Idea for a playbook suggested by Tim Franzke

Idea for a playbook suggested by Tim Franzke

Idea for a playbook suggested by Tim Franzke 

THE SAMARITAN

After the world collapsed, they rebuilt it. They studied the remains, they scoured the cities, they probed the maelstrom, and the resurrected the memories of the fallen. They plotted and programmed and prepared and eventually found a way, they figured out how to fix it. One event, somebody could go back in time and prevent this one thing from happening. One mistake, the domino effect of causality would erase the horrors of the apocalypse and replace it with something new. One shot, they sent you back, but they missed their mark. You’re too late.

NAME

Hero, Miss/Mister, Number [#], Professor, Wannabe

Or maybe everyone calls you Samaritan.

STATS

• Cool+1, Hard+1, Hot=0, Sharp+2, Weird-1

• Cool+1, Hard=0, Hot-1, Sharp+2, Weird+1

• Cool=0, Hard-1, Hot+1, Sharp+2, Weird+1

• Cool+1, Hard=0, Hot=0, Sharp+2, Weird=0

HX

Everyone introduces their characters by name, look and outlook. Take your turn.

List the other characters’ names.

Go around again for Hx. On your turn:

• Who was the first person you met on emerging from the future? Tell that player Hx+2.

• Tell everyone else Hx=0.

On the others’ turns:

• Whatever number everyone tells you, give it +1 and write it next to their character’s name. You know how all of this ends.

LOOK

Man, woman, or concealed.

Pressure suit, scrounge wear, or military fatigues.

Ancient face, friendly face, stony face, weathered face, or young face.

Cold eyes, shadowed eyes, clear eyes, steady eyes, lost eyes, or eager eyes.

Athletic body, stocky body, thin body, muscular body, or old body.

GEAR

In addition to your computer, you get:

• a 9mm sidearm (2-harm close loud)

• pressurized body armor (2-armor valuable hi-tech)

• your clothing, but no barter

SPECIAL

MOVES

You get all the basic moves. You get “I Know the Answer” and one more samaritan move.

I KNOW THE ANSWER: when you consult your computer, roll+sharp. On a 10+, you find the answer you’re looking for and you don’t spend battery. On a 7-9, you can either spend a battery and find the answer or not spend a battery and get an impression. On a miss, you will spend a battery and you only get an impression.

COMPUTER

You carry a computer that is loaded with data from the future. You can seek answers from it and it will spill the beans on any sort of secret or knowledge you care to know, unless it’s not in there.

When you find the answer you’re looking for, the MC will tell you exactly what you need to do to solve a particular problem (Ex: talk to Dremmer about being passed up for promotion, cut the rowboats loose from the dock and make sure nobody salvages them downstream, pop all of the tires on Face’s car, get the local Savvyhead to make a remote camera drone and follow Poptart with that). If you follow the MC’s instructions you, and anyone who assists you, will take +1forward on any rolls you make in an attempt to follow the instructions. Deviating from the instructions in even the slightest causes the bonus to go away for good.

When you find an impression of the solution you’re looking for the MC will give you an idea of what you need to do (Ex: somebody in the barracks might have info, make sure nobody can get across the river, stop Face from leaving town, you’ll need to follow Poptart without him knowing) but no bonus will apply.

When you successfully follow the instructions on the computer you hasten the future, taking +1forward on your next use of “I Know the Answer.”

When you deliberately don’t follow or ignore the instructions on the computer you’re changing the future, taking -1forward on your next use of “I Know the Answer” but marking experience.

Your computer starts with 12 battery (two countdown clocks). Once the battery is gone the computer is useless, unless you could find some way to keep powering it up…

So I started an Operator in an AW game on Monday night, run by Brendan Conway and joined by Christopher Grau and…

So I started an Operator in an AW game on Monday night, run by Brendan Conway and joined by Christopher Grau and…

So I started an Operator in an AW game on Monday night, run by Brendan Conway and joined by Christopher Grau and Matt Capizzi . I’ve been pondering how the first session transpired, and I think it’ll take me a few more sessions to start feelin’ the playbook. I’ve played a Gunlugger, Touchstone and Brainer before, and I was pretty much hooked right away each time.

So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this…

So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this…

So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this orphaned kid from the outer wastes rigs up the blue brain in a box and peers deep into the maelstrom (augury), he ends up psychically seizing by force this giant of a cyborg tank leader, Rubicon, and psychically pulling clean out the person within Rubicon’s augumented to hell body and trapping them in the vastness of the maelstrom. And then crushing Rubicon’s sanity into a million pieces when they tried to fight back.

I had no idea Nils was so hard. I guess he really liked Smoke and couldn’t stand seeing her used for lab testing. 

So last night, Nils thought very little about using his blue box again. To cross the solar system and find a man, Jericho, who could teach him how to use a general-purpose nano fabricator. So what if it would take a month to travel the distance between them in an intersellar spaceship. So what if it could go horribly horribly wrong. So Nils reached deep and eventually found a stable, contained connection with Jericho. They chatted, mostly Jericho saying WTF are doing, exposing yourself, you reckless…

Then I used the bonefeel hold and Nils was just there. 

Now Nils is working on Jericho to impress him with his mad skills and teach Nils stuff before the rest of his crew arrive in a month. He’s using Jericho’s workspace to build a subtle gravity projector in order to build a working scale model of the solar system using the real chemical composition for each orbiting body.

This game is rad!

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what…

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what…

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what playbooks match up with what fictional characters.  At the time, no one seemed to be able to come up with a fictional example of the Solace.  I think I may have one now: Doctor Who.  To me, it fits really well.  He travels around solving problems without violence, on the whole tilting the scales of the universe towards happiness and harmony, and he’s constantly pursued by freaky things.  I mean, if the Angels aren’t wolves of the Maelstrom, I don’t know what is. Anyone have any other examples?

Starting a new game tonight (all AW newbies) and my first time running it.

Starting a new game tonight (all AW newbies) and my first time running it.

Starting a new game tonight (all AW newbies) and my first time running it. I’m tempted to offer XP to the players for producing a journal, character artwork or detailed maps in between sessions. Any thoughts?

Thanks!

Mechanical question: is +3 always the maximum?

Mechanical question: is +3 always the maximum?

Mechanical question: is +3 always the maximum?

Put another way, let’s say you’ve got Hard+3 and you get a +1ongoing from some game effect but then you also get a +1forward, when you next roll+hard do you get a +5 to the roll, or is it still just +3?

Well i got a bit blind sided tonight.

Well i got a bit blind sided tonight.

Well i got a bit blind sided tonight.

What with personnel issues and all.

But i am back on track.

Tonight at 9.

The year is 1944.

June 5th.

On an airfield in southern England the men of the newly formed 101st Airborne wait to be dropped into Hitler’s Fortress Europe.

Welcome to 2nd Platoon, Airborne.

We may not have much of a history, but we have an rendezvous with destiny.

Come Play the Regiment.

A powered by the Apocalypse Game.

So what do combination of highlited stats mean?

So what do combination of highlited stats mean?

So what do combination of highlited stats mean? 

Weird+Sharp = Go an ask me Questions about the World

Cool+Hard = get into trouble and kill it 

Sharp+Cool = get into trouble and figure out the shaprest way out of it

Sharp+Hot = interact with a lot of people

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Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near fatal radiation sickness and gained Weird (previously Nil) by, unbeknownst to him (but totally orchestrated by the Touchstone), merging his psyche with the spirit of Pellet, a hyper Weird 10yr old with her own agenda…(custom move: mark xp when you follow the will of Pellet)

First request: maim the Hardholder (who the Quarantine was mending in his medlab) as his gang of savages butchered her father… OK then, kerching 🙂 

I love this game, hell yeah.