Good day gentlebeings

Good day gentlebeings

Good day gentlebeings,

I have attempted a Star Trek hack and suggestions for improvement are quite welcome. I have tested it once at Nordcon in Hamburg.

Design notes:

– There is no playbook for Captain. Instead each playbook (except for The Civilian) has a command move and can take the Captain’s Move. That is because Kirk is an Explorer, Picard is a Negotiator and so on.

– The basic move for information is using sensors or tricorders. That is deliberate, as Starfleet personal really likes their toys. Playbook moves can get around that.

– The basic moves for combat are Assault and Engage in A Firefight or Melee. You basically cannot win in the latter scenario. That is deliberate, as the crew usually looses unless they have the drop on someone. To outright win a fight, consult the Playbooks. The other option is to have an ally move into position for an assault.

– The basic move to figure out another party is designed with First Contacts in mind. You do not always get information outright, but the crew will hunt for information and the move tells you how much you need.

– Other moves include Forge an Alliance, Compensate for System Failure, Damage Control, Evasive Maneuvers and Keep up Morale.

– Players choose dropout move that provides a good bonus, but ultimately drives them away from Starfleet. Similar to Destiny in MotW.

– For injury, I chose a very simple system. There are only light, severe and critical injuries. In case of the latter, take them to surgery soon.

– For helping one another, I borrowed from Sagas of the Icelanders.

– In the current version the Bonds are about your species, but I’m not sure that is a good way for doing Bonds or doing species. If you have thoughts about that please share.

Also how do you like the Playbooks? Which ones fit? Which ones don’t?

Please note, I’m not a native speaker. So if there are problems with the language please comment.

https://docs.google.com/document/d/1yHJhAJ31l10zkofTY5tqn9Gojnd184YZjnvKtbg67-A/edit?usp=docslist_api

https://docs.google.com/document/d/1yHJhAJ31l10zkofTY5tqn9Gojnd184YZjnvKtbg67-A/edit?usp=docslist_api

A Warboys update.

A Warboys update.

Originally shared by David Rothfeder

A Warboys update. So I’m not sure how I feel about some of the structures I’ve been making. I think the rotating MC could be cool, but I’m not sure if it’s understandable or too difficult for some players to pick up. I’m equally unsure if the conflict moves are going to do what I want, be hey, sometimes you just gotta write and see how you and other feel about it later. Thoughts are appreciated.

https://drive.google.com/open?id=0B511-yaR3Cdxci1Gb2otVTNCczQ

https://drive.google.com/open?id=0B511-yaR3Cdxci1Gb2otVTNCczQ

A quick AP report about my online game of Troublemakers.

A quick AP report about my online game of Troublemakers.

A quick AP report about my online game of Troublemakers.

Originally shared by James Mullen

Field Trip to the Museum

Last night I ran my first game via Hangouts, playing Troublemakers with Adam Goldberg Ben Cole Elina Gouliou and Helen Garvey as Twins, Goth, Royal and Kook respectively; they divided into two families and two school years, so they all links to each other.

The plot centered around a field trip to the Natural History Museum: the Twins and Royal got cake in their lunchboxes after pleading with their father (a ‘professional’ online poker player); the Goth lost his toy spider mascot on the bus to the museum and had to be helped out from under the seats by the Twins, whilst the Goth gave the Royal half of her lucky stick…

After getting separated from the rest of their school, the kids made it into the museum in time to be caught in a heist; the Twins ran out to get help and organise an evacuation, but their little sister the Royal almost got taken hostage by the crooks. Luckily, one crook’s gun somehow got twisted around in his hand after the Kook stared at him (she couldn’t have..? Nah, no way!)

After all getting safely out, they then planned to get back in again so that they could get medals (well, that was the Royal’s plan), so with the Twins helping them climb some trellis work, they found the crooks trying to move a big heavy crate down the stairwell; some marbles from the Royal’s backpack slowed them down, but the crate dropped, smashed & released an ancient mummy!

The Goth ran for it down the stairs, reaching the basement, where a more well-dressed crook nailed him into a crate; meanwhile, the Royal persuaded the mummy that she was a princess and got him to attack the other crooks, unfortunately, the mummy’s presence was starting to Egyptify the museum, with sand appearing everywhere and signs being replaced with hieroglyphs!

One Twin and the Kook rode down to the basement to find the Goth, while the other Twin and the Royal rode the lid of a sarcophagus down the sandy stairwell, losing control at the bottom and crashing through the museum doors into a police cordon! They told their story to the cops quickly, while down in the basement, one Twin humiliated the crook-in-the-suit over how crap his whole plan was and how badly he was carrying it out; this give the kids enough breathing space to allow the cops to come in and arrest all the crooks!

After sending the mummy back home to Egypt (along with a lucky stick!), the kids all later attended a ceremony at the museum at which the were given medals and the Twins gave a speech that saved the museum from closure!

All in all, that was a pretty good game, though I was a bit rough in places: I found it a big adjustment from face-to-face gaming, but I’m getting there. I made one adjustment to The Twins playbook in the wake of this after agreeing that there were too many moves on it that covered more or less the same ground, so I took out the most confusing one (about the twins physically switching places) and replaced it with something inspired by a moment in the game.

https://drive.google.com/file/d/0B1iTjRUomaBXM2lNR1Z1TURWSDA/view?usp=sharing

Has anyone worked on an Invisibles (Grant Morrison comic) reskin?

Has anyone worked on an Invisibles (Grant Morrison comic) reskin?

Has anyone worked on an Invisibles (Grant Morrison comic) reskin? Figured I’d ask before maybe trying to work one out. Any thoughts on which PbtA system might work best?

New Gods for an Old Town

New Gods for an Old Town

Originally shared by James Mullen

New Gods for an Old Town

This is my taster playset for #JustHeroes (a superheroic hack of #ApocalypseWorld), having been thoroughly playtested at Concrete Cow & Games Expo, is now available on DriveThruRPG at the suggested price of £1.00, or whatever you think it is worth. The download incudes:

New Gods for an Old Town: a brief version of the rules, containing all the Basic & Peripheral moves for Just Heroes, plus leading questions to ask the PCs and tips on weaving a story from their contributions; this is in both print & digital format.

Dr. Dusk: A PC playbook for a tortured defender of the street, using stealth as his weapon.

Lady Smoke: A PC playbook for an other-dimensional princess searching our world for her lost treasures but still living a life of privilege amongst us.

Steel Spring: A PC playbook for an urban warrior whose super-suit gives her greatly enhanced speed & agility.

The Snowdrop: A PC playbook for a fun-loving guy cursed with a cold heart, who uses his icy powers to freeze crime in it’s tracks.

http://rpg.drivethrustuff.com/product_info.php?currency=GBP&products_id=184818&affiliate_id=32567

Has anyone played Deniable, it seems like a spy setting but it looks like they have variations for an X-files, a…

Has anyone played Deniable, it seems like a spy setting but it looks like they have variations for an X-files, a…

Has anyone played Deniable, it seems like a spy setting but it looks like they have variations for an X-files, a Homeland and even a Firefly type game.

http://www.drivethrurpg.com/product/153877/Deniable

Reviewing the Sprawl, a cyberpunk game using the Apocalypse World system.

Reviewing the Sprawl, a cyberpunk game using the Apocalypse World system.

Reviewing the Sprawl, a cyberpunk game using the Apocalypse World system.

http://www.noordinaryobsession.com/2016/06/03/review-the-sprawl/

I have no excuse for this.

I have no excuse for this.

I have no excuse for this. It’s just silly. Just…silly. I can’t even figure out how I came up with this: I haven’t had a brain injury in the last several years, I’m not in an altered state due to recreational pharmaceuticals, and it hasn’t been playtested At All.

At some point I mentioned it to my AW2e MC and he gave it something resembling a stamp of approval (albeit with the caveat that HE certainly wasn’t about to run it).

Technically a Work In Progress. Go nuts, breakfast clubbers.