Hello friends!

Hello friends!

Hello friends!

I’m releasing an “ashcan” version of Lonesome World. You can find the rules summary and playbook here:

https://drive.google.com/open?id=1g-0371OWpPn6odYLjl3xHKmu89tozaxB

I’m keeping a design journal on Tumblr:

https://lonesomeworld-rpg.tumblr.com/

I’ll be posting updates to this Google+ collection (for now):

https://plus.google.com/u/0/collection/0lWHXF

I’m eager to run more play tests! Please be in touch if you’d be interested in doing a 90 minute session.

[Cross-posted from /r/pbta]

[Cross-posted from /r/pbta]

[Cross-posted from /r/pbta]

Hello friends! I’m looking for play-testers for my Western-themed PbtA game.

Lonesome World is:

– Powered by the Apocalypse

– A one-on-one game about the Old West

– Focused more on the history of late 19th century America rather than the mythology

– Designed to explore complex themes emerging from America’s complicated past

– Still in early development 🙂

To whet your appetite, here’s the playbook:

https://drive.google.com/open?id=1g0BYibhPh3O8h84VE5nK4LmVNI6ojuGu

If you’re interested in doing a play test, get in touch through this form:

https://goo.gl/forms/nQLzR7VH9OI4VIwB3

I’m especially interested in play-testing with people from marginalized communities.

Thanks!

Hey y’all!

Hey y’all!

Hey y’all!

I’m sad to see Google+ being shuttled. I was looking forward to using it for years to come, play games and talk game design for a long time yet.

Since MeWe seems like a bad idea, I’ll just be hanging out in Discord servers. I have my own, for playing games and talking game design and other things, as an inclusive, LGBT/women/PoC-positive safe space for folks who just want to play RPGs together. If anyone is interested, you can join me there!

https://discord.gg/Y4DRYdA

https://discord.gg/Y4DRYdA

Announce Future Badness

Announce Future Badness

Announce Future Badness

Hello everyone! Apparently G+ is morphing slowly out of existence. I’m sad about that, but so it goes. We will still be here for the next 6-8 months, so don’t fret. Probably till the last day. Meanwhile, the maelstrom has announced future badness, so yes, I’m looking for where to move this community. I’m looking for something without a paywall and with good business practices that feels user-friendly and supports longer discussions. Not sure where that is yet though. Do know that I will let you know where I’m going and where you are welcome to come too, if you wish to join me.

Love,

Your MB

UPDATE: We’ve got 8 months. I’m gonna do the research and see where I want to be. Until then, I’ll be here.

I’m gonna miss the community here on G+. Is there a clear platform the PbtA community has decided to jump to yet?

I’m gonna miss the community here on G+. Is there a clear platform the PbtA community has decided to jump to yet?

I’m gonna miss the community here on G+. Is there a clear platform the PbtA community has decided to jump to yet?

Hey all, here is a game that I found and then got my fingerprints on/tried to design.

Hey all, here is a game that I found and then got my fingerprints on/tried to design.

Hey all, here is a game that I found and then got my fingerprints on/tried to design. Thanks to any brave souls, should you endeavor to work through the tangled mass of ideas here.

I’m posting this so that I get off my ass and finish a formalized playtest feedback document, and so that I stop fidgeting with stuff before I have any idea what I’m doing.

It’s about zombies. It’s PBTA. What more can I say?

I’ve been advised by the wise that our new system for Soft Horizon qualifies as being “Powered by the Apocalypse”…

I’ve been advised by the wise that our new system for Soft Horizon qualifies as being “Powered by the Apocalypse”…

I’ve been advised by the wise that our new system for Soft Horizon qualifies as being “Powered by the Apocalypse” but it has enough deviation that I’m queasy about baiting and switching the very dedicated community of PbtA gamers. Since you’re them, how do you feel about it?

The Soft Horizon series, a multiverse of Heavy Metal proportions, will be a series of individual stand-alone games that can be trivially linked together. They follow the principles of success with cost, player-side-only dice, and costs. They don’t use playbooks, aren’t restricted to d6, and generally don’t pull any text from existing PbtA games that I know of.

So if you picked up a PbtA game that didn’t have those things, would you feel burned by it? I know it’s just fine as far as the Bakers’ definition goes but I’m not sure that definition overlaps significantly with the actual market’s feelings on the topic.

https://www.vsca.ca/soft_horizon/

The Gauntlet is currently running a Kickstarter campaign to fund a hardcover collection of the first 13 issues of…

The Gauntlet is currently running a Kickstarter campaign to fund a hardcover collection of the first 13 issues of…

The Gauntlet is currently running a Kickstarter campaign to fund a hardcover collection of the first 13 issues of our magazine, Codex. We are getting close to unlocking a very exciting new stretch goal: Night Witches: Koldunya!

Koldunya is being written by Jason Morningstar himself and will be the first major expansion for his critically-acclaimed Night Witches. Here is Jason’s description:

Religion was brutally suppressed in the pre-war Soviet Union, but both Orthodoxy and syncretic folk ways survived. The women of the 588th were a mix of true believers, cultural Christians, and atheists. All of them were familiar with the superstitious magic of the Russian countryside, and whether they believed in it or not, it was suffused in the air they breathed. Witches – koldunya – were real, and they could heal and curse. Even the staunchest Soviet atheist and most rational technocrat would think twice before crossing the path of one. Of course magic isn’t real, but intention is everything…

Night Witches: Koldunya adds two new Natures and a whole suite of witchcraft moves to the game. It gives you a background on religion and anti-religious efforts in the Soviet Union before the war, and allows you to add a strange and surreal veneer to your game.

The Jackdaw is a gregarious, easily distracted lover of light – a healer and soothsayer. The Nightjar, in contrast, is a solitary creature of darkness, often reviled and capable of great mischief. Both are koldunya, and both are full-fledged pilots and navigators within the regiment. Will they use their gifts in the service of God, the devil, the 588th or comrade Stalin?

We would love your help in making both the book and this incredible stretch goal a reality. Please give the campaign a look!

https://www.kickstarter.com/projects/gauntlet/codex-rpg-zine-volume-1-hardcover?ref=user_menu