All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting…

All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting…

Originally shared by Luke Jordan (gamesfromthewildwood)

All Things Under Heaven is my folkloric fantasy game about discovery, exploration, and landscape in a setting inspired by feudal Japan and dynastic China.

I began writing it just over a year ago. It is now open for public playtest over at:

https://gamesfromthewildwood.itch.io/atuh

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to a threat, and an end to a PC. An angel (or wolf of the maelstrom depending on your point of view) falls.

http://www.noordinaryobsession.com/space-world-12-falling-angels-part-2/

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Originally shared by Jay Iles

Douglas Santana and I are currently putting the finishing touches on our next three books for #Legacy2e!

Find hope in The Engine of Life, with playbooks like the Saint and the Syndicate of the Lost, new rules for Prophet characters, festivals and safe havens, and essays from Ferretheim Games, Chris Farnell and James Mendez Hodes.

Fight against a final end in End Game, with playbooks like The Deathless Elite or the Road Warrior, new rules for Traitor characters, nightmares and more, and essays from Kira Magrann, Slade Stolar and Norman Rafferty.

Finally, find liberation in Free From the Yoke. In Fed Kassatkin’s Slavic fantasy hack of Legacy, you have recently thrown off the shackles of an oppressive empire. Will you rediscover the old ways of the land, or seek new riches? Will you try to claim the title of Arbiter and control this new land, or seek independence for your family?

Look for all these books on Kickstarter in 2 weeks’ time!

Landscape, place, and locality is the heart of All Things Under Heaven.

Landscape, place, and locality is the heart of All Things Under Heaven.

Originally shared by Luke Jordan (gamesfromthewildwood)

Landscape, place, and locality is the heart of All Things Under Heaven. The setting is written up as Regions, collections of Discoveries & Dangers (for the travel move), Impressions, Questions, local Fronts, etc. to explore.

Huge inspiration fondly owed to Jeremy Strandberg’s Alamanac format from Stonetop, and it’s original antecedent in Perilous Wilds.

Here are some snippets from one of the regions: a blasted highland desert called the Huangdi Fells:

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World.

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World.

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World. The Maestro’D decides to cut the strings on her operation regardless of the consequences urged by the wolves of the Maelstrom. It ends badly for all sides. One of these fallen angels perishes at the hands of a Gunlugger that considers herself damned. Will the Maestro’D follow him?

http://www.noordinaryobsession.com/space-world-12-falling-angels-part-1/

All Things Under Heaven is meant for longer-term play.

All Things Under Heaven is meant for longer-term play.

Originally shared by Luke Jordan (gamesfromthewildwood)

All Things Under Heaven is meant for longer-term play. A journey there and back is 3-4ish sessions, a group of characters lasts 12-16 sessions. But time is scarce, my friends are busy, and I do love a oneshot.

There’s things on the Playbooks designed to set up for long-term play, and moves and abilities far more aimed towards that length of play.

So I cut down the Playbooks for oneshot play. Here’s a few:

All Things Under Heaven is a game about exploration and discovery, where journeys are a key part of the rhythm of…

All Things Under Heaven is a game about exploration and discovery, where journeys are a key part of the rhythm of…

Originally shared by Luke Jordan (gamesfromthewildwood)

All Things Under Heaven is a game about exploration and discovery, where journeys are a key part of the rhythm of the game. And I’m interested in having not just the leaving & traveling matter, but also the coming home.

One of the game’s Principles is “Let the world change the characters”, so I wanted players to have to think about how their characters had been marked on their return home. Frodo post the Scouring of the Shire is an example of the self-reflection & difficulty settling back into mundane life post-journey that we sometimes see in fantasy and I really enjoy and wanted the game to lean into.

And so, a special move…

Looking through character Playbooks for All Things Under Heaven today: editing prose, checking wordings, clarifying…

Looking through character Playbooks for All Things Under Heaven today: editing prose, checking wordings, clarifying…

Originally shared by Luke Jordan (gamesfromthewildwood)

Looking through character Playbooks for All Things Under Heaven today: editing prose, checking wordings, clarifying moves. Some bits I’m excited to see in play:

~ The Diplomat’s start-of-play procedure

~ The Marked’s Patron

~ The Medium’s starting moves (& some bonus Gear)

More All Things Under Heaven work today, this time reviewing the GM playbook.

More All Things Under Heaven work today, this time reviewing the GM playbook.

Originally shared by Luke Jordan (gamesfromthewildwood)

More All Things Under Heaven work today, this time reviewing the GM playbook. Exploration and discovery is a huge part of this game, so I spent 10 odd drafts going through structures to help the GM run travel and make it interesting.

I’m really happy with where I ended up.

(Jeremy Strandberg this solution owes a lot of inspiration to Stonetop, so thank you).