Playbook Build of the Day #1

Playbook Build of the Day #1

Playbook Build of the Day #1

The Angel

Hey cool people. I want to post a playbook “build”, a Playbook with the original move and look etc. choices and the 5 advancements before the unsure future. Most of the them will resolve arround cool combinations of moves you can take to enforce a particular style.

These are not meant to be taken and played like this, it’s just a thought experiment how you can take moves and make an interesting character from them.

So Day 1, well meaning combat Medic

The idea here is to make an Angel that is really good in combat situations without really using violence himself. People will be happy to have him around but he is not much use without those situations. 

You start with

Cool +1 Hard +1 Hot=0 Sharp+2 Weird -1

woman

Utility wear

strong face

hard eyes

sturdy body 

Start with a Stun Gun and these moves

Battlefield Grace 

Infirmary 

your Angel Kit is for combat use, your Infirmary is for really healing people back to health. Try to spend your stock not often, but use 3 of it when you have to. The good thing about your Infirmary is, that Shigusa & Mox might be able to heal you back up when you took a bullet.

To get you more stock you should spend Advances on 

+1 cool and

Moonlighting (Surveillance and Bodyguarding maybe?) 

The cool will also help if you get under fire from a patient. 

 

To help you survive in battles you should maybe pick up another gun and some armor, if you find your 1 armor is not enough.

To minimize Harm done to your patients pick up the Quarantines 

Disciplined Engagement from the wording of it it should stop harm they take from a miss on a Angel Kit move. So when you have this move you might not need to spend 3 stock all the time. 

If you have buddy that goes with you into danger think about taking Inspiring from the same playbook to ensure you get a lot of help. If you are more in the mood to help other people  then pick up Professional Compassion

To get more done outside of those situations maybe consider Easy to trust to get better at manipulating the people in your area. If your game sees a lot of battle and you always get whacked then think about *Daredevil* to get 3-4 amor in the end. 

So this are the 5 Advancemts i would take

+1 cool

Moonlighting

Professional Compassion

Inspiring 

Daredevil (if there is enough violence by itself) / Easy to trust (to maybe start some fighting yourself by proxy)

Not sure if i want to do the Valkyrie Battlebabe or the Sniper Battlebabe next… 

Who do you like your Angels?

Can i help/interfere on a beginning of session move?

Can i help/interfere on a beginning of session move?

Can i help/interfere on a beginning of session move?

When i spend last session helping the hardholder setting up his rule and helping out the merchants, can i then help him on his Wealth move this session? 

Fantastic game of #apocalypseworld last night. MC is Drew Harpunea

Fantastic game of #apocalypseworld last night. MC is Drew Harpunea

Fantastic game of #apocalypseworld last night. MC is Drew Harpunea 

Quick cast:

Quarantine (Specialist Rogers, Steve P.) – has no Weird. Is the only person in the Apocalypse with green eyes (blue eyed people were the only ones who gained Weird and survived). Currently suffering from radiation sickness and had been bitten/infected by a tunnel dog. His Stasis Facility is in a secure sub basement of a tower block that has the first few floors submerged in icy water.

Clarity (Touchstone) – believes one day Spring will come to the frozen wasteland of the Apocalypse. An older lady, horticulturalist, known to kill indiscriminately yet is currently caring for a hyper-weird child called Pellet. Has a house near the Blood Cult.

Frankie (driver) – has the only icebreaker boat in the area, well respected, but  totally amoral. Recently fucked up her sex move with a Blood Cult waster named Mercer.

The Miranda – beached aircraft carrier and holding on Uncle Lomax (hardholder, player not present due to man flu). Has a bustling market of decadent & perverse items.

Twice – Uncel Lomax’s chief enforcer, budding gardener and the voice of reason in Uncle L’s gang of fucking hyenas

The Blood Cult – survive the Apocalypse by blood sharing. Live in a crater on the main land with many old tunnels (service tunnels, train lines etc) around the edge of the crater. Surprisingly helpful to the community and not actually a bunch of fucking vampires.

Kindness – leader of the Blood Cult. Quarantine has a thing for her, despite her keeping on telling him he has no soul.

Pettle – weird (like +3 with the enhanced opening her brain move) kid. Wanted by Blood Cult. Her mum is mortally wounded and in one of Quarantine’s stasis pods.

Specialist Tammy and the Slime Monsters (good name for a band!) – turns out the non blue eyed people of this Apocalypse turned into slimy tentacled sea monsters of Lovecraftian design. Specialist Tammy is partly changed, with gills in her neck and tinged green skin.

Recent happening:

Monk, a slaver of ill repute had finally been defeated in ButtFuck Bay whereupon a great party ensued…

Here’s last nights report:

The MC gave us a love letter each! (look forward to seeing what’s in store for Uncle L)

A week has past since the party at ButtFuck Bay…

Quarantine has been slowly getting worse, with vomiting and diarrhea due to his rad sickness. He’s been working with Frankie and Clarity on fixing up the medlab in his stasis facility and started experiencing weird dreams where he’s howling and running with a pack of dogs. This culminated in waking up early in the morning, naked & shivering in the tunnels in the midst of the Blood Cult with no memory of how he got there and with a distant howl of the tunnel dogs calling for him. Grabbing a blanket he staggered to Kindness’s door asking for her help. She took him in just as a bunch of tunnel dogs bore down upon them. They tried to slide the door closed but a dog got through, ignored Quarantine and dove onto Kindness, biting her neck. Quarantine grabbed at the dog and shouted in a half yell half growl “get the fuck off my bitch and piss off back to the pack”, asserting his alpha male-ness on the beast – which worked!

Frankie discovered her boat had taken some stray hits during the battle with Monk and had just enough integrity to get back alongside the Miranda. It needed some spare parts which she figured she could get from . That sad fucker Mercer had been hanging around her like a bit of roadkill in her tyre treads most of the week but had finally fucked off (nay, disappeared!) 2 days ago. Chess Piece Face (CPF) brought Frankie a part she’d asked Uncle L for (it was the wrong fucking part) and told her that Harrow (big fucker from the Blood Cult) was pissed, on the Miranda & looking for her. CPF tried it on, using his only method of seduction of unscrewing his wooden leg and brandishing it in her face, whereupon Frankie realised it was carved as a cock, and saying “Arr go on, let me stick me wood in ya?”. Frankie declined and found out that CPF knew about the and paid him some backy to come along with her on the trip.

Hearing a clunk on her boat Frankie found a small row boat and a rope & grapple by her icebreaker, the hatch to below open… Dropping down to investigate she gets whacked in the face with a baseball bat wielded by Harrow. Instead of just shooting him Frankie (uncharacteristically!) grabs the bat and talks. Harrow wants to take her as a prisoner back to the blood cult as Mercer is missing and they think she knows where he is. CPF creeps behind Harrow and sticks him a couple of times with his knife, despite Frankie covertly shaking her head to get him not to do that…

Clarity cleared the air with Twice and spent time tending her garden and moving the garden on the Miranda to the top of the car park, muttering something about the radiation levels on the Miranda being too high for things to grow properly. She also figured out that stuff grows worse when the Northern Lights are brightest. Clarity wakes one morning with Pellet staring at her, mumbling away with the fairies again. Clarity calmly asks Pellet who she’s speaking for…

P – “The sky. It is coming”

C – “Will it hurt you?”

P – “No.”

C – “Will it hurt the rest of us?”

P – “No. It will save us. We will all be changed”

C – “That’s nice dear. Shall we have breakfast now?”

They have slap up oaty binge then there’s a knock at the door. It’s Specialist Tammy, assault rifle cocked and aimed…

ST – “Give me the girl!”

C – “No!”

Tammy kicks in the door, Clarity grabs her assault rifle and they trade shots, Clarity nimbly avoiding most of the shots due to her being in her undies and all. Tammy retreats under fire into the street. Clarity hears slithery sloppy sounds out back, grabs Pellet and runs out the front door heading for the blood cult. Tammy opens fire, the shots miss Clarity but thump into Pellet (Tiggy’s choice!) and Clarity legs it to the blood cult, practically dragging a limp bloody Pellet behind her.

Clarity takes cover and opens her mind to the Psychic Maelstrom. She’s surrounded by stars and in the distance the Aurora Borealis twinkles. She turns and sees the ghostly form of Pellet screaming with no sound as parts of her start diffusing into the Aurora. Clarity is still holding ghostly Pellets hand as her perception drops back to reality and she feels as though part of Pellet has dropped back into her too…

Harrow is too big for Frankie & CPF to shift so she tells CPF to clean himself up and fuck off back onto the Miranda and NOT to tell anyone about this. She then heads to the top of the car park where Twice is sorting out the garden. Frankie tries to talk Twice into helping her dispose of Harrow’s corpse and he mentions that everyone thinks Frankie killed Mercer & disposed of his body, as “you know, isn’t that what you do?”… Then gunfire is heard in the direction of Clarities house & the blood cult. Twice grabs who he can and heads over there while Frankie jumps into her car to join them.

Quarantine and Kindness head into the centre of the Cult grounds when a yell goes up “we’re being attacked by slime monsters!”. Clarity 7 the corpse of Pellet just make it through the gate as a viscous liquid is tipped into the moat and lit.

There’s shouting and cries for help everywhere. Gun shots are all around and the howling in the tunnels is getting louder.

My plane-hopping multi-cultural mini-supplement for Dungeon World and World of Dungeons is finally available to the…

My plane-hopping multi-cultural mini-supplement for Dungeon World and World of Dungeons is finally available to the…

My plane-hopping multi-cultural mini-supplement for Dungeon World and World of Dungeons is finally available to the general public. On page #33, as a shout-out to this community, it contains a custom move for intercultural communication written in response to a question posted here. Thanks!

http://rpg.drivethrustuff.com/product/110283/Dark-Heart-of-the-Dreamer

I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably…

I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably…

I’m running a one-shot of Dungeon Crawl Classics soon and before you’re done reading this sentence you’re probably thinking “This dumb shit is posting to the wrong community!” but you would be wrong. I’m planning on using the diceless MCing techniques of Apocalypse World to run this one-shot. I’ve been looking at the relative probabilities of rolling 2d6 and trying to match them to rolling a d20 and the biggest challenge is trying to convert the success-partial-failure method to a binary pass-fail system. I’ve come up with this:

When players roll the d20, an 18+ is a success; 10-17 is a partial success where I can make soft moves; and a 9 or less is a failure where I can make hard moves or double up soft moves.

Soft Moves

Put Someone in a Spot

Trade Damage-for-Damage

Offer a Hard Bargain

Give Options

Announce Future Badness

Tell Consequences and Ask

Hard Moves

Inflict Damage

K.O. a Character

Capture Someone

Turn Action Back on Them

Take Away Their Stuff

Use a Threat Move

I am running a session of Apoc World tonight.

I am running a session of Apoc World tonight.

I am running a session of Apoc World tonight. I am fairly new at running this game. The group is 5 players and they have decided that this medium sized biker gang has crossed a line and they are going to try to wipe the bikers out. So normally that would be a guy or two vs a medium gang. However one of the players is a chopper who has a small gang and another player is a Gunlugger who is not to be fucked with. So the Gunlugger acts as a small gang too. Do I combine the choppers small gang with the Gunlugger and make that an even exchange? Or does my Gunlugger have a move that doesn’t do a damn thing for him? I have already established that this biker gang is a medium gang, the group read a sitch and determined that they needed to get them while they were separated from this warlord so they can take them out without it being a large gang.

Starting my first in a series of Google+ public playtest sessions for Star Wars World.

Starting my first in a series of Google+ public playtest sessions for Star Wars World.

Starting my first in a series of Google+ public playtest sessions for Star Wars World. If you like Star Wars and RPG’s, then this may be for you.

Originally shared by Andrew Medeiros

I’m starting my first in a series of Google+ public playtests for my Star Wars Apocalypse World hack and I would love to have a handful of enthusiastic and exciting players to get the ball rolling!

The first event is tonight, Tuesday January 22nd at 7:00PM EST and will run until approximately 10:30-11:00 PM.

Any amount of experience with Apoc World is welcome but I would prefer players with at least a small amount of experience with the Star Wars saga (Yea that should pretty much be all of us haha). No prep should be required, just bring 2d6 with you to your desk.

Feel free to review the playbooks and moves before the game here;

https://www.dropbox.com/s/o6hced5svmuv08x/Playbooks.pdf

Look forward to blasting across the galaxy with you all! 

events/c91v29k58lsjnc5qedat7fn0hf8

So, G+ hangout players, is there a dice roller app that you use? If so what? If not, what would you want in one?

So, G+ hangout players, is there a dice roller app that you use? If so what? If not, what would you want in one?

So, G+ hangout players, is there a dice roller app that you use? If so what? If not, what would you want in one?