Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and,…

Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and,…

Super super SUPER incredibly rough draft of something I threw together in about two hours while I was at work and, thus, distracted. It’s kind of a cannibalism of a few playbook moves from some Apocalypse World playbooks, meshed with the Driver playbook itself from AW, and trying to fit with the Glitter Boy from Rifts.

Anyway. Yeah. I’m always nervous sharing things because people can be scary with their feedback, hence why I’m being so adamant about how quick this was 🙂 However, I think it has some real potential. Glitter Boy was always my favorite O.C.C. from Rifts, but I deSPISE that system as much as I love the setting. So, yeah. Here we are.

https://www.dropbox.com/s/ggz0fxuxl8fnpeg/Glitter%20Boy%20Pilot%20RW%20PDF%20v1.0.pdf?dl=0

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in…

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in…

Due to numerous comments on the art showing that it was giving an impression I had not intended and was getting in the way of people looking at the game, I’ve cropped the image to focus on the computer player.

http://www.drivethrurpg.com/product/153922/Just-a-Game–Playtest-Packet

The other image might still eventually get used as a piece of internal art…but it was distracting from my purpose for now.

I’m most looking for here is playtesters.

I’m most looking for here is playtesters.

Originally shared by Thrythlind aka Luke Green

I’m most looking for here is playtesters.

The projects aims at recreating stuff like Sword Art Online, Tron or Log Horizon…stories where people get stuck in a virtual world or an alternate universe that looks similar to a particular game.

While I did not create rules for it, stories switching between virtual and physical worlds are a plan down the line if the project garners enough interest.

Rules are included for Fate Core, GUMSHOE and Powered by the Apocalypse.

SRDs would be necessary to play these rules and this is aimed at people already familiar with the systems. (PbtA doesn’t have an SRD as such, but if you have no experience with it, I suggest starting with Monster of the Week or Spirit of 77 in relation to this packet as that was what I took a lot of the basic design ideas from.)

Note, I have a fair amount of experience playing, running and designing with Fate. I have some experience with PbtA and I have little experience with GUMSHOE, so I will probably have made the most system errors with that third set of rules. Suggestions for all three are appreciated.

http://www.drivethrurpg.com/product/153922/Just-a-Game–Playtest-Packet

http://www.drivethrurpg.com/product/153922/Just-a-Game–Playtest-Packet

I’ve been brainstorming tons of adventure seeds, threats, weird technological singularity apocalyptica to barf forth…

I’ve been brainstorming tons of adventure seeds, threats, weird technological singularity apocalyptica to barf forth…

I’ve been brainstorming tons of adventure seeds, threats, weird technological singularity apocalyptica to barf forth for my Big Bad Con game “Dr. Singularity or: How I Learned to Stop Worrying and Love the Psychic Maelstrom”. http://www.bigbadcon.com/events/dr-singularity-or-how-i-learned-to-stop-worrying-and-love-the-psychic-maelstrom/

As it’s a con game, I need to be able to hit the ground running and keep it interesting but I also want to allow it to be a “play to see what happens sort of game”. It’s an interesting balancing act of creating enough different veins of content that I can just wing it with whatever the players throw my way, but at the same time having some overlap so that the different types of threats have possible directions that encourages a plot to develop.

I’m approaching the game intro with a set of questions for the players to answer which both help fill out the game world and set it up for the types of playbooks which are available for the players to choose from. I’ve seen this approach before with questions such as “Who holds on to power?” (Hardholder), etc. My questions are more world specific with multiple choice answers. For each answer I lay out a playbook or two that relates. There is overlap in playbooks available between questions but that’s by design and play is limited to only one of each playbook allowed in the game. The answers and playbooks allowed may still shift but you can see how some of it works below:

———————————–

A colony of surviving humans all live around The Stalk, which is the base of a Space Elevator, which remains upright yet is no longer operational. 

Where is the The Stalk located?

1. On a floating sea platform away from the dangerous mainland [Maestro’D with a pleasure/gambling/whatever yacht]

2. On a mountain surrounded by a dense jungle of runaway biotech [Tribal]

3. In the middle of the Glitter Desert, a long stretch of dunes consisting of nothing but mostly inactive, or at least dormant nanomachines [A Boy and His Dog or Touchstone]

4. In the middle of a ruined megacity with once semi-sentiant self repairing buildings distorted by the nano-plague into fractal rats nest of intertwined skyscrapers. [Ruin Runner]

What does the colony of The Stalk have that everyone else wants?

1. Energy (nearly infinite power flows down the Stalk) [Savvyhead or Radio]

2. Fortified (the place is seriously fortified with an armory of leftover high tech weapons; not all of them work but hell) [Gunlugger or Battle Babe]

3. Maker Machines (The town has a couple mostly functioning Makers that help with creating tools, clothing, medicine, booze making, and if you can coax it to food and weaponry ) [Angel or Maestro D]

4. Labor (provided by robot servitors or uplifted animals with servitor implants) [Savvyhead or Brainer]

What is the biggest fear of the residents of The Stalk?

1. Roaming autonomous war bots and nano storms [Gunlugger]

2. Gangs and lawlessness [Chopper or Shieldbearer]

3. Starvation/dehydration [Feral Kid or Touchstone]

4. The AI Machines invading their dreams and coming down from space [Juggernaut with space suit or Hocus]

What do people of The Stalk do for fun?

1. They have pit battles between genemod beasts and or robots [Beast Master]

2. They have gladiator battles between people [Battle Babe or Faceless]

3. They catch a show and engage in vice (gambling/drugs/sex)[Maestro’D or Skinner]

4. They do danger run races into the ruins/wilds [Driver]

What makes the Kult of Kurzweil stand out from the other cults?

1. They have access to strange tech [Savvyhead]

2. They are all obviously mind melded together [Brainer or Radio]

3. They came out of no where instantly gained followers [Hocus]

4. They are otherwise normal and seem to just be looking for a good time [Skinner or Maestro D]

We reach the thrilling and explosive final of “Betrayal” in the recap of my Apocalypse World game The Climbers.

We reach the thrilling and explosive final of “Betrayal” in the recap of my Apocalypse World game The Climbers.

We reach the thrilling and explosive final of “Betrayal” in the recap of my Apocalypse World game The Climbers.

http://www.noordinaryobsession.com/2015/07/24/the-climbers-recap-betrayal-part-ii/

Was joking with buds that this needs to be the next setting for an AW game.

Was joking with buds that this needs to be the next setting for an AW game.

Was joking with buds that this needs to be the next setting for an AW game.

Originally shared by JĂĽrgen Hubert

The view from the other side.

(Via T to the E to the O.)

http://geeknation.com/artist-turns-disney-world-into-the-saddest-place-on-earth/

My game submission for Big Bad Con has been posted!

My game submission for Big Bad Con has been posted!

My game submission for Big Bad Con has been posted! I’m excited to run this one just to see how it turns out. I’ll be running it in AW “play to see what happens” style — I’ve got a mind map of awesome interconnected story hooks but no set story. And I can usually count on the awesome people who come to BBC to make whatever I throw at the players golden. After I run the game, I’ll post my Quick Start prep materials I’m creating for this setting… 

Dr. Singularity or: How I Learned to Stop Worrying and Love the Psychic Maelstrom

Some blame the destruction of the Earth on skirmishes between failing nation states and hypercorps. Others blame the rogue AIs that swept forth in the chaos, crashing networks, releasing war machines and swarms of nanoplagues. And then there’s those crazy Kult of Kurzweil freaks who worship their destroyer/savior Dr. Singularity.

Decades have past since humanity’s downfall. Out in the solar system, a few remaining space colonies scrape by, cowering in fear from the Machines that strip asteroids and even entire moons and planets down to their core for raw material. On Earth, a few pockets of humanity struggle to survive in the few places left that aren’t biological or radioactive hot zones. The survivors look up at night, wary of autonomous war machines and ravenous nanostorms. They tell stories around campfires of what the Moon looked like before the Machines ate it and they wonder how long it’ll be before the creeping wall of blackness shrouds out all the stars.

The Singularity has passed Humankind by but hey you’re still here so you might as well make something of it.

—————–

This is an Apocalypse World game set in a post-singularity future based loosely on the setting of Eclipse Phase and Accelerando but where obviously humanity didn’t fair very well. In AW style, we’ll be playing to see what happens.

http://www.bigbadcon.com/events/dr-singularity-or-how-i-learned-to-stop-worrying-and-love-the-psychic-maelstrom/

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins…

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins…

After a few years of graft and the support of friends, family, and kickstarter backers Legacy: Life Among the Ruins is now finished!

If you’re interested in a game that focuses on rebuilding and exploration and adds a faction-level focus to the Apocalypse World engine, go check it out here:

http://www.drivethrurpg.com/product/151507/Legacy-Life-Among-the-Ruins?src=g_plus_awcom

So I’m gonna run an Apocalypse World game at Big Bad Con that is about a post-singularity apocalypse with humankind…

So I’m gonna run an Apocalypse World game at Big Bad Con that is about a post-singularity apocalypse with humankind…

So I’m gonna run an Apocalypse World game at Big Bad Con that is about a post-singularity apocalypse with humankind trying to survive as hyper-intellengent machines dismantle the solar system for raw materials. The setting is loosely based on Eclipse Phase and the book Accelerando but where humanity didn’t fair nearly as well.

I need a name for the game. Right now I’ve got “Progress, the Destroyer of Worlds” and “Singularity’s Passing Me By”

Anyone got any other good names?