I’m about to run our first session and a need some advice on my mummy monster.

I’m about to run our first session and a need some advice on my mummy monster.

I’m about to run our first session and a need some advice on my mummy monster.

Name: Posht Set-ankh, the Reanimated Mummy

Type: Devourer

Powers: Inflict Curse, Insect Swarm Form, Life Drain

Weaknesses: Fire

Attacks: Slam 2-harm close, Insect Swarm (attack) 2-harm area, Insect Swarm (envelop) 3-harm intimate restraining

Armor: Wrappings 1-armor.

This is our first session so I didn’t want anything crazy complicated. The gist is that a budding necromancer (a minion who will ingratiate himself to the hunters if possible) raised this mummy and immediately lost control. The mummy’s goal is to force people into its sarcophagus where it can devour them, leaving the mummified husk of the victim behind. It’s a fairly stupid monster, but would become smarter the more people it devoured. The setting is a natural history museum (I plan to use this location again unless things don’t go at all like I think they will).

I have two questions:

1. How should the mummy’s curse affect the hunters? A -1 ongoing seems boring, but it’s about all I can come up with.

2. What other weaknesses make sense? I’m loosely planning this as a 3-parter, each with different undead monsters (mummy, ghost, reanimated t-rex). So I want there to be a common thread of ways to hurt (but not kill) the monsters: holy water/symbols, certain runes etc, and then specific ways to permanently kill each type of undead. But I think the mummy needs other weaknesses – fire is fairly generic and I’m not sure how the hunters would deduce it.

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

I realize it is complicated and detailed. Please let me know if it is too much or hard to follow.

Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold.

Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold.

Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold. But the example given on page 100 says it gives the character 3 hold. Which one is the typo?

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

If I created a mystery that I wish to share, how do I do that? Mark Tygart Rebecca Veverka

A custom playbook; the Doomed.

A custom playbook; the Doomed.

A custom playbook; the Doomed. The red-shirt, the character that everyone knows is going to die. Will you be an epic martyr, or a throwaway character with little bearing on the overall story? Either way, your goal is probably to die! Or, perhaps your story is so compelling, it is a miracle when you finally are able to retire to safety! The first of a few custom playbooks. Hope you like it! Feedback is appreciated!

https://drive.google.com/file/d/1dIrfNeiZfKGGOxJr7A4csmLuSg12MPuR/view?usp=sharing

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25% discount on my Monsters of Europe mysteries because of Christmas in July 🙂 So, dear Keepers, I wish you a monstrous Christmas! Maybe you’d like to give your players a strange poltergeist mystery from Vienna or a vampire outbreak in Budapest.

The poltergeist case is here: http://www.rpgnow.com/product/221110/The-Haunted-Case-of-Eleonore-Zugun

And vampires live here: http://www.rpgnow.com/product/232925/Blood-in-Budapest

By the way, MotW digital corebook is reduced as well if any of you need it 🙂

http://www.rpgnow.com/product/143518/Monster-of-the-Week?filters=0_0_0_0_0_31815

http://www.rpgnow.com/product/232925/Blood-in-Budapest

I’ve got a moves question here.

I’ve got a moves question here.

I’ve got a moves question here. I’ve run about 6 sessions of MotW (mostly one shots) but we are now 3 sessions into a longer term campaign. For the most part things have been going well, but each of the last 3 sessions I’ve had a particular issue come up with “Protect Someone” vs “Kick Some Ass” vs “Act Under Pressure”.

I’ve got an initiate who uses a sword/gun – and often doesn’t want to hurt the monster, but rather wants to use his martial prowess to protect someone. The first time it came up was when the monster was going to kill a bystander, he decided to shoot at the monster, in his mind – he wasn’t trying to kill the monster but rather protect his friend. I had him roll kick some ass but he was displeased afterwards because that wasn’t his intention.

I tried to clarify that, in my mind at least, Protect Someone is when you are placing yourself in jeopardy in order to prevent damage to another person, reasoning that it would be Kick Some Ass if what you were doing was focused on damaging something [namely because in theory every time you are hurting the monster you are protecting someone by removing the monster from existence – but it is still kick some ass, lest all ass kicking be protecting someone].

Then it came up again the next session, where he wanted to “Protect Someone” by disarming the monster of its weapon. He wanted to chop the monster’s hand off that was holding the weapon. He didn’t feel like it was kick some ass, but I didn’t want to give him the benefit of protect someone and also doing harm to the monster, so I compromised and did Act Under Pressure to “disarm” the monster.

All that to say, am I missing something? How do you guys run these moves? How do you communicate the way you intend to run moves to your players so that Keeper and Players are on the same page and don’t walk away with shattered expectations? How should each of those three moves be delineated? Is Act Under Pressure the default? Does being a fan of the players mean I shouldn’t fight them protecting someone and doing harm at the same time?