session was lair of the Wawel dragon, a monster from Cracow legends. When the time to solve the room run out the dragon’s ghost manifested itself in the room and scared the hell out of visitors – officially it was just a projection and recorded noise, of course. He was then able to haunt their dreams, feeding on their fear even further, and once enough people were haunted that way he could return to corporeal form. Hunters’ fears are, of course, especially nutritious.

This is my first time running any RPG game, and it will be the first time playing for a lot of my players.

This is my first time running any RPG game, and it will be the first time playing for a lot of my players.

This is my first time running any RPG game, and it will be the first time playing for a lot of my players. I’m worried I’m a little overprepared. I’d also love feedback as to damage numbers and health points, cause I’m not familiar with this game’s balance. Thanks!

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself.

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself.

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself. I created this move to simulate it – what do you think about it? Will it work?

When you’re solving the room each person inside rolls +Sharp. On 10+, hold 2. On 7-9, hold 1. Then each player takes into their left hand the holds they want to spend to investigate what’s wrong about the room and in the right hand what they want to spend to actually solve the room. Everybody reveals their hands simultaneously. For each hold in left hands, ask one question from investigate the mystery or read a bad situation list. If there is at least one right hand hold per hunter, you solve the room on time, if no, you don’t and [something bad happens, spoilers deleted 😉 ]

I know there are a bunch of Ren Faire mysteries but I put this one together and the session went very well!

I know there are a bunch of Ren Faire mysteries but I put this one together and the session went very well!

I know there are a bunch of Ren Faire mysteries but I put this one together and the session went very well!

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25% discount on my Monsters of Europe mysteries because of Christmas in July 🙂 So, dear Keepers, I wish you a monstrous Christmas! Maybe you’d like to give your players a strange poltergeist mystery from Vienna or a vampire outbreak in Budapest.

The poltergeist case is here: http://www.rpgnow.com/product/221110/The-Haunted-Case-of-Eleonore-Zugun

And vampires live here: http://www.rpgnow.com/product/232925/Blood-in-Budapest

By the way, MotW digital corebook is reduced as well if any of you need it 🙂

http://www.rpgnow.com/product/143518/Monster-of-the-Week?filters=0_0_0_0_0_31815

http://www.rpgnow.com/product/232925/Blood-in-Budapest

My first mystery! Feedback welcome and appreciated.

My first mystery! Feedback welcome and appreciated.

My first mystery! Feedback welcome and appreciated.

There have been sightings of a large, horse-like creature in the woods. The hunters arrive just in time for the local Renaissance Faire, coincidentally taking place in the neighboring fairgrounds.