Today’s a good day to check out Lonesome World, which is:

Today’s a good day to check out Lonesome World, which is:

Today’s a good day to check out Lonesome World, which is:

– Powered by the apocalypse (though also uses playing cards, in addition to dice)

– One-on-one (one player and one GM)

– Western-themed (hence the cards)

One play tester called Lonesome World, “the tightest set of moves I’ve ever seen in an AW hack.”

I’ve just released the first draft of move examples, short narratives demonstrating the moves in play.

You can find that, plus the rules summary and playbook, on Google Drive.

https://drive.google.com/open?id=1g-0371OWpPn6odYLjl3xHKmu89tozaxB

https://drive.google.com/open?id=1g-0371OWpPn6odYLjl3xHKmu89tozaxB

Hello friends!

Hello friends!

Hello friends!

I’m releasing an “ashcan” version of Lonesome World. You can find the rules summary and playbook here:

https://drive.google.com/open?id=1g-0371OWpPn6odYLjl3xHKmu89tozaxB

I’m keeping a design journal on Tumblr:

https://lonesomeworld-rpg.tumblr.com/

I’ll be posting updates to this Google+ collection (for now):

https://plus.google.com/u/0/collection/0lWHXF

I’m eager to run more play tests! Please be in touch if you’d be interested in doing a 90 minute session.

[Cross-posted from /r/pbta]

[Cross-posted from /r/pbta]

[Cross-posted from /r/pbta]

Hello friends! I’m looking for play-testers for my Western-themed PbtA game.

Lonesome World is:

– Powered by the Apocalypse

– A one-on-one game about the Old West

– Focused more on the history of late 19th century America rather than the mythology

– Designed to explore complex themes emerging from America’s complicated past

– Still in early development 🙂

To whet your appetite, here’s the playbook:

https://drive.google.com/open?id=1g0BYibhPh3O8h84VE5nK4LmVNI6ojuGu

If you’re interested in doing a play test, get in touch through this form:

https://goo.gl/forms/nQLzR7VH9OI4VIwB3

I’m especially interested in play-testing with people from marginalized communities.

Thanks!

Friends!

Friends!

Friends! I’m a couple weeks away from releasing an alpha/ashcan version of Lonesome World, a PbtA one-on-one Western-themed game.

In your experience, what is the most important piece of an early-version PbtA rpg to help play-testers feel comfortable with a new game? (i.e. besides the basics of moves, character creation, advancement, and agenda/principles, what else should I be sure to include?)

Bonus question: If you’ve done any play-testing without the author present, what’s been the most convenient way for you to provide feedback? (compose quick email, complete survey, have a phone call, etc.)

Many thanks!

Last minute invitation:

Last minute invitation:

Last minute invitation:

My play-tester backed out of our session this evening (Thursday, 8:30pmET). Anyone interested in jumping in?

What it is:

Lonesome World, a one-on-one PbtA Western-themed RPG

(one-on-one = one GM, one player)

Where it’s at:

Still in friends-n-family testing, but we’re all family here, right?

How we do:

I like using Google Hangouts for chat and Roll20.net for managing dice and such.

If you’re available and interested, drop me a line. If interested (but not available tonight) drop me a line any way, and we’ll set up another time.

Thanks!

I’m writing a PbtA-style game about colonizing Mars, in the vein of Kim Stanley Robinson’s Mars Trilogy.

I’m writing a PbtA-style game about colonizing Mars, in the vein of Kim Stanley Robinson’s Mars Trilogy.

I’m writing a PbtA-style game about colonizing Mars, in the vein of Kim Stanley Robinson’s Mars Trilogy. The characters in those books are exceptional but deeply flawed. This isn’t a mechanic I’ve seen in ApW, DW, or other PbtA games.

One thought I’d had was to make flaws work a bit like alignment in DW, where if characters perform an action that incorporates their flaw they mark XP.

One challenge with that is that I’m structuring the game to be generational, so there’s not a lot of value in individual characters gaining experience. Flaws could generate other currency, like reputation (or notoriety as the case may be). Or flaws could trigger a debility.

What are your favorite systems for capturing characters’ flaws? Can you point me to any PbtA-style games that use flaws?

Thanks!