I played my first PbtA game last night, Monsterhearts 2. It was a lot of fun, but I had a few questions.

I played my first PbtA game last night, Monsterhearts 2. It was a lot of fun, but I had a few questions.

I played my first PbtA game last night, Monsterhearts 2. It was a lot of fun, but I had a few questions.

1. How do I determine the outcome of a contest between a PC and a NPC?

2. Can NPC strings on PCs be used to make rolls harder for the PCs?

3. Can NPCs use the PC’s conditions against them? How does that work?

Thanks!

Hello!

Hello!

Originally shared by Colin Matter

Hello! Please join the Wednesday Night Crew for the last part of the final session of our Apocalypse World series!  Alex, Kaetlyn, Kolton, and Matt joined me as usual for this, final, installment in our volcanic apocalypse, in which they complete their…

http://wednesdaynightgame.wordpress.com/2018/05/09/apocalypse-world-session-10-side-c/

A more-active version of the Oftener Right move

A more-active version of the Oftener Right move

A more-active version of the Oftener Right move

So the oftener right move reads:

Oftener right: when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle.

The downside to this is you have to passively wait for people to come to you for advice. I’d love it if it were possible to make this more active. Simply saying “when you offer advice” wouldn’t work, because it could easily become an annoying XP exploit that could break the game.

What do you think? Has anyone achieved this?

The first half of session 6 of our co’MC’ed Apocalypse World game.

The first half of session 6 of our co’MC’ed Apocalypse World game.

The first half of session 6 of our co’MC’ed Apocalypse World game. Time to eat real food, stop fights, meet new characters (and a PC), and murder pirates. So many murdered pirates.

http://www.noordinaryobsession.com/space-world-6-make-friends-and-influence-people-part-i/

John Harper of Blades In The Dark fame created a PBtA hack called The Regiment.

John Harper of Blades In The Dark fame created a PBtA hack called The Regiment.

John Harper of Blades In The Dark fame created a PBtA hack called The Regiment. I would love to get a copy of it but I cannot find it anywhere.

Does anyone know where I could get a copy of The Regiment?

Hi all, what do you think of this move?

Hi all, what do you think of this move?

Hi all, what do you think of this move? It actually uses a “dice pool” depending on the number of PCs that take part in the hunt. Is it too weird?

Originally shared by Mike Espinoza (Azlath)

#NahualRPG #3amDesign

So I came up with this move for the hunting activity of the angeleros. (Yes, I totally stole that engage in a hunt from John Harper’s Blades in the Dark’s engagement roll) What do you all think? The idea is to let players decide if they want to play a whole hunt or just roll the dice and move on, depending on each table and situation.

Do you “win” on a 10+ for go aggro?

Do you “win” on a 10+ for go aggro?

Do you “win” on a 10+ for go aggro?

The go aggro move says if you get a 10+, they have to choose to either give you what you want, or force you to hurt them.

I’m writing a similar rule, and one of my readers said, “Isn’t this a failure?”

My take is that this move is meant to indicate that trying to force someone through violence is never a reliable method to get what you want.

What do you think?

I’m thinking about a hack for transhumanist sci-fi.

I’m thinking about a hack for transhumanist sci-fi.

I’m thinking about a hack for transhumanist sci-fi.

It would take place in The Habitat which might be a space station, domed city or similar enclosed living space. The Habitat is controlled by The Overmind who can create things out of thin air and do other wondrous things, but is mostly unresponsive. I’m thinking of something like the Freemarket RPG, which, I think, doesn’t work, or some of the fiction for orionsarm.com like ‘Head of the Herd’.

Players would form the needs of and factions within the habitats by choosing playbooks. I’m thinking of…

The Faithful who revere the Overmind

The Adapted who live at the fringes or outside the Habitat

The Formless who make a point of not sticking to a body

The Originals who were already here and might not be human

Moves I have in mind…

When you broadcast for help, name the values you appeal to and…

When you create something original… (basically Workshop)

When you request something from the fog…

When you investigate a person…

When you get physical…

I’m not yet sure how to help the Overmind (MC) create interesting events. The needs of the habitat and inter faction rivalries will certainly play a role.

And I’m not yet sure about how the PCs would interact among one another. I think this might be the most important thing.

Thoughts?

http://orionsarm.com