I’m about to run our first session and a need some advice on my mummy monster.
Name: Posht Set-ankh, the Reanimated Mummy
Type: Devourer
Powers: Inflict Curse, Insect Swarm Form, Life Drain
Weaknesses: Fire
Attacks: Slam 2-harm close, Insect Swarm (attack) 2-harm area, Insect Swarm (envelop) 3-harm intimate restraining
Armor: Wrappings 1-armor.
This is our first session so I didn’t want anything crazy complicated. The gist is that a budding necromancer (a minion who will ingratiate himself to the hunters if possible) raised this mummy and immediately lost control. The mummy’s goal is to force people into its sarcophagus where it can devour them, leaving the mummified husk of the victim behind. It’s a fairly stupid monster, but would become smarter the more people it devoured. The setting is a natural history museum (I plan to use this location again unless things don’t go at all like I think they will).
I have two questions:
1. How should the mummy’s curse affect the hunters? A -1 ongoing seems boring, but it’s about all I can come up with.
2. What other weaknesses make sense? I’m loosely planning this as a 3-parter, each with different undead monsters (mummy, ghost, reanimated t-rex). So I want there to be a common thread of ways to hurt (but not kill) the monsters: holy water/symbols, certain runes etc, and then specific ways to permanently kill each type of undead. But I think the mummy needs other weaknesses – fire is fairly generic and I’m not sure how the hunters would deduce it.